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View Full Version : EPIC Unreal Ed Firepaint Skillz (you mad?)



nOs*Wildcard
10-15-2011, 11:59 AM
http://wildcard.tigzone.com/images/EpicFirePaint.png

That's right... Firepaint

Feralidragon
10-15-2011, 02:38 PM
Very nice! LOL

It seems to me someone has plenty of time in hands lol

Noob Crossing
10-15-2011, 04:20 PM
WHOS MAD WILDCARD......

Noob Crossing
10-15-2011, 04:21 PM
WHOS MAD...

Noob Crossing
10-16-2011, 01:45 AM
http://wildcard.tigzone.com/images/EpicFirePaint.png

That's right... Firepaint
whos mad wildcard.......


dont remove posts UK stop it

nOs*Wildcard
10-16-2011, 02:37 AM
http://wildcard.tigzone.com/images/EpicFirePaint2.png


How the hell did he do that!?!?!

I made a program that scans an image .png .jpg .bmp for White in it and then based on what it find it generates a script for another program called ghost mouse which then control the mouse and clicks in all those specific locations at light speed! Having a lot of fun with it making some badass firepaints! only sad thing thou is Unreal seems to have a limit on how many sparks a firepaint texture can have like 8192 which leads to partialy drawn images :(

I been trying to find a way around it from making a firepaint subclass :D trying something! probaly wont suceed tho not this easy!

|uK|B|aZe//.
10-16-2011, 01:09 PM
no ones removing posts dumbass its in the moderation queue funny part is it TELLS you its in for moderation because you posted external links to the forum please use your eyes before you talk

nOs*Wildcard
10-16-2011, 01:15 PM
So that's how it works! :(

Ok that's considerably ANNOYING... So anytime screenshots are posted or something that's why it has to go thru the your post needs to be approved firs nyah nyea nyea!!! nyeah!!! nya!!! NEAH!!!!!

Feralidragon
10-16-2011, 02:13 PM
Very nice Wildcard, however you could do the same with non black and white images. Instead of looking for "white", look for "lightness" of the color. Basically for every pixel RGB, convert to HSL and get the L component and you can do the same with all kinds of images.
Well thought though.

That firepaint limit is native, you won't be able to do much by subclassing textures unless you make your own c++ dll with your custom texture code that is.

Noob Crossing
10-16-2011, 02:18 PM
hehehehehehe i see it now 3 times lool oops

nOs*Wildcard
10-17-2011, 10:42 AM
Very nice Wildcard, however you could do the same with non black and white images. Instead of looking for "white", look for "lightness" of the color. Basically for every pixel RGB, convert to HSL and get the L component and you can do the same with all kinds of images.
Well thought though.

That firepaint limit is native, you won't be able to do much by subclassing textures unless you make your own c++ dll with your custom texture code that is.

Well best I got is this threshold parameter for the program where you can tell it to accept colors of a certain percentage % of white and treat it as white. An extension of the program would be neat would treat varios shades of white as the SPARK heat parameter http://gauntletwarriors.com/Forums/images/smilies/icon_sarcastic.png