View Full Version : Orb progress

09-02-2012, 08:22 PM
Ongoing process on orbs, coded from scratch.

Here the orb is displayed following the player, making them easy targets.

And here a blue orb has been inserted into a container, it now orbitates around it.

The functionality of those is being discussed...


09-02-2012, 08:26 PM
Here's a closeup on the Orb graphics.
It consists on 2 separate spheric effects, and only appear on clients.

09-02-2012, 09:36 PM
Is WC ok with developing an unfinished function?

09-02-2012, 09:38 PM
Coded from scratch, WC's orb code hasn't been used.
Meaning, he could finish his own and Siege would be running two orb types.

09-03-2012, 09:45 AM
what the fucks it supposed to do? please say its going to imitate and clone whatever building or player its on, that would be so cool. so say it was on my it would clone and imitate me, or if it was on a super pro or container it would clone and imitate its functions!

09-03-2012, 10:05 AM
If I remember correctly makes it more powerful or invincible

09-03-2012, 01:56 PM
In order to prevent huge unbalance, the functionality I came up (it's all theory yet) consists in this:

There will be 2 orb types:
White orb (spawns in mid)
Colored orb (team specific orbs, made by Orb Generators)

sgBuilding > Not all can accept orbs (core, items, mines for example).
sgBuilding > Functions vary when ORB'd (example: Container heals +10 hp/s, lvl5 cont heals 20 hp/s, so it would heal 30 hp/s )
Global effect > Damage scaled from 100% to 80%
Global effect > RU leeching scaled to 65%
Global effect > Extra healing: 5 HP/s to self.

Alternate mode: Player carrying the orb all the time.
White orb > Heal all builds (not core) 30 HP/s within certain radius, so the orb carrier would be like a walking container.
Team orb > If carried by player of same team, heal 30 HP/s friendly builds, damage 30 HP/s enemy builds.

If carrier is killed, the orb is dropped and destroyed within 20 seconds if not picked.
If building with orb is destryed, orb is destroyed.

Orb generator:
Should be a 2000 RU build, and only generate one team colored Orb at once.
When the team colored Orb is destroyed, the generator will take 30 seconds to make another one.

Carrying an enemy colored orb:
Those can be stolen from the owner team, but can't be inserted on buildings with a different team color.
The only use of stealing an orb, is to prevent the owner team from using it, therefore, rendering their orb generator useless.
While a player carries an enemy orb, the orb doesn't harm or heal builds.
An enemy can pick a created orb from an enemy generator, so place the generator at a safe location.

Other tactics:
Inserting own orb in enemy building to cause damage. > Looks like a good idea, use the orb as explosive device.
Inserting an orb to capture an enemy building. > Ultimate trolling.
Insert orb into core to heal it 10%. > Orb is destroyed then and since they take 30 secs to respawn, looks reasonable.
Translocating would make a player drop the orb. > Would be too overpowered otherwise.

Any opinions?

09-04-2012, 11:19 AM
can we go back to old siege it was so simples and relied heavily on teamwork.

not that these ideas are not good, i just dont like change

09-04-2012, 01:49 PM
not that these ideas are not good, i just dont like change

That's why people get bored and leave. Because of a lack of new content. Siege still depends on teamwork and the base of siege has been preserved...

09-04-2012, 06:40 PM
kinda like the orb thing in UT3

09-05-2012, 09:43 AM
UM[=-Zac;37900']kinda like the orb thing in UT3

ahah yeah:p
tats a real teamwork game everyone has to help otherwise your fucked they will take everything with the orb after that they can just attack the base.

09-14-2012, 01:58 PM
New content and mods will keep players and ut alive, or even bring in new recruits to ut. Generally, I like the production of new siege contents. If you were to go back to the old siege it does in fact require more teamwork, and that is what siege is lacking as alot of players are new and have no intelligence to siege. Look at a nuke siren, this content helps a team so much as too when an incoming nuker so it requires less teamwork as one person can simply take down the nuker and/or nuke by defending the core. Take a look at chimps takedown on reamos nuke in the screenshot section lol. Chimp would not pull that off in the old siege. New content= enhanced gameplay experience.