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HIGH[+]AdRiaN
11-09-2012, 08:15 PM
http://i922.photobucket.com/albums/ad69/highadrian/CTF-ADRIAN.png

http://i922.photobucket.com/albums/ad69/highadrian/imagemcoacutepia.png

__________________________________________________ _______________________
EDIT:

Map ready:

http://www.speedyshare.com/cVEzJ/CTF-BioHazard.rar

https://skydrive.live.com/?cid=f2036f585ad87ec0#cid=F2036F585AD87EC0&id=F2036F585AD87EC0%21167

http://s12.postimage.org/lg3nwgbdl/image.png (http://postimage.org/image/lg3nwgbdl/)

http://s16.postimage.org/b27nql1cx/image.png (http://postimage.org/image/b27nql1cx/)

http://s12.postimage.org/9lvwytd3t/image.png (http://postimage.org/image/9lvwytd3t/)

http://s12.postimage.org/zcbw8c7mh/image.png (http://postimage.org/image/zcbw8c7mh/)

http://s16.postimage.org/dv0vam1pd/image.png (http://postimage.org/image/dv0vam1pd/)

http://s12.postimage.org/yhpcmazrt/image.png (http://postimage.org/image/yhpcmazrt/)

SilverWing
11-09-2012, 08:57 PM
Looks kinda big :S

HIGH[+]AdRiaN
11-09-2012, 09:23 PM
Looks kinda big :S

no, it's a small map, like butchers and firepot =)

!DEAD
11-09-2012, 09:31 PM
=|

!DEAD
11-10-2012, 04:38 AM
cant wait to try :3

HIGH[+]AdRiaN
11-10-2012, 11:05 AM
for who played Resident Evil 4 (PS2/PC)

http://i922.photobucket.com/albums/ad69/highadrian/imagem-7.png

i put a ambient sound with the regenerator breath in this place

!DEAD
11-10-2012, 11:16 AM
put that more

Muffin
11-10-2012, 12:11 PM
Any screenshots of textured view/dynamic light?

HIGH[+]AdRiaN
11-10-2012, 12:55 PM
yes, i can post how the map is, but i still can change it all

it's hard for me make a good illumination, my ut is incredibly clear, the britheness level that is good for my ut can be dark for others

HIGH[+]AdRiaN
11-11-2012, 12:23 AM
map is 85%
i already duplicated all, it only remains to decorate the mid put the players starts and creat some textures for blue base

HIGH[+]AdRiaN
11-12-2012, 08:47 AM
http://s16.postimage.org/qcz1kmnid/SS1.png (http://postimage.org/)
ok it's ready, i think, i will just do some tests before post the link

'Zac
11-12-2012, 11:32 AM
Hmmm it does look relativily small, but looking at the small brushs on the walls and ceiling, it has amazing detail. nice job adrian ;)
ALSO, what is the name of the texture you have for the floor? if its custom in " MyLevel " then dont tell me :)

SilverWing
11-12-2012, 11:56 AM
Finish it quick.. looks kinda good.. might add it to MLSG 3

!DEAD
11-12-2012, 01:05 PM
cmooon give link man =3

HIGH[+]AdRiaN
11-12-2012, 02:35 PM
Finish it quick.. looks kinda good.. might add it to MLSG 3

map is 100% ready now
tomorrow i post the link, i will make a demo movie for post with the map

!DEAD
11-12-2012, 03:02 PM
k

Disturbed//*.
11-12-2012, 04:43 PM
AdRiaN;44456']map is 100% ready now
tomorrow i post the link

FFS!

HIGH[+]AdRiaN
11-13-2012, 06:47 AM
FFS!

my city only have ape connection man, my upload speed is 15kb/s lol
im uploading the video and map now

HIGH[+]AdRiaN
11-13-2012, 08:58 AM
fuck the movie, the upload was still 30%, canceled =)
here is the map:

http://www.speedyshare.com/cVEzJ/CTF-BioHazard.rar

https://skydrive.live.com/?cid=f2036f585ad87ec0#cid=F2036F585AD87EC0&id=F2036F585AD87EC0%21167

http://s12.postimage.org/lg3nwgbdl/image.png (http://postimage.org/image/lg3nwgbdl/)

http://s16.postimage.org/b27nql1cx/image.png (http://postimage.org/image/b27nql1cx/)

http://s12.postimage.org/9lvwytd3t/image.png (http://postimage.org/image/9lvwytd3t/)

http://s12.postimage.org/zcbw8c7mh/image.png (http://postimage.org/image/zcbw8c7mh/)

http://s16.postimage.org/dv0vam1pd/image.png (http://postimage.org/image/dv0vam1pd/)

http://s12.postimage.org/yhpcmazrt/image.png (http://postimage.org/image/yhpcmazrt/)

|uK|Anthrax
11-13-2012, 09:27 AM
noob ^

audiosonic
11-13-2012, 09:54 AM
|uK|Anthrax

Posts: 1,407
Contribution value: 0%

|uK|B|aZe//.
11-13-2012, 02:59 PM
i like the look of this map

SAM
11-13-2012, 03:07 PM
Map was added......RUSH:triumphant:

SAM
11-13-2012, 03:46 PM
Map has no RU you need to add more pathnodes

|uK|Anthrax
11-13-2012, 08:12 PM
|uK|Anthrax

Posts: 1,407
Contribution value: 0%

my time for contribution was gone, now i'm here to flood the forum. and take in your ass.

Muffin
11-14-2012, 02:41 AM
Beautiful map, very nice :D

HIGH[+]AdRiaN
11-14-2012, 07:30 AM
Map has no RU you need to add more pathnodes
ok, i can do this, but i will need change the map name? i think everyone who donwload or converted the cache know it's only delete the current edition for download the new one from server
(i tested this on br server, bug that is ape bug siege version, i think 90% of path nodes become ru there... do you know what percentage of path nodes become ru on uk siege?)

|uK|chiseller
11-14-2012, 09:05 AM
A bit too bright but I like it so far.

SAM
11-14-2012, 04:38 PM
Yes, that too it is very bright. Just add more pathnodes and eventually you/we can say when it is good. Also, you will need to rename with _v1 etc

.seVered.][
11-14-2012, 06:15 PM
Wow, and all I can say is Wow! Finally got a good look at this map, and a chance to play it with an active team. This map defines what a good map layout should encompass and posses. 3 routes to the Enemy. Each route has a different element of attack built into it's approach, corners, height, view, space for movement. Nice Bunny Track spots, and effective use of Pitfalls. There are no secret rooms or building thru walls though, boooooo.

But overall I give this map a 9 out of 10. Docking for the brightness problem and there's no such thing as perfect so... here are some sample builds from the match I played.

http://i1102.photobucket.com/albums/g457/ChanClan66/Development/Shot0023.jpg

http://i1102.photobucket.com/albums/g457/ChanClan66/Development/Shot0024.jpg

http://i1102.photobucket.com/albums/g457/ChanClan66/Development/Shot0025.jpg

Disturbed//*.
11-14-2012, 06:56 PM
Yes, great map. Just lower the brightness, might have to use Severed's Sungalsses when i play this.

|uK|Chronox
11-14-2012, 08:46 PM
FILHA NICE MAP :D

KKKKKKKKKK

HIGH[+]AdRiaN
11-14-2012, 09:19 PM
ok, i gonna add more paths and reduce the brightness =)
thanks for the sugestions

any one have other idea?

(what places of map must needs to be darkened for you?)

Muffin
11-14-2012, 09:28 PM
I didn't think it was too bright, lol.

Maybe some secret rooms?

.seVered.][
11-14-2012, 10:01 PM
AdRiaN;44748']ok, i gonna add more paths and reduce the brightness =)
thanks for the sugestions, any one have other idea? (what places of map must needs to be darkened for you?)

Those 2 rooms near the mid look like good canidates for secret rooms, they look like 2 huge generators in them... I can just see the battle ensuing to capture them..

Perhaps make this DOOR (on the right) open into a small room that is used to make a tele thru the wall into "Generator" room. I prefer this choice because the enemy has better chance of capturing it

http://i1102.photobucket.com/albums/g457/ChanClan66/Development/UnrealKillers/Shot0008.jpg

Perhaps make this door open into a nuke room or make a tele thru it for nuke room (no my favorite choice)

http://i1102.photobucket.com/albums/g457/ChanClan66/Development/UnrealKillers/Shot0007.jpg


Yes, great map. Just lower the brightness, might have to use Severed's Sungalsses when i play this.

Which one's? These

http://www.dvinfo.net/red/images/mframe.jpg
Or these? Which are for my TV!
http://www.dvinfo.net/red/images/thump.jpg

Disturbed//*.
11-15-2012, 12:14 AM
Last one, Like them for the 3d projector!

.seVered.][
11-15-2012, 01:21 AM
Last one, Like them for the 3d projector!

notice the little USB slot on the bottom... 5.1 digital surround baby...

HIGH[+]AdRiaN
11-15-2012, 03:07 PM
last game on this map was very fun!

The walls are really too bright, is hard see the crosshair near the mid, and left way, on others places the illumination is good.

Number of path nodes is good for me, there are many RU on mid, but i will increase the the paths, and you guys really think will be better make a nuke room? that map give maaany ru when you nuke, with nuke room the games will became a terrible nuke spam

butcheres too give many ru when nuke, and that map dont have nuke room, but many players make normal nukes there and defend it, biohazard have the same system, that is reason i did not made nuke room

Scourge
11-15-2012, 05:48 PM
The walls, despite being very bright, are actually aesthetically a very nice touch. I love the aesthetic style of this map, the lighting is brilliant, details are brilliant, theme is great, everything just comes together very nicely. Wonderful work.

HIGH+CAMILO
11-16-2012, 04:49 AM
DONT MAKE A NUKE ROOM!!!

There is several spots to make nukes!!

Play this map a while and you all will see.

HIGH[+]AdRiaN
11-16-2012, 11:17 AM
i already edited the map, more path nodes, less brightness and edited 2 brushes

the map dont need nuke room, there are good spots for nukes and 1 spot (only colla discovered where is it) that is hard for the enemy kill the nukes, but you need make a defence for block this place


______________________________________

please test the brightness, count of path nodes and suggestions are welcome

This map on link is not for go to server, it's just a test edition, if the map is perfect for everyone raname for CTF-(+)-BioHazard][ and put on server xD

http://www.speedyshare.com/pUFsc/CTF-BioHazard-TESTE.rar

|uK|B|aZe//.
11-16-2012, 12:43 PM
complaining about brightness when you can turn it down on client settings,

APES

HIGH[+]AdRiaN
11-17-2012, 08:33 PM
ok, fixed version ready, i just edited the illumination, 1 brush and moved 1 box, i played this map many times and i have sure it dont need a nuke room... btw there are already a nice spot for make a type of nuke room using SC

please sub the map for this version

CTF-(+)-BioHazard][.rar - Speedy Share - upload your files here (http://www.speedyshare.com/3T6XQ/CTF-BioHazard.rar)

terminator
11-30-2012, 10:19 PM
I just noticed that this map was played 2 hours in extra time. Huge dislike for every map that can be played more that 1 hour extra time without getting finished.
Nice effort in creating this map. I really appreciate all those which maps managed to get on uk siege server. i like the part that sniper is not always neccessary to be used in order to make a kill.. but for my taste maybe a bit too small and bit too closed to that people can camp and make bunch of mines that can actually hardly get spotted on so bright map. That's what leads into the thing that game lasts so long :(

HIGH[+]AdRiaN
11-30-2012, 11:28 PM
yes, i agree with you, the gameplay is not good, i have sure i can let it 10 times better, because i already know the 'fails' of map, but im too lazy for use UED now kkkk

terminator
12-01-2012, 03:50 AM
But map is very interesting to be used for CTF maybe :) Nice work anyway.. as for siege maybe open more paths to reach core etc... as u turn less lazy :P

|uK|fleecey
12-01-2012, 10:04 AM
can we not have this map as a default map?

!DEAD
12-01-2012, 11:01 AM
can we not have this map as a default map?
http://cs6054.userapi.com/u16000544/docs/d2db09344beb/file.gif

|uK|kenneth
12-01-2012, 11:06 AM
http://cs6054.userapi.com/u16000544/docs/d2db09344beb/file.gif

lmfao.

SAM
12-01-2012, 05:39 PM
Can you update first post so I know which version to use

HIGH[+]AdRiaN
12-01-2012, 09:18 PM
wait a bit
i will edit the map for improve the game play, when i finish i do it okay?

Trajik
12-27-2012, 01:10 PM
Awesome, can't wait to dload it.

OuTla\/\/
12-28-2012, 07:56 AM
How can I do Siege maps ?
Is there a guide for it ?

HIGH[+]AdRiaN
12-28-2012, 09:09 AM
How can I do Siege maps ?
Is there a guide for it ?
Use the Unreal Editor 2.0, in your ut system folder

and this tutorial for learn all you want

BB Drac - Unreal Tournament UED2 guide (http://www.rkart.us/work/unreal/Ued2.0Toots/ut_ued.html)

OuTla\/\/
12-28-2012, 01:02 PM
Ah , Thanks Adrian