PDA

View Full Version : Code Reviews



  1. Bugs with new siege
  2. Super Protector Limit
  3. COMMENTS ON NEW SIEGE
  4. sgSProtector Strikes again!
  5. Code review: Mines
  6. Code review: Supplier (50%) and WeaponFiding optimization.
  7. Code review: Supplier ammo-giving optimization.
  8. Code review: sgProtector
  9. MUTUALLY BENEFICIAL SIEGE IMPROVEMENTS
  10. Discussion: Rewriting the Pulse Gun
  11. Code review: sgTeleporter
  12. Code review: Mines 2
  13. Teleporters
  14. Code review: sgHUD
  15. Code review: Jetpack
  16. Code idea: Relating buildings directly among themselves.
  17. Weapons
  18. UScript Problem - UT physics
  19. Skin ideas.
  20. Siege Ultimate
  21. NUKE SIREN!
  22. Suggestion: Reduce damage to players standing in the supplier.
  23. Partial Fix: Nuke Siren
  24. NEW SIEGE STUFFS
  25. Clientside options.
  26. Currently Bugged
  27. Idea: Dimensional transport
  28. Shared Siege resources
  29. Indenting Messages and Console logs
  30. Epic Games vets license Unreal for triple-A mobile adventure
  31. Code review: Individual construction distance.
  32. RE: the Shrinker
  33. Code review: Fixing platforms + Generic collision for global usage.
  34. Neutron & Emp
  35. Concept: Improving spectator quality
  36. sgTranslocatorTarget rewrite
  37. Fix: AnimatedSprite log warning (server and client)
  38. Code review: Poison Guardian
  39. Code review: ReduceDamage(...) > v1
  40. Fix: client glow after nuking + Listenserver host glow
  41. Concept: dynamic updaterate > higher playercount.
  42. SiegeUltimateRC13A & SiegeUltimateRC13B Release Note:
  43. SiegeUltimateRC13A Comments and Suggestions
  44. Orb progress
  45. AdvancedTeamBalancer
  46. SiegeUltimateRC14a comments and suggestions
  47. Kickidlers is retarded
  48. Fed up with Shieldbelt, what to do?
  49. RC15 Milestone: Client settings class
  50. RC15 Milestone: Category info actor
  51. trans bind on UT works on other servers but not on siege
  52. Build messages storing, light version.
  53. RC15 Milestone: Constructor
  54. Siege Ultimate RC15 Comments, Suggestions & Bug reports
  55. SiegeUltimate
  56. XConsole - Extended System Console
  57. SiegeKeyBinder for RC15
  58. Future versions of Siege. A more competitive and team play based Siege. Have your say
  59. Siege Ultimate RC15a
  60. AI Test
  61. SuperContainer fixed by a noob : D
  62. Your first experience on siege
  63. sgHUD: RU Color
  64. noggieB fixes weapon damage, brokers peace in middle east
  65. Better than a nuke siren:
  66. sgNukerSuit
  67. sgSafetyZone
  68. Nuke Siren
  69. Nuke Siren poll
  70. Siege balance proposition: RU in/out
  71. Siege Ultimate RC16
  72. The Freezer gun display maybe?
  73. UT Community SDK
  74. Concept: The concentrated resource orb.
  75. FerBotz - new AI
  76. Siege Ultimate RC18
  77. (Full disclosure) > Resurrector mutator.
  78. Cause of message blocking in Siege servers:
  79. [SUGGESTION / SIEGE] Add Marker to Constructor
  80. Which reminds me... the F3 page...
  81. [SUGGESTION / SIEGE] Include Obligatory Siege Tutorial Map
  82. Development Journal > SiegeUltimate
  83. Neutron and EMP take down messages.
  84. SuperMine and TeamBalancer switching Bug
  85. Super Mine glitch Higor?
  86. Known map glitches that need fixing
  87. Trans past SC NOT FIXED
  88. A Simple Solution to Team Removal Griefing
  89. Siege Suggestion: Compass, Communication Relay, Sweep Visor
  90. Current issues
  91. Betrayal Gametype
  92. Siege Ultimate RC20 (fix 3)
  93. Supplier - queue and rotation
  94. Bug Reports
  95. HTML/Java and All related items
  96. Standard Software Version System
  97. AntiAimCheat UT Linux Crash
  98. 4Way Siege Concept for Pugs
  99. Siege Ultimate RC21
  100. Troll crystal
  101. Siege 4th Generation - 0011
  102. New compiler language coming to UT
  103. Maps with kickers.
  104. Crash
  105. Public server changes.
  106. Siege for UT4
  107. CacusMapVote backend [RC2]
  108. Help with new gametype code
  109. SiegeIV Bug Reports
  110. bNoLockDown
  111. Updated balancer
  112. Serverside map alterations for Siege.
  113. Siege 0017 suggestions
  114. LCWeapons_0015
  115. DemoPlay, common package mismatches that prevent you from watching demos?
  116. thank you
  117. SiegeIV Bug's, Nag's and Complaints.. and IDEAS!
  118. LCWeapons (build 0016) [LCWeapons_0016]
  119. RC block
  120. Git
  121. RE: iCTF Backshoot mod?
  122. Banned IP adresses
  123. Let's do some CSS (downloads2.css)
  124. postbitlegacy .postfoot
  125. postbitlegacy .postfoot
  126. Siege Public Server - and all other servers too..
  127. FlameThrower rework - concepts:
  128. Get a LOAD of these entries I found in my Windows 7 Task Scheduler
  129. Happy New Year ! ! !