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Crsk
10-20-2012, 02:44 AM
well, I have this issue in my Unreal Editor and I don't know why, the problem is that I cant align the brushes, for example if I build a box 1024x 1024y 1024z and placing the pivot snapped in one of the box vertex, results an unaligned box...

I just try to avoid this problem using another UED but it also doesn't work, I try turning off/on "Toggle Vertex Snap" too but... I remember when I was finishing SiegeTown I avoid that problem exporting my brushes for another UED but now that UED are fucked too and another ones are with the same issue, please help me! any idea?

http://www.mediafire.com/conv/c272b2118274fee98e921467ec387af457b4c18bf08d5a710f 07b43a8c8289d66g.jpg
http://www.mediafire.com/conv/09f2474e5ec748e3c3a058dc91d202d7fc7286629cf2fc8ffd 51574eb44e16ca6g.jpg

this is my new map, is 10% (at most) and some complication appears so it is a work a little frustrating :/
http://www.mediafire.com/conv/5e5a0689d0989f92c644c6fb046e505812a1ace32632e676c9 b1a56a6e95ecb76g.jpg

][X][~FLuKE~][X][
10-20-2012, 08:43 AM
can you put up a link to an example of the problem? (built cube with the problem) then i will take a look because i am not quite sure of the problem you are talking about.

seeing it will help me understand exactly what your problem is, also pm me a link to your Editor.ini and i will do what i can to help.

'Zac
10-20-2012, 09:07 AM
you can connect brushes because the square with lines on the 4 sides on the bottom is on. thats for point > point though.

'Zac
10-20-2012, 09:08 AM
you have to click on the square at the bottom with the square with 4 lines on the 4 sides at the bottom left of the small green grid at the bottom. but thats for POINT > POINT.

Crsk
10-20-2012, 09:53 AM
[X][~FLuKE~][X][_{HoF};41953']can you put up a link to an example of the problem? (built cube with the problem) then i will take a look because i am not quite sure of the problem you are talking about.

seeing it will help me understand exactly what your problem is, also pm me a link to your Editor.ini and i will do what i can to help.

after make this thread I start working in Convict pro map so you can download it and see, for example, in the union of the two big subtracted cubes you can try to get closer and move the grid in top front or side view for see the misalignment, then try to align cliking any vertex of the cubes and you can tell me what happens :) for me doesnt work I think for you should work... so I dont know what is going on because I try 3 differents ued and still happen, maybe I need to format my notebook...
http://www.mediafire.com/?fqve8zz4hhbzyqz there is a simple map so no big problems as given

there is my ini, it is modificated but the problem happen with a clean one as well


[U2Viewport0]
Active=1
X=0
Y=0
W=890
H=553
RendMap=6
Left=-32767.000000
Top=0.000000
Right=1383.000000
Bottom=37.000000
PctLeft=-25.580000
PctTop=0.000000
PctRight=1.080000
PctBottom=0.060000
Device=SoftDrv.SoftwareRenderDevice

[U2Viewport1]
Active=1
X=890
Y=0
W=485
H=553
RendMap=5
Left=-32767.000000
Top=0.000000
Right=1383.000000
Bottom=37.000000
PctLeft=-25.580000
PctTop=0.000000
PctRight=1.080000
PctBottom=0.060000
Device=SoftDrv.SoftwareRenderDevice

[U2Viewport2]
Active=1
X=0
Y=553
W=890
H=553
RendMap=5
Left=-12.000000
Top=-6.000000
Right=1293.000000
Bottom=650.000000
PctLeft=-0.010000
PctTop=-0.010000
PctRight=1.010000
PctBottom=1.030000
Device=SoftDrv.SoftwareRenderDevice

[U2Viewport3]
Active=0
X=890
Y=553
W=485
H=553
RendMap=15
Left=880.000000
Top=382.000000
Right=474.000000
Bottom=382.000000
PctLeft=0.650000
PctTop=0.500000
PctRight=0.350000
PctBottom=0.500000
Device=SoftDrv.SoftwareRenderDevice

[U2Viewport4]
Active=0
X=663
Y=0
W=315
H=305
RendMap=13

[U2Viewport5]
Active=0
X=0
Y=3390
W=112
H=27
RendMap=8111704

[U2Viewport6]
Active=0
X=0
Y=3390
W=112
H=27
RendMap=8111704

[U2Viewport7]
Active=0
X=0
Y=3390
W=112
H=27
RendMap=8111704

[Texture Browser]
X=206
Y=270
W=398
H=393
Zoom=64
Active=0
Docked=0
MRUItem0=C:\Users\Rep\Desktop\idea\aaaa.utx
MRUItem1=C:\Users\Rep\Desktop\idea\dddd.utx
MRUItem2=C:\Users\Rep\Desktop\idea\ssss.utx
MRUItem3=C:\Users\Rep\Desktop\idea\wwww.utx
MRUItem4=C:\UT\UnrealTournament\Textures\UTtech1.u tx
MRUItem5=C:\Users\Rep\Desktop\Unreal Tournament 2004\99\4444.utx
MRUItem6=C:\Users\Rep\Desktop\Unreal Tournament 2004\99\3333.utx
MRUItem7=C:\Users\Rep\Desktop\Unreal Tournament 2004\99\1111.utx

[Sound Browser]
X=107
Y=9
W=694
H=729
Active=0
Docked=0
MRUItem0=C:\UT\UnrealTournament\Sounds\AmbAncient. uax
MRUItem1=C:\UT\UnrealTournament\Sounds\AmbOutside. uax
MRUItem2=C:\UT\UnrealTournament\Sounds\AmbCity.uax

[Actor Browser]
X=713
Y=346
W=396
H=392
Active=0
ShowPackages=0
Docked=0

[CodeFrame]
X=157
Y=205
W=817
H=780
Active=0

[ToolbarStates]
Modes=1
Brush Operations=1
Brush Factories=1
Select=1
Tools=1
Visibility=1

[Music Browser]
Active=0
X=612
Y=0
W=754
H=738
Docked=0
MRUItem0=C:\UT\UnrealTournament\Music\acvftkgr.umx
MRUItem1=C:\UT\UnrealTournament\Music\acvftkg.umx
MRUItem2=C:\UT\UnrealTournament\Music\saveMe.umx
MRUItem3=C:\UT\UnrealTournament\Music\Mayhem.umx
MRUItem4=C:\UT\UnrealTournament\Music\Razor-ub.umx
MRUItem5=C:\UT\UnrealTournament\Music\RUN.umx
MRUItem6=C:\UT\UnrealTournament\Music\botmca9.umx

[MRU]
MRUItem0=C:\UT\UnrealTournament\Maps\CTF-SpamHouse.unr
MRUItem1=C:\UT\UnrealTournament\Maps\CTF-35236.unr
MRUItem2=C:\UT\UnrealTournament\Maps\CTF-idea.unr
MRUItem3=C:\UT\UnrealTournament\Maps\CTF-Isla21.unr
MRUItem4=C:\UT\UnrealTournament\Maps\CTF-Isla20.unr
MRUItem5=C:\UT\UnrealTournament\Maps\CTF-Isla_19.unr
MRUItem6=C:\UT\UnrealTournament\Maps\CTF-Isla_18.unr
MRUItem7=C:\UT\UnrealTournament\Maps\CTF-Isla_17.unr

[Directories]
PCX=C:\Users\Rep\Desktop\idea
WAV=..\sounds
BRUSH=C:\UT\UnrealTournament\Models
2DS=..\maps

[Background Image]
Active=0
Mode=0
Filename=

[Mesh Browser]
Active=0
X=672
Y=222
W=694
H=479
Docked=0

[Viewports]
Style=1
Config=0

[Groups]
Modes=0
Clipping=0
Builders=0
CSG=0
Misc=0
UserDefined=0

[Group Browser]
Active=0
Docked=0
X=0
Y=6
W=507
H=379

[Master Browser]
Active=0
Docked=0
X=946
Y=252
W=420
H=486

[UserDefinedGroup]
NumButtons=12
Button0=Align Camera on Selected Actor,UDAlignCam, CAMERA ALIGN
Button1=Resets the selected Brush (Location+Pivot+Rotation+Scale),UDResetBrush, ACTOR RESET ALL
Button2=Deletes the selected Brushes/Actors,UDDelete, DELETE
Button3=Duplicate the selected Brushes/Actors,UDDuplicate, DUPLICATE
Button4=Selects all surfaces on the current Brushes,UDSelBrushSurf, POLY SELECT MATCHING BRUSH
Button5=Apply the current texture to all selected surfaces,UDApplyTexture, POLY SETTEXTURE
Button6=Poly Select - Adjacent walls,UDSelAdjWalls, POLY SELECT ADJACENT WALLS
Button7=Poly Select - Adjacent slants,UDSelAdjSlants, POLY SELECT ADJACENT SLANTS
Button8=Selects all actors within the builder brush,UDSelWithinB, ACTOR SELECT INSIDE
Button9=Copy builder brush to selected poly,UDPolyToBrush, MAP BRUSH GET
Button10=Show Pathnodes,UDShowPaths, PATHS SHOW
Button11=Hide Pathnodes,UDHidePaths, PATHS HIDE

--- Updated ---

what zac? srry my english is mala

~~D4RR3N~~
10-20-2012, 01:54 PM
what zac? srry my english is mala
LOL Mala xDDDDDDDDDDDDDDDDDDddd

Higor
10-20-2012, 09:33 PM
What zac said

Crsk
10-20-2012, 11:09 PM
ok Zac, now Higor told me what are you talking about xd, I try turning off - on the "Toggle Vertex Snap (square with 4 lines)" but it doesnt work
that "square with 4 lines" is off, right, but it doesnt matter, that is irrelevant for grid alignament, the button important is the other one, the button what is located just at the right "Toggle Drag Grid" and it is on all the time in my editor...

Higor I try manual positioning but doesnt work ):
http://www.mediafire.com/conv/3b8d9044475bc96f2d2d6fdaf56a0449c11debd2566a55f460 cd64ee7ff90a2f6g.jpg

when I try to align ussing the pivot, the brush show me location values like "Y -8192.002930" and trying to fix putting an aligned value (-8192) the brush still misaligned so something is definitely fucked, maybe the editor just hate me

][X][~FLuKE~][X][
10-21-2012, 05:11 AM
its working fine in my editor and i cant see a problem in your Editor.ini, have you tried resetting viewports?

view - viewports - close all

view - viewports - configure - pick your usual viewport type

bit hard when i cant see the problem myself.