Feralidragon
10-30-2011, 12:53 PM
Well, I have some questions and observations to make:
1 - When I build a Mini-Shield, Super Protector and some other buildings, sometimes the one I built doesn't automatically recover after being damaged unlike the rest of the buildings. Is is a bug or a limitation imposed in siege?
Either ways is very annoying and can trully destroy an entire defense or attack strategy to a team, since everytime I build one of those I never know if they're going to recover from damage, it's quite random.
2 - Balancing is screwed, please get another balancer or someone to fix it please. From the moment I have to check if the other team has 2 extra people without the mod warning to balance teams and when the teams are perfectly balanced and it annoys with the unbalanced message, it's not just about cookies and database, it's the mod itself which isn't indicated for siege or any other gametype if it bugs out so badly, making it nearlly useless.
3 - About the Neutron bomb, I still didn't get exactly how it works when exploding... sometimes it looked like it worked like EMP (blast radius ignoring walls and other obstacles), but when I attempted one it didn't seem to work that way... so how exactly does it work blast-wise? Is it like an overpowered regular nuke with simply more damage and radius or has more to it?
4 - Please remove the CTF-BathroomsEQ1 map from Siege Ultimate voting (I guess the original Bathroom map). It's fun for SiegeXXL, but in Siege Ultimate the Red team can get easilly get the upper hand due to the way the map is built and how easilly the Red team can severelly and, more importantly, *safelly* spam EMPs against Blue, while Blue team simply cannot.
If you don't know what I mean, just check the map layout, and knowing how an EMP works just think if you were in Red where you would put an EMP, and then the same in Blue, and you will get what I mean.
Yesterday we played this map, and I was in Red team (curiouslly we lost, but mostly because our team wasn't neally giving a f*ck about winning or making a team effort, they didn't take the advantages I gave to them over and over), and I notice this design flaw (NOT exploit, it's perfectly legal, the map layout wasn't well thought, that's all) and I surelly spammed over 20 EMPs *easilly* and *safelly*, and I certainlly wouldn't like to play in Blue team if I knew this since the beggining of the game.
Btw, all the questions and statements I made, I did so fully aware it may not be easy to fix each one due to technical limitations or simply lack of time, but they had to be made anyway.
However I trully hope someone steps forward and fix it all once and for all.
I am seriouslly inclined to "reinvent the wheel" myself after I finish current developments of my own stuff as I cannot stand to look and know this could be way better by now.
I just don't code an entirelly new siege and fully compatible and working balancer (taking 4 teams and even leeching games into account) because I have no time right now, but it has to be done by someone asap.
1 - When I build a Mini-Shield, Super Protector and some other buildings, sometimes the one I built doesn't automatically recover after being damaged unlike the rest of the buildings. Is is a bug or a limitation imposed in siege?
Either ways is very annoying and can trully destroy an entire defense or attack strategy to a team, since everytime I build one of those I never know if they're going to recover from damage, it's quite random.
2 - Balancing is screwed, please get another balancer or someone to fix it please. From the moment I have to check if the other team has 2 extra people without the mod warning to balance teams and when the teams are perfectly balanced and it annoys with the unbalanced message, it's not just about cookies and database, it's the mod itself which isn't indicated for siege or any other gametype if it bugs out so badly, making it nearlly useless.
3 - About the Neutron bomb, I still didn't get exactly how it works when exploding... sometimes it looked like it worked like EMP (blast radius ignoring walls and other obstacles), but when I attempted one it didn't seem to work that way... so how exactly does it work blast-wise? Is it like an overpowered regular nuke with simply more damage and radius or has more to it?
4 - Please remove the CTF-BathroomsEQ1 map from Siege Ultimate voting (I guess the original Bathroom map). It's fun for SiegeXXL, but in Siege Ultimate the Red team can get easilly get the upper hand due to the way the map is built and how easilly the Red team can severelly and, more importantly, *safelly* spam EMPs against Blue, while Blue team simply cannot.
If you don't know what I mean, just check the map layout, and knowing how an EMP works just think if you were in Red where you would put an EMP, and then the same in Blue, and you will get what I mean.
Yesterday we played this map, and I was in Red team (curiouslly we lost, but mostly because our team wasn't neally giving a f*ck about winning or making a team effort, they didn't take the advantages I gave to them over and over), and I notice this design flaw (NOT exploit, it's perfectly legal, the map layout wasn't well thought, that's all) and I surelly spammed over 20 EMPs *easilly* and *safelly*, and I certainlly wouldn't like to play in Blue team if I knew this since the beggining of the game.
Btw, all the questions and statements I made, I did so fully aware it may not be easy to fix each one due to technical limitations or simply lack of time, but they had to be made anyway.
However I trully hope someone steps forward and fix it all once and for all.
I am seriouslly inclined to "reinvent the wheel" myself after I finish current developments of my own stuff as I cannot stand to look and know this could be way better by now.
I just don't code an entirelly new siege and fully compatible and working balancer (taking 4 teams and even leeching games into account) because I have no time right now, but it has to be done by someone asap.