noggieB
10-19-2011, 06:56 PM
Yet another "sieged" version of this map. No custom dependencies.
This version is for only 2 teams but it is much larger than RedCommand, it's a kind of BlueCommand with nothing taken out. It contains two copies of the original map, but the red bases join up in midfield with the powerup near where the red flags used to be. There are free toxin suits in mid, but there are no ramps out of the slime, and swimming area is limited! I re-colored some of the lights but not all of the ones in midfield. Oh %!$*@ I just realised I forgot to rename t he zone locations.
http://neuralyte.org/~joey/ut_files/CTF-CommandSieged-001.unr (5.6meg)
Pretty smart how UnrealEd can differentiate air from water zones even with tiled portals!
This version is for only 2 teams but it is much larger than RedCommand, it's a kind of BlueCommand with nothing taken out. It contains two copies of the original map, but the red bases join up in midfield with the powerup near where the red flags used to be. There are free toxin suits in mid, but there are no ramps out of the slime, and swimming area is limited! I re-colored some of the lights but not all of the ones in midfield. Oh %!$*@ I just realised I forgot to rename t he zone locations.
http://neuralyte.org/~joey/ut_files/CTF-CommandSieged-001.unr (5.6meg)
Pretty smart how UnrealEd can differentiate air from water zones even with tiled portals!