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'Zac
10-05-2012, 06:46 PM
I am 'Zac with my finished MLSG map called CTF-'Z-EpicApes.
Why do i think that i should win? I put weeks into this map. 5 people tested it and gave me ideas on what to do and giving me that motivation of a competitive map.
I tried making the map with a complex design instead of a big cube. The hardest part was making the base. The little brushs and making it detailed all the way down to the railing and the stairs is hard enough to do. I hope my effort has made it to be the ' best siege map ever'??? :D
SCREENSHOTS
THE BASE
http://i1169.photobucket.com/albums/r503/TheZac12/Shot0038.jpg
LAVA HALLWAY
http://i1169.photobucket.com/albums/r503/TheZac12/Shot0039.jpg
THE MID FIELD
http://i1169.photobucket.com/albums/r503/TheZac12/Shot0040.jpg
All the windows that you cannot go through are 100% to have a tele made on the other side of them. As for an extra nuke room and so forth. The mid nukeroom is the tele above mid, u simply ( well kinda hard actually ) just into the tele, mine the tele on the other side and a nuke room! ( neutron proof too :) )
DOWNLOAD LINK : http://www.mediafire.com/?dev7c2pjee4z242
^^^ WORKING 100% FIXED
Thank you to the following...
MAL,KRON,SEVERED,LOTRFAN, AND HECTOR ( for giving me crazy ideas )

~~D4RR3N~~
10-05-2012, 08:13 PM
Love the title!

SAM
10-05-2012, 08:57 PM
Excellent work there, well done!

We can put all competition maps up soon :)

SAM
10-12-2012, 05:08 PM
This map is crashing. Please review your entry.

.seVered.][
10-12-2012, 06:53 PM
This map is crashing. Please review your entry.

Not only that, it didn't even download the map...it's not like it's missing a file... it CRASHED the server!

'Zac
10-12-2012, 07:44 PM
updated the first post with a new DL link

.seVered.][
10-13-2012, 12:21 AM
I found a couple of issues: This spot on the red side by the core.

http://i1102.photobucket.com/albums/g457/ChanClan66/Development/Zac/Shot0000.jpg

Probably caused by this being right above it.

http://i1102.photobucket.com/albums/g457/ChanClan66/Development/Zac/Shot0001.jpg

And this was a clever use of resources... :D Your skills are improving... NICE WORK!

http://i1102.photobucket.com/albums/g457/ChanClan66/Development/Zac/Shot0003.jpg

'Zac
10-13-2012, 09:44 AM
wait so my map works now???

'Zac
10-13-2012, 11:20 AM
fixed BSP: http://www.mediafire.com/?5fpoynseo1r9gnk
SAM i think u need to replace the zacpack.utx with yours i think cuz i took a texture from it a while ago and saved it on accident :(

HIGH[+]AdRiaN
10-13-2012, 10:29 PM
lol, why so many nuke rooms?? and almost impossible for the other team attack it

HIGH[+]AdRiaN
10-13-2012, 10:30 PM
lol why so many nuke rooms? and almost impossible for the other team attack it

HIGH[+]AdRiaN
10-13-2012, 10:31 PM
UM[=-Zac;41356']fixed BSP: http://www.mediafire.com/?5fpoynseo1r9gnk
SAM i think u need to replace the zacpack.utx with yours i think cuz i took a texture from it a while ago and saved it on accident :(

lol why so many nuke rooms? and almost impossible for the other team attack it

'Zac
10-14-2012, 10:05 AM
the 2 in mid are small, and theres 2 ways to get in, ( tele-ing through 2 dif walls ) the ones that are on the left facing at the core, thats for the teams official nuke room and hard to get in for enemies. the mid nuke room is really hard to get in, and if u get in u need have a tele ready to build cuz u cant out easily, plus that nuke is neutron proof. so all the nuke rooms are pretty much even.

'Zac
10-18-2012, 06:56 PM
@SAM (http://www.unrealkillers.com/member.php?u=1) everything fixed!!!! last version. i just have to say any other things UNLESS ITS AN EMERGENCY the last version / edit.


^^ just the .UNR

also updated in first post

SAM
10-20-2012, 05:37 PM
finally worked but no pathnodes means no RU

'Zac
10-20-2012, 06:01 PM
theres like 203 pathnodes in it... and they come up in severed's test server fine.

.seVered.][
10-20-2012, 06:19 PM
theres like 203 pathnodes in it... and they come up in severed's test server fine.

What was that ratio SAM? 30:1 for pathnodes? That's for every 30 pathnodes 1 will have RU crystal on it so USE ALOT of them. At least put the pathnodes IN THE PATHS! And fix that tele rotation. The output teleport is too close to the wall.

Chamberly
10-20-2012, 07:35 PM
AdRiaN;41423']lol why so many nuke rooms? and almost impossible for the other team attack it

Part of the game play, harder to get but then later you will figure out what u gotta do! ;)

HIGH[+]AdRiaN
10-20-2012, 08:14 PM
AdRiaN;41423']lol why so many nuke rooms? and almost impossible for the other team attack it

WTF?? 3 posts? lol
i was getting error when tried post it, so i writed i submited again, but all times i got the same error...
________

is possible attack all nuke rooms, dont metter what defense the other team make for protect it, that are always a way for get the nuke room, but this type of nuke room, a isolated room that you need make a tele for get you need much luck for take... the difficulty for attack a nuke room, core, builds dont should be decided by luck, but 100% by player skill

'Zac
10-22-2012, 01:14 PM
the reason why i wanted all the rooms on the map is because i dont want a map so limited, i want it to be free and wild to build where ever you want.

HIGH[+]AdRiaN
10-23-2012, 09:40 AM
it's good man, but a map should not have more than 1 nuke room... indeed many spots for nukes, without nuke room is good, in this case the creativity and instinct of player would be very important

-where i make a 1300 nuke?

-in a protected and hard place for the enemy get?
-make hidden, because the map has very hidden spots?
-make behind that isolated built (the enemy will never suspect that)?
-within suplier?
-at a hidden place on mid of map (they will only search on my base)?
-make on enemy base!!!?? (i already did this many times hauisehiu)

for me the invencible nuke exists for the players that has not a good notion for "where make my nuke?"
why 2000 nuke if a siege map should have a nuke room? only for neutrons??? lol

no one map need nuke room, you have no idea of endless possibilities that all maps have for make nukes, just have a good instinct and be a little daring

.seVered.][
10-23-2012, 05:36 PM
the reason why i wanted all the rooms on the map is because i dont want a map so limited, i want it to be free and wild to build where ever you want.

It adds 2 aspects to the match. Mystery, don't know which room they are going to take control of.

Dilution, spreads the team to thin and defenses won't get built correctly causing the entire team to lose.

HIGH[+]AdRiaN
10-28-2012, 04:54 PM
i dont like the nukes rooms, but the maps is really good, would be the best map of map contest for me, but one think fucked the map...
the entrance above this place

http://i1169.photobucket.com/albums/r503/TheZac12/Shot0039.jpg
it's near the core and is too easy make tele there. is impossible defend that tele spot but hard for destroy the enemy tele, if this place be removed or edited this map should be so good like the classics siege maps for me