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Crsk
08-25-2012, 09:35 PM
CTF-Risco
I made this map thinking in siege, I would like to work more on the map but currently I have no time, maybe this summer make a v2, now it is a first and finish version
I'm not creative assigning names so if anyone has a better one please tell me
can it run in siege server?

here some ss:
http://img705.imageshack.us/img705/1115/shot0086n.png
http://img28.imageshack.us/img28/997/shot0085x.png
http://img717.imageshack.us/img717/4501/shot0082y.png
http://img255.imageshack.us/img255/9052/76507391.png
http://img145.imageshack.us/img145/9606/81031283.png
http://img11.imageshack.us/img11/9715/53080146.png
http://img853.imageshack.us/img853/8152/53233245.png
http://img534.imageshack.us/img534/5815/86384188.png
http://img33.imageshack.us/img33/6264/87410904.png
http://img402.imageshack.us/img402/5348/14920432.png
http://img407.imageshack.us/img407/3285/89730479.png
http://img255.imageshack.us/img255/6339/33489708.png

http://img853.imageshack.us/img853/5649/shot0080n.png
building lost but doesn't matter, core is now in the other building

|uK|B|aZe//.
08-25-2012, 11:18 PM
looks good

Shotman
08-25-2012, 11:49 PM
can you add cars or something?

Crsk
08-26-2012, 12:56 AM
can you add cars or something?

ok I'll try

.seVered.][
08-26-2012, 01:09 AM
Now we REALLY need a scooter or a car or a MOTORCYCLE... hey...that would be cool... hop on a motorcycle and head on out to the Highway... nothing to lose at all... but I digress... having a Judas Priest moment there... looks nice... kinda big...need Superbooster stations and tele's

Higor
08-26-2012, 02:22 AM
This is the perfect map for my HoverBoard

Crsk
08-26-2012, 02:49 AM
[;37028']need Superbooster stations and tele's

there you have it http://www.youtube.com/watch?v=X1ksFvfYM0o&feature=youtu.be
bad video quality cause my notebook sucks

.seVered.][
08-26-2012, 03:15 AM
there you have it http://www.youtube.com/watch?v=X1ksFvfYM0o&feature=youtu.be
bad video quality cause my notebook sucks

Darnit... video removed because it's too long... do you have a LIVE account? or Hotmail... you can setup a Skydrive folder to hold these kinds of files for quick and easy access to files and folders.

Example: My Public Siege Ultimate Skydrive Folders ('https://skydrive.live.com/redir.aspx?cid=fb616dd5130ac6cc&resid=FB616DD5130AC6CC!484&parid=root')

Crsk
08-26-2012, 08:42 AM
[;37037']Darnit... video removed because it's too long... do you have a LIVE account? or Hotmail... you can setup a Skydrive folder to hold these kinds of files for quick and easy access to files and folders.

Example: My Public Siege Ultimate Skydrive Folders ('https://skydrive.live.com/redir.aspx?cid=fb616dd5130ac6cc&resid=FB616DD5130AC6CC!484&parid=root')

just 1min 18secs fucking youtube
thats is long http://www.youtube.com/watch?v=6GggY4TEYbk&feature=related

SuperBooster video: http://www.mediafire.com/?10zeuf3c1cv1r3r

in the ss number 5 is posible to see lights of teles (hidden teles cause I hide all actors in UED for ss)
sb take you to the enemy entrance without bounce

watch the first seconds, not sure about that excavation in tele room

.seVered.][
08-26-2012, 11:13 AM
just 1min 18secs fucking youtube
thats is long http://www.youtube.com/watch?v=6GggY4TEYbk&feature=related

SuperBooster video: http://www.mediafire.com/?10zeuf3c1cv1r3r

in the ss number 5 is posible to see lights of teles (hidden teles cause I hide all actors in UED for ss)
sb take you to the enemy entrance without bounce

watch the first seconds, not sure about that excavation in tele room

That is an interesting way to make teleporters. I like the entrance side. HOWEVER, the output's have to be elevated and harder for the enemy to 'camp' on. That exit would be easy to control and take over. Maybe up on the Hillside, cut into it somewhat?


This is the perfect map for my HoverBoard

Oh, ABSOLUTESLY... or modify it to a HoverBike (2 seater?). Maybe even with a hyper boost for fast escapes. Would be radical, to have it switch to 3rd person view too while your 'on' the hoverbike. Projectiles launch-able from the handlebars, countermeasures drop from the back.

EDIT: Also, switching to 3rd person view on the upright Hoverboard would make it easier to operate too...

Scourge
10-23-2012, 05:33 PM
This is the perfect map for my HoverBoard

Hey McFly, you bojo (http://www.urbandictionary.com/define.php?term=bojo)! Those boards don't work on water - Unless you've got power (http://bonejockey.ytmnd.com/)!

.seVered.][
10-23-2012, 05:54 PM
Hey McFly, you bojo (http://www.urbandictionary.com/define.php?term=bojo)! Those boards don't work on water - Unless you've got power (http://bonejockey.ytmnd.com/)!

LOL indeed, hilarious... but this device should be BUILT.

Higor
10-23-2012, 06:04 PM
Making something like this is possible, now the time needed is a different story.
http://noob.hu/2010/08/30/800px-Unreal_Tournament_2007_-_Hoverboard.jpg

|uK|kenneth
10-23-2012, 06:08 PM
Making something like this is possible, now the time needed is a different story.
http://noob.hu/2010/08/30/800px-Unreal_Tournament_2007_-_Hoverboard.jpg

damn havnt played this in a loooooong time i guess its time to play it again:p

Crsk
10-23-2012, 07:25 PM
I love it! I really want to see that in Siege
http://www.youtube.com/watch?v=yK1O5YH-x6s&feature=related

Higor
10-23-2012, 08:35 PM
Procedures:

1) Export the default UT character models.
2) Assign correct Material info to the polys.
3) Get a nice hoverboard model.
4) Put the hoverboard and a test model (Xan is recommended) together.
5) Create a skeleton for animations.
6) Make the turn, jump, duck, and brake animations.
7) Use the skeleton for the other character models.
8) Somehow, make it work on UT (this is the other half of the project)

Crsk
10-23-2012, 09:10 PM
Procedures:

1) Export the default UT character models.
2) Assign correct Material info to the polys.
3) Get a nice hoverboard model.
4) Put the hoverboard and a test model (Xan is recommended) together.
5) Create a skeleton for animations.
6) Make the turn, jump, duck, and brake animations.
7) Use the skeleton for the other character models.
8) Somehow, make it work on UT (this is the other half of the project)

haha the step 8 xD so is a really hard work but if you want to do that maybe can I help you, creating hoverboard models in milkshape, creating textures or some other thing, is the easier part, Im an ape I know xD
Maybe using/editing ut2k3 Hoverboard code would be good ?

|uK|Grimreaper
10-23-2012, 11:28 PM
rly skate boarding in ut :X

why dont we just play tony hawks pro skating ?

Crsk
10-24-2012, 06:41 AM
then remove jetpack, if you want to fly go to play superman

Chamberly
10-24-2012, 11:56 AM
Severed in love with Judas! He is getting so Gaga! xD

There is actually a stake board in a map (which mostly used for snipers) called (Well I can't remember but it is quite related named as Sk8orDie).... If I found out any sooner I'll get back with you.

'Zac
10-25-2012, 04:28 PM
this looks hard as fuck to get to the core

Crsk
10-25-2012, 05:08 PM
this looks hard as fuck to get to the core

this thread is a little old and the map still not released, I have another version, some changes and with more things but maybe I never release this because now I think is not a good map, I think I just go to move this one to my box of unfinished maps...
(the core room is like clarion, sc to close and you can make some nukes inside)

.seVered.][
10-25-2012, 08:17 PM
This is the map that I'd love the hoverboard to be in ... or a REALLY high skyzone so you can super booster all over...

Higor
10-26-2012, 01:31 AM
I fully understand Crsk, after all I do have myself in that box like half a dozen maps, waiting to be revived.

Time gives ideas, and knowledge.

Crsk
10-26-2012, 04:21 AM
I fully understand Crsk, after all I do have myself in that box like half a dozen maps, waiting to be revived.

Time gives ideas, and knowledge.

yeah I remember some of your unfinished maps, especially I'm waiting for see ThePlanet and his amazing terrain