PDA

View Full Version : Supplier Ammo Increase



SilverWing
02-26-2012, 12:03 PM
Vote

Little background

Supplier ammo give out is set to 1.25
Super Supplier ammo give out is set to 4

So if Yes, tell me what value you would like (the ammo give out value)

Keith
02-26-2012, 12:21 PM
1.75?

SAM
02-26-2012, 12:24 PM
Make it 1.75 or 1.80. If you make it too fast everyone will just make numerous suppliers. The begining of the game is what makes the game. Don't make it too easy.

UT-Sniper-SJA94
02-26-2012, 12:37 PM
1.5 - 1.75 otherwise there is no point in making a super supplier if it gives out ammo to fast.

ChanClan
02-26-2012, 12:57 PM
Make it 1.75 or 1.80. If you make it too fast everyone will just make numerous suppliers. The begining of the game is what makes the game. Don't make it too easy.

I agree !! some people are loner's and just make their own little camp spot's ... thier own supplier, containers and super protectors (like on top of the cabinet).


BUT AGAIN... the AREA or RADIUS the the supplier SERVE'S HAS to be increased. (at least the Super Supplier and Super Health POD)...

PLEASE PLEASE consider this.

|uK|Rays
02-26-2012, 04:56 PM
Changing sup is pretty thricky, like SAM said it makes the beginning of the game unique and I like the teamwork involved there. It would be cool to try a regular sup that gives ammo to everyone, but if you were to do that I would say keep the speed to 1.25. Again, changing sup is basically changing the flow of the first 15ish minutes of the game, if we are going to start messing with this, test it in the private server carefully & maybe run it through a few pugs to see how it works.

SilverWing
02-26-2012, 07:55 PM
Changing sup is pretty thricky, like SAM said it makes the beginning of the game unique and I like the teamwork involved there. It would be cool to try a regular sup that gives ammo to everyone, but if you were to do that I would say keep the speed to 1.25. Again, changing sup is basically changing the flow of the first 15ish minutes of the game, if we are going to start messing with this, test it in the private server carefully & maybe run it through a few pugs to see how it works.

i would say just increase it just for public and not pugs... that way pugs r still pro and public is still the learning server and practice server...

HIGH+CAMILO
02-27-2012, 07:22 AM
1.75?

Feralidragon
02-27-2012, 07:31 AM
1.65x (only), plus kick players out of the supplier if they spend more than 3 seconds or so.

More ammo or giving it to all people in the container will kill the purpose of building a SS asap at the beginning of the game.

HIGH[+]AdRiaN
02-27-2012, 10:11 AM
1.75 =D
when nobody rep i think everybody waits until 51 ammo (for survive 1 head shot)