.seVered.][
09-18-2012, 04:25 PM
On occations, recently, If I am a spectator and I switch out to another application the server just kind of ...stops. doesn't give me an error. People are still in their last known location, but everything just stops. My UT is fully operational and 'usually' doesn't crash. Today though it did so I dusted off my debug hat and grabbed my PickAxe and Shove then began to dig. Here is an brief list of what I found in the boxers.
Log: Possessed PlayerPawn: bbCHSpectator CTF-(EoW)Kanjar.bbCHSpectator0
ScriptLog: SGX: This NOT Siege Message Class (x23)
ScriptWarning: sgTeleporter CTF-(EoW)Kanjar.sgTeleporter0 (Function SiegeUltimateRC14.sgTeleporter.TeleporterGraphics: 0013) Accessed None (x57)
More of these ScriptLog: SGX: This NOT Siege Message Class here and there in small groups.
ScriptWarning: sgTeleporter CTF-(EoW)Kanjar.sgTeleporter1 (Function SiegeUltimateRC14.sgTeleporter.TeleporterGraphics: 0013) Accessed None (x25)
Warning: Failed to load 'Texture CountryFlags2.sv': Failed to find object 'Texture CountryFlags2.sv' (x5)
ScriptWarning: sgTeleporter CTF-(EoW)Kanjar.sgTeleporter2 (Function SiegeUltimateRC14.sgTeleporter.TeleporterGraphics: 0013) Accessed None
Then there were these...
Critical: UObject::ProcessEvent
Critical: (XConsole Transient.XConsole0, Function UTMenu.UTConsole.UWindow.KeyEvent)
Critical: UEngine::InputEvent
Critical: UWindowsViewport::CauseInputEvent
Critical: WM_KEYDOWN
Critical: UWindowsViewport::ViewportWndProc
Critical: WWindow::StaticProc
Critical: DispatchMessage
Critical: 00AA0198 256
Critical: MessagePump
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3D9RenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/18/12 12:41:23
These are probably rendering errors'? or my D3D? Here is the screen(s) shot from the crash.
http://i1102.photobucket.com/albums/g457/ChanClan66/ServerDisconnect.jpg
Log: Possessed PlayerPawn: bbCHSpectator CTF-(EoW)Kanjar.bbCHSpectator0
ScriptLog: SGX: This NOT Siege Message Class (x23)
ScriptWarning: sgTeleporter CTF-(EoW)Kanjar.sgTeleporter0 (Function SiegeUltimateRC14.sgTeleporter.TeleporterGraphics: 0013) Accessed None (x57)
More of these ScriptLog: SGX: This NOT Siege Message Class here and there in small groups.
ScriptWarning: sgTeleporter CTF-(EoW)Kanjar.sgTeleporter1 (Function SiegeUltimateRC14.sgTeleporter.TeleporterGraphics: 0013) Accessed None (x25)
Warning: Failed to load 'Texture CountryFlags2.sv': Failed to find object 'Texture CountryFlags2.sv' (x5)
ScriptWarning: sgTeleporter CTF-(EoW)Kanjar.sgTeleporter2 (Function SiegeUltimateRC14.sgTeleporter.TeleporterGraphics: 0013) Accessed None
Then there were these...
Critical: UObject::ProcessEvent
Critical: (XConsole Transient.XConsole0, Function UTMenu.UTConsole.UWindow.KeyEvent)
Critical: UEngine::InputEvent
Critical: UWindowsViewport::CauseInputEvent
Critical: WM_KEYDOWN
Critical: UWindowsViewport::ViewportWndProc
Critical: WWindow::StaticProc
Critical: DispatchMessage
Critical: 00AA0198 256
Critical: MessagePump
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3D9RenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/18/12 12:41:23
These are probably rendering errors'? or my D3D? Here is the screen(s) shot from the crash.
http://i1102.photobucket.com/albums/g457/ChanClan66/ServerDisconnect.jpg