CTF-'Z-HighDroRENOVATED [Archive] - UnrealTournament Siege, Bunnytrack, Combogib, Instagib, UT99, UT4 clan & Server Discussion

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'Zac
08-22-2012, 11:05 AM
My renovated version of hydro. its not done yet because i need to add more things to it, more player starts, etc. and put in a little BT :).
http://i1169.photobucket.com/albums/r503/TheZac12/Shot0010-1.jpg
http://i1169.photobucket.com/albums/r503/TheZac12/Shot0008-1.jpg
http://i1169.photobucket.com/albums/r503/TheZac12/Shot0007-2.jpg
http://i1169.photobucket.com/albums/r503/TheZac12/Shot0006-1.jpg
http://i1169.photobucket.com/albums/r503/TheZac12/Shot0005-2.jpg
http://i1169.photobucket.com/albums/r503/TheZac12/Shot0012-1.jpg
http://i1169.photobucket.com/albums/r503/TheZac12/Shot0011-2.jpg

.seVered.][
08-22-2012, 02:27 PM
hmmm.... I would say if you change the title... change the layout.. different passages, mabye open up the roof and make a super booster come out of the Vents the lead to the middle.. this vent or at least do SOMETHING.. and I like the 'little BT' idea.
http://i1169.photobucket.com/albums/r503/TheZac12/Shot0008-1.jpg

'Zac
08-22-2012, 03:37 PM
very cool idea thanks severed :D

'Zac
08-22-2012, 08:24 PM
here we go... put out the roofs so u can see the sky, made more room outside for boosters,etc. and a new little hallway.
http://i1169.photobucket.com/albums/r503/TheZac12/Shot0017-1.jpg
http://i1169.photobucket.com/albums/r503/TheZac12/Shot0016-1.jpg
http://i1169.photobucket.com/albums/r503/TheZac12/Shot0015-1.jpg
http://i1169.photobucket.com/albums/r503/TheZac12/Shot0014-1.jpg
http://i1169.photobucket.com/albums/r503/TheZac12/Shot0013-2.jpg
And this mover keeps coming up, even tho i deleted it, took out all lift exits, centers, and anything related to the mover
http://i1169.photobucket.com/albums/r503/TheZac12/Shot0018-1.jpg

.seVered.][
08-22-2012, 08:59 PM
Hmm... Super Boosters won't reach that far from where I had originally said.....Hmmm...Swinging Pendulum's in the middle that swing side to side (left to right) and will knock you off the bridge and block shots...

'Zac
08-22-2012, 10:07 PM
well sorry severed :/ i already created the zip and uploaded it. :( just finished putting in the details

DOWNLOAD: http://www.mediafire.com/?xqea4oyflozel0a

.seVered.][
08-22-2012, 11:54 PM
Zac, you need to play more Siege and understand more of the tactics and strategies before you can produce a 'good' siege map. This map is WAY too open and basically just a 'chopped up' Hydro. RENOVATED means IMPROVED... there are no improvements here.

Shotman
08-23-2012, 12:00 AM
[;36720']Zac, you need to play more Siege and understand more of the tactics and strategies before you can produce a 'good' siege map. This map is WAY too open and basically just a 'chopped up' Hydro. RENOVATED means IMPROVED... there are no improvements here.

i wasnt going to say anything but dam this an open ass map. You could shoot all the way across the map in the 3 hallways. Leave hydro as it is.

HIGH[+]AdRiaN
08-23-2012, 08:11 AM
[;36720']Zac, you need to play more Siege and understand more of the tactics and strategies before you can produce a 'good' siege map. This map is WAY too open and basically just a 'chopped up' Hydro. RENOVATED means IMPROVED... there are no improvements here.
YES HE NEEDS

zac, you are really amazing on ued, you can creat all you imagine HIUASEH

if you know more about siege i have sure you gonna make only epic siege maps!
man why do you dont let me try upgrade/edit/siege your maps?? really, you dont need put my name as author, i just want new good maps, nobody needs know if i have worked or not in some map your =)

'Zac
08-23-2012, 12:43 PM
never got the introduction of a tutorial before...

.seVered.][
08-23-2012, 01:26 PM
UM[=-Zac;36758']never got the introduction of a tutorial before...

Only through experience can true wisdom be gained.

I thought I replied to that PM, but here it is again.

Siege Ultimate Players Guide (Forum Link)
http://www.unrealkillers.com/showthread.php/2377-Siege-Ultimate-Player-s-Guide?p=32708&viewfull=1#post32708

Siege Ultimate Player’s Guide (SkyDrive Link)
https://skydrive.live.com/redir.aspx?cid=fb616dd5130ac6cc&resid=FB616DD5130AC6CC!484&parid=root;

'Zac
08-23-2012, 04:12 PM
thanks severed, based on the old siege but stil valuable thanks !! :D

.seVered.][
08-23-2012, 05:19 PM
UM[=-Zac;36788']thanks severed, based on the old siege but stil valuable thanks !! :D

Uh, no... it's not based on old siege? what makes you think that?

'Zac
08-23-2012, 07:06 PM
im not sure, the pics were in the old form of siege. I THINK but im not sure
Anywho, the map... adrian did a few ncie things and heres the official link:
http://www.mediafire.com/?5j3s1mavela0g4e
^^ thanks adrian for the help tho :)

.seVered.][
08-23-2012, 10:10 PM
Well, here's a quick rundown from my initial assessment.
http://i1102.photobucket.com/albums/g457/ChanClan66/Development/Shot0049.jpg

http://i1102.photobucket.com/albums/g457/ChanClan66/Development/Shot0050.jpg

http://i1102.photobucket.com/albums/g457/ChanClan66/Development/Shot0051.jpg

http://i1102.photobucket.com/albums/g457/ChanClan66/Development/Shot0052.jpg

http://i1102.photobucket.com/albums/g457/ChanClan66/Development/Shot0053.jpg

http://i1102.photobucket.com/albums/g457/ChanClan66/Development/Shot0054.jpg

http://i1102.photobucket.com/albums/g457/ChanClan66/Development/Shot0055.jpg

http://i1102.photobucket.com/albums/g457/ChanClan66/Development/Shot0056.jpg

http://i1102.photobucket.com/albums/g457/ChanClan66/Development/Shot0057.jpg

HIGH[+]AdRiaN
08-24-2012, 08:48 AM
UM[=-Zac;36813']im not sure, the pics were in the old form of siege. I THINK but im not sure
Anywho, the map... adrian did a few ncie things and heres the official link:
http://www.mediafire.com/?5j3s1mavela0g4e
^^ thanks adrian for the help tho :)
lol, you deleted almost all my changes D:

i did this on my re-edit version

Removed that dodge ramp to boxes near core - that boxes is a good stop for an attacker hide, but with that ramp makes it easier to see this players [Zac put back the ramp ¬¬]

Removed sky MID - with that brush all players can make tele on that mid 'house' roof, and with sps and mines is hard for kill this tele (it's like the blackriver2a)

High Left - without that brush on mid, you cant get this place using pistion from mid, so with that higher top, is more hard for kill some tele on that place.

High core room - The original is already perfect, with that brush is toooo easy defend that spot, just sp and tele there

High Right - Good stop for make tele and nuke (it need be fast because is easy kill a tele on this location), i have sure what everyone will make sps, for damage the players who is trying take the core by right and defend teles too.

Player Starts - I removed the player starts far from ss

MID - I made that mid bridge wider, facilitating fast dodges between the 3 bridges

Removed 1 wall hole (removed the original) - too easy get base with 2 holes and 2 entraces, 1 is perfect for defenders make mines.

Edited that new way on right to core - Now you can get the core lol, was too easy attack the core or make RCs, now that stop is only for hide or tele for use nukes.



_________

and i dont made that nuke new room, man, nuke room suckes, this map already have a spot for nuke, nuke room should not be impenetrable... the core room top is perfect for nukes, nuke room is for noobs who dont know defend nukes and bad for good players who are good on attack

all maps should not have a 'nuke room', just need spots for nukes, hidden or defenssible, never impenetrable like bluevember, bathrooms fixed... simplex's nuke room is perfect, minicivil, blackriver and so on.

'Zac
08-24-2012, 05:42 PM
ok i will do that. sorry tho i just kinda liked the outside top box. but ill use yours now :)