Sakura
06-08-2012, 10:51 PM
Hello all,
Can someone explain to me, how to use UT Physics in coding? I know how to compile uc files to u files, make and import textures and sounds, and make int files so that they turn into mods. But other than that I'm a noob. I do understand the parent/child relationship of uscript and I know what comes from what.
I'm starting on really basic stuff. I just want to add actual coding to Decorations. Like the Woodenbox, Pottery0, etc.
Can someone give me an example to start off on? It seems that the Actor script has a lot of variables I can use, and I suppose thats the cheat sheet to all of them?
I wanted to start off on getting a vase to bounce. The variable I found for it was this,
var(Movement) bool bBounce; // Bounces when hits ground fast.
How could I use this to add on to a vase? So when I knock it down to the ground it will bounce?
Thanks in advance.
Can someone explain to me, how to use UT Physics in coding? I know how to compile uc files to u files, make and import textures and sounds, and make int files so that they turn into mods. But other than that I'm a noob. I do understand the parent/child relationship of uscript and I know what comes from what.
I'm starting on really basic stuff. I just want to add actual coding to Decorations. Like the Woodenbox, Pottery0, etc.
Can someone give me an example to start off on? It seems that the Actor script has a lot of variables I can use, and I suppose thats the cheat sheet to all of them?
I wanted to start off on getting a vase to bounce. The variable I found for it was this,
var(Movement) bool bBounce; // Bounces when hits ground fast.
How could I use this to add on to a vase? So when I knock it down to the ground it will bounce?
Thanks in advance.