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SilverWing
08-25-2012, 07:43 PM
SiegeUltimateRC13A & SiegeUltimateRC13B Release Note:

Fixes



- Rocket Cannons, Mortar Bombs, and Bio Bombs cannot be built through walls
- Translocator cannot go through ANY buildings
- Jump Boots are fixed; When you Shift Jump, the amount of jumps left don’t decrease.
- Platform bug fixed; You don’t “lag” when you go into a destroyed/removed platform.
- Major code optimization and bug-fixing
- Removed almost all log warnings
- You cannot Pulse Gun through surfaces
- True Armor. Meaning the HUD shows you what the Armor is truly at.


Added


- Teleporters, they now spin when both half are built. When only one half is built the teleporter does not spin; Also when viewing the teleporter from the enemy team, it will show as active (spinning), even if both half are not built.
- Invisibility, Damage AMP, and Scuba Gear now has a timer on the bottom left telling you how long the item will last.
- Jump Boots now has a counter on the bottom left telling you how many jumps you have left.
- Buildings can be built lower when crouched, higher when jumping.
- Tournament mode, We can now see who has clicked and who hasn’t clicked.



(http://i47.tinypic.com/2zimpfr.png%5b/IMG)http://i47.tinypic.com/2zimpfr.png

I would like to give a big expression of gratitude to Higor for helping the siege community with all these fixes and addition that has brought into SiegeUltimate. Whenever you guys (or girls) see Higor give me him your biggest thank you, because without him this version would not be possible at the moment.

SAM
08-25-2012, 07:49 PM
Higor, I mean it. You da man!

Moskva
08-25-2012, 08:03 PM
Nice job from both kanker aaps! *tips hat*

audiosonic
08-25-2012, 08:08 PM
Higor I forgive you for stealing my skin, good job on this release!

http://img266.imageshack.us/img266/896/higorf.png

For Silverwing, just look below...

|uK|Rays
08-25-2012, 08:25 PM
I can't fucking wait to try this out, thanks for your help so much Higor and SW!

SAM
08-25-2012, 08:32 PM
This release includes xXx aka ferali's pulse gun and sgconstructor fix so credits to him too.

Thanks all that are taking part in making siege a better experience!

|uK|Grimreaper
08-25-2012, 09:36 PM
mini shields removable ?

HIGH[+]AdRiaN
08-25-2012, 11:23 PM
goooood man, no sc bug, no rc at walls, niice job

Keith
08-26-2012, 07:20 AM
Good job SW and Higor!

Neff
08-26-2012, 08:20 PM
Personally liked the SC glitch, but with how long games were lasting on the public server I understand why it was fixed. With 6 vs. 6 on Morning After 2 super containers will be sufficient, but when One night Stand is back online and it's 10 vs 10 again SC's are going die a lot faster now - I'd like you to consider playing around with a limit of 2 and 3.

Theres always more activity after updates so I'm glad we have Higor working on it now too, keep at it. :tennis: I think I've been playing a little better due to more smoother game play, Chiseller was way stacked against and played like a beast last night.

HIGH+CAMILO
08-27-2012, 07:17 AM
Good job SW and Higor!

:ape:

Gravity
08-27-2012, 08:08 AM
Good Job SW And Higor!, I'll make you some cookiees for this.

|uK|kenneth
08-27-2012, 11:39 AM
is the armor gonna stay at 175 or are you guys gonna set it back to 150?

SilverWing
08-27-2012, 01:24 PM
is the armor gonna stay at 175 or are you guys gonna set it back to 150?

Truth be told, the armor was always 175. But never was displayed on the HUD properly. So there isnt really anything to change back. It just displaying your true armor now.

Keith
08-27-2012, 01:47 PM
That's why people doesn't die to 2 headshots then...

SilverWing
08-27-2012, 01:51 PM
Ill put a vote if people want it at 150 armor (true 150). But by doing this it will change the game play a lil

|uK|Rays
08-27-2012, 01:59 PM
I think it will make things better, even though it is just a little armor. People survive 6 pack rockets and 2-3 combos frequently, kind of annoying. Maybe with a little less armor that won't be happening as much, not to mention UT isn't supposed to go over 150 armor anyways (sheild belt only goes up to 150).

HIGH[+]AdRiaN
08-27-2012, 02:28 PM
the current armor is 175... it's already perfect for me, you can survive when get 2 headshots with a little health count

Higor
08-27-2012, 02:48 PM
SilverWing.
If we lower the armor to 150, we could insert my map's helmet as a buildable item to compliment for that.
It has very low armor, but offers 10x that armor's amount for headshot protection.

Cost: 50 RU. 5 armor = 50 headshot damage protection
Up 1: 20 RU. 8 armor = 80 dmg
Up 2: 40 RU. 12 armor = 120 dmg
Up 3: 60 RU. 16 armor = 160 dmg
Up 4: 80 RU. 20 armor = 200 dmg
Up 5: 100 RU. 25 armor = 250 dmg (This is the one that spawns on my map)

350 RU total for 1 and 1/2 headshots protection, which is a similar cost to the Toxin and Asbestos suit.
Cheap on base levels, would help a lot against teams that only sit and snipe on certain maps.

SilverWing
08-27-2012, 03:36 PM
would be nice as a mid spawn...

HIGH[+]AdRiaN
08-27-2012, 04:49 PM
SilverWing.
If we lower the armor to 150, we could insert my map's helmet as a buildable item to compliment for that.
It has very low armor, but offers 10x that armor's amount for headshot protection.

Cost: 50 RU. 5 armor = 50 headshot damage protection
Up 1: 20 RU. 8 armor = 80 dmg
Up 2: 40 RU. 12 armor = 120 dmg
Up 3: 60 RU. 16 armor = 160 dmg
Up 4: 80 RU. 20 armor = 200 dmg
Up 5: 100 RU. 25 armor = 250 dmg (This is the one that spawns on my map)

350 RU total for 1 and 1/2 headshots protection, which is a similar cost to the Toxin and Asbestos suit.
Cheap on base levels, would help a lot against teams that only sit and snipe on certain maps.

with a time right? like invisibility and trans... speed + 50% proctection lool haise
speed too should have a timing