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Higor
10-09-2012, 03:58 PM
The category info actor will hold all building categories and notify the client if it differs from it's default version.
This actor will autogenerate config ONLY if not present and will allow the server manager to add or remove building types as well as modify categories.
Loading sgBuildings from external packages is also an option.

The category names are written in code strings instead of actual names (Fortification > #FORTIFICATION), in the future, these code strings will be associated with localized category names, enabling language support.

SAM
10-09-2012, 04:16 PM
This is great! Does this mean there will be translation package?

Higor
10-09-2012, 04:29 PM
It's a whole structure I'm making, so until all parts of this structure aren't complete, it won't be functional.

The structure will consist on a new constructor and interaction between these and the category and client actors.
Other builds will also interact with the structure, but not at core level.

BTW, the map can also embed it's own build types into the category without affecting the config.
Let's say for example, that OutworldHold may allow players to build an antigravity platform (for example) to go up the long tunnel.

About translation, the method is yet to be decided.

'Zac
10-09-2012, 04:44 PM
well i guess the best thing is for someone that has that natural language, because most translators on the internet arent entirely accurate.

!DEAD
10-09-2012, 05:58 PM
who want russian translator? :D

.seVered.][
10-09-2012, 07:41 PM
who want russian translator? :D

Excellent idea. Or at least a language setting that will allow you to put your own words in place of them.