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View Full Version : the INFIL UTM2 50 turret



'Zac
09-03-2012, 11:50 AM
the INFIL UTM2 50 turret is a triggerable turret thats from the infil mod and made into its own mod i THINK. its mostly used in MH but I dont know about siege.
DETAILS:
holds 100 ammo per round, after its done you need to wait 30 seconds to replenish its ammo.
takes about 3 - 5 bullets to kill a single person. I dont know if itll work siege so i need an expert to help with that...
http://i1169.photobucket.com/albums/r503/TheZac12/turret.jpg
Plus the recoil is mainly inaccurate a little bit so the turret's properties are mainly balanced.
This is a pic from the recoil from 2 equal - 256 x 256 - cubes far away
http://i1169.photobucket.com/albums/r503/TheZac12/recoil.jpg

Crsk
09-03-2012, 03:24 PM
nice gun, since we are talking about weapons... what does "Ape Cannon" in the new siege? I see no diference with the flack cannon. I think siege needs more weapons like a freezer gun or something similar, for more strategic possibilities and not just nuke, nuke, nuke, flame, nuke, rocket cannons...

SAM
09-03-2012, 03:39 PM
Ape cannon is flak cannon but over powered....kill a person with one flak primary fire. Flakcannonknight would love it.

Shotman
09-03-2012, 03:41 PM
i want these guns Sam please for April Fools Day.

http://www.unrealadmin.org/forums/showthread.php?t=31000&&

|uK|kenneth
09-03-2012, 04:29 PM
the bal of ape cannon is bouncing like 2 or 3 times

'Zac
09-03-2012, 07:35 PM
i need to knwo about the turret take that ape cannon shit somewhere else

'Zac
09-04-2012, 03:25 PM
i need to know about the turret!!! not the ape cannon!! this is about the turret!!!

|uK|B|aZe//.
09-04-2012, 03:40 PM
this would be useless in siege sorry

'Zac
09-04-2012, 04:28 PM
how ? its so cool to add to a game. and its a new thing to add to siege. its easier to add to maps and to use ingame

.seVered.][
09-04-2012, 06:44 PM
UM[=-Zac;37833']i need to know about the turret!!! not the ape cannon!! this is about the turret!!!

Wait TURRET? are you talking about the autocannon? or the 50 CAL? oh I see 50 Cal... that would only be usefull if we could carry it around (remove it from the mount) and make the player walk real slow when he's holding it. Like in Call of Duty and Halo.

Shotman
09-04-2012, 09:36 PM
so this is a minigun on a stand? I've played MH but the turrent is crap.

damic
09-05-2012, 06:08 AM
btw.


the bal of ape cannon is bouncing like 2 or 3 times

In my opinion this is a very poor weapon...

'Zac
09-05-2012, 03:43 PM
[;37901']Wait TURRET? are you talking about the autocannon? or the 50 CAL? oh I see 50 Cal... that would only be usefull if we could carry it around (remove it from the mount) and make the player walk real slow when he's holding it. Like in Call of Duty and Halo.

it kinda would but i dont know how to do that and would be over powered. but i wont use it, just wanted to know.

Dr.Flay
09-16-2012, 10:09 PM
In my opinion, the 50 Cal, kicks ass.
It has it's place, and it is down to the mapper to use it well, but then also down to the player to defend their position well.

Normal UT maps use it frequently. Check any map that comes with the file "InfAdds.u"
AS-OperationCertainDeath
DM-ReturntotheKillingFields
DM-BridgeTooFarUT
DM-DeepWoods2]EMB[
DM-Kashmir
DM-[BBST]-ThouarsCity

Higor
09-17-2012, 02:56 PM
DM-[BBST]-ThouarsCity

EFF YEAH!
Too bad the map is unbrushed, a Siege version of it would be massive.