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View Full Version : CTF-Nimbus - fixing



'Zac
07-27-2012, 04:09 PM
ok i know that the jetpacks dont work at all to me. so this is what i was thinking...
either having the ships a little but bigger and having them like this.
http://i1169.photobucket.com/albums/r503/TheZac12/nimbuis.jpg
> The other idea is having them the way they were before, but having a bridge.
i do not know how to make the bridge actually work at since the ships are oddly shaped.
but it is possible. which>??>

HIGH[+]AdRiaN
07-27-2012, 04:21 PM
haisueh, man this map sucks kkkkkkkk
but it's nice to laugh a little

SAM
07-27-2012, 04:54 PM
I always thought this map would work well if there were cannons that shot / propelled people onto the other ship. Maybe even have a team member operating and aiming the cannon

'Zac
07-27-2012, 05:57 PM
i can try too just like the think in the beginning of the assault map ( AS ) Overlord. nice idea

Higor
07-27-2012, 06:31 PM
OMG, this reminded me of Super Mario Bros 3 flying warships, now that would be a cool idea for a map.

'Zac
07-27-2012, 08:51 PM
what do i do when you get this message? i tryed to test the map but this happened.
http://i1169.photobucket.com/albums/r503/TheZac12/WHATT.jpg

Disturbed//*.
07-27-2012, 10:25 PM
That Is gonna be a problem zacypoo.

Cause when me and .Se\/ered.][ Re did bathrooms(sk version) we had that same problem,We couldnt test play it, Cause we could only play the map on |uK| Severs.

Higor
07-27-2012, 11:39 PM
Should I tell you how to cure the map?
Or is it forbidden to say it? Mods?

nOs*Wildcard
07-28-2012, 01:33 AM
Should I tell you how to cure the map?
Or is it forbidden to say it? Mods?
Heh, the infection was my creation Higor, however instead of telling them the cure how about giving them the original map? as long as you can get them to agree it's for editing purposes only. How do we do that?


OMG, this reminded me of Super Mario Bros 3 flying warships, now that would be a cool idea for a map.
F**k YEAH!!! YES.. YES!!! DO IT!!! THAT WOULD BE SO FREAKEN AWESOME!!!!!!! Somebody get on that pronto before I do it myself! THAT WOULD BE TOTAL AWESOMEESS!
I can just hear the ominous music in the backgrounds clouds wizzing by thunder and lighting striking and cannons blazing. Holy hell that would be so awesome! One of the best ideas I have heard since I been on this forum. I take my hat off to you Higor. WHy can't I hit the like button more than once? $carface, make it so I can hit like more than once on Higors post!

SAM
07-28-2012, 03:33 AM
I have the original before it was designed to crash. If you guys want edit versions then I can send you the unlocked versions. Or you could send me those and I'll upload to the PUG as it'll work there to test.

nOs*Wildcard
07-28-2012, 04:16 AM
I have the original before it was designed to crash. If you guys want edit versions then I can send you the unlocked versions. Or you could send me those and I'll upload to the PUG as it'll work there to test.

Yeah yeah thats great... Make the Super Mario Bros 3 warships map!

.seVered.][
07-28-2012, 04:53 AM
I have the original before it was designed to crash. If you guys want edit versions then I can send you the unlocked versions. Or you could send me those and I'll upload to the PUG as it'll work there to test.

THAT would be a killer idea... post it up....

SAM
07-28-2012, 05:31 AM
Well there needs to be some control over who will get these materials and I need to know who would possibly have then for distribution.

Higor
07-28-2012, 05:22 PM
I'm still stuck with my map, trying to finish it ASAP because it's a double project.
It will implicitly include the first version of the Shared Resources package to make maps interact with Siege only characteristics.

I'm also in posession of good homemade interpolation system designed to make players go up and down tubes, the mario pipes will do nicely with these.
I also have Super Mario Bros 3 in catridge and ROM, so if you don't want to rush the map, I might be able to do something about it.

'Zac
07-28-2012, 10:00 PM
can someone just tell me how to fix the bug plz

|uK|kenneth
03-23-2014, 01:25 PM
'Zac can you post the link? ty

Disturbed//*.
03-23-2014, 06:59 PM
He never finished cause of the secret embed into the map

|uK|kenneth
03-24-2014, 02:10 AM
guess we can take the Original version but higor should take a look at it so there's no bugs left or anything else think jetpacks need to be fixed aswell.

Disturbed//*.
03-24-2014, 12:18 PM
I can also take a look. Are we sure we want Nimbus back up? No need to work on it if not gonna get added.

|uK|kenneth
03-24-2014, 12:21 PM
people actually voted for it so i don't see why we shouldn't add it back.

Disturbed//*.
03-24-2014, 12:24 PM
Noted

terminator
03-24-2014, 05:36 PM
I wasn't so much fan of nimbus but we can bring it back, why not

.seVered.][
05-27-2014, 03:43 PM
after playing the updated and fixed nimbus it's much better now... I was thinking it would be nice to have a Booster thrust on the jet packs ..a quick forward momentum would help recover from missed and fast drops. Kind of like an afterburner that only lasts a second and would give you more control of your flight.

.seVered.][
05-27-2014, 04:22 PM
maybe add the function to the WALKING or Crouch for the boosters?

Higor
05-27-2014, 08:40 PM
I added the invisible wall and kept it simple to raise the skill cap a bit.
Leaving a D player on permanent team-boosting role on this map might be legit.

'Zac
06-01-2014, 10:44 AM
'Zac can you post the link? ty

dafuq makes you think I'm still around?

|uK|kenneth
06-01-2014, 10:59 AM
dafuq makes you think I'm still around?

dafuq makes you think you can talk like this? your still 12 bro adios.

'Zac
06-01-2014, 04:46 PM
dafuq makes you think you can talk like this? your still 12 bro adios.

* you're
*14

|uK|B|aZe//.
06-02-2014, 01:32 PM
someone has been to grammar school I see