Scourge
01-17-2013, 03:15 AM
Let's make overtime interesting.
Examples:
SGX - StrikeAtDawn
Description: For brawlers and stealthy players alike, a map that makes a smooth transition between pitch-black night and bright day. Because the planet's tilt changes, the length of night becomes progressively longer, until at overtime night is permanent.
SGX - Gravity
Description: A space platform orbits a star. A sudden magnetic disturbance from a magnetar throws the ship into a dangerous death spiral toward the star's surface. Gravity increases as the ship plummets; the platform begins to burn as it gets too close to the star, requiring asbestos suits to resist the heat damage. The damage increases as the match progresses; if the match goes on for too long, the entire platform (and everyone on it) is crushed into oblivion by the star's gravity with a satisfying implosion.
SGX - Terminator
Description: Robots attack both bases. Power and number of robots increase as match progresses. If teams fail to kill each other within a certain time, an unstoppable warhead is launched that destroys both bases. Winning team powers a supercomputer that redirects the nuke at the robots' central hub.
SGX - Namek
Description: Inspired by an infamous anime. Both teams are situated far apart in mountain caves on opposing islands on a green-skied, water-covered planet. The planet's core has been struck by an enormous projectile. The earth starts to crack apart, bottomless rifts open up, there are lava flows, explosions, columns of fire, and enormous earthquakes, the sky reddens, then blackens, and the terrain undergoes upheavals beyond recognition. If neither team is defeated within a certain time, both teams will perish as the planet explodes. Winning team charges an escape vehicle with the core and leaves.
Examples:
SGX - StrikeAtDawn
Description: For brawlers and stealthy players alike, a map that makes a smooth transition between pitch-black night and bright day. Because the planet's tilt changes, the length of night becomes progressively longer, until at overtime night is permanent.
SGX - Gravity
Description: A space platform orbits a star. A sudden magnetic disturbance from a magnetar throws the ship into a dangerous death spiral toward the star's surface. Gravity increases as the ship plummets; the platform begins to burn as it gets too close to the star, requiring asbestos suits to resist the heat damage. The damage increases as the match progresses; if the match goes on for too long, the entire platform (and everyone on it) is crushed into oblivion by the star's gravity with a satisfying implosion.
SGX - Terminator
Description: Robots attack both bases. Power and number of robots increase as match progresses. If teams fail to kill each other within a certain time, an unstoppable warhead is launched that destroys both bases. Winning team powers a supercomputer that redirects the nuke at the robots' central hub.
SGX - Namek
Description: Inspired by an infamous anime. Both teams are situated far apart in mountain caves on opposing islands on a green-skied, water-covered planet. The planet's core has been struck by an enormous projectile. The earth starts to crack apart, bottomless rifts open up, there are lava flows, explosions, columns of fire, and enormous earthquakes, the sky reddens, then blackens, and the terrain undergoes upheavals beyond recognition. If neither team is defeated within a certain time, both teams will perish as the planet explodes. Winning team charges an escape vehicle with the core and leaves.