View Full Version : Concept: The concentrated resource orb.

02-10-2013, 03:40 PM
Let's say the orb spawns in mid.
When the player touches it, it will visibly follow this player.
If the player is killed, the orb produces a nuclear explosion damaging his own team and builds (points awarded to killer or nearest enemy if suicide).
If the player inserts the orb in his core (new constructor already has INSERT/DROP functions coded), the whole team will automatically get 3000RU worth in (prioritized in this order):
1 - Core repair (except overtime)
2 - Buildings repair
3 - Buildings upgrades
4 - RU to players

This way, it won't be just about who gets the item first, and everyone in the proximity will think twice before touching it or waiting till it's clear.

Like a flag, the orb should be dropped if the owner translocates.


02-10-2013, 04:01 PM
i dont like, well its not really a bad idea, but we can improve this orb function

all noobs will run like a bitch for take the orb when spawned and i dont want my based fucked up by these players

-remove the nuke explosion only, if the player die, the orb is dropped, and only can be picked up again after 5 seconds

-the player that kill a orb carryer gain 300 RU, not 50

-45 seconds after the 1st pick, the orb loss the effect and disappears if it dont be carryed to core

-if the orb be carryed to core, the player that carryed it gain a random bonus:
FlameThrower (70% ammo) - 20%
Warhead - 20%
300 RU Bonus for all players of his team - 20%
1500 RU - 25%
RubberSuit + Invisibility Lv5 - 15%

-When spawned on mid, all players hear a sound

-Chance of orb spanw on mid is 10%

02-10-2013, 04:09 PM
looks like im playing LEAGUE OF LEGEND instead of ut99.

02-10-2013, 04:46 PM
Ignoring such stupid posts as the one above!
i'll say that this may be not bad idea... i don't know.. is there any free server to add it for some test phase? So we can actually see how it works and how much advantage u get etc..
Is it equally good as for example 2400 RU

02-10-2013, 05:21 PM
AdRiaN;51777]-remove the nuke explosion only, if the player die, the orb is dropped, and only can be picked up again after 5 seconds

I was thinking of something like this.

02-10-2013, 05:51 PM
i dont get it.

02-10-2013, 06:02 PM
Yea rofl i also don't get it so much, that's why i'd like to see how it works before it gets implemented

02-10-2013, 06:47 PM
Higor, i think this is a very stragetic object for siege. if youre all alone trying to get the orb and there are like 2 or 3 other guys, youll get it for nothing and the other guys get a better outcome. Nice thinking higor!

02-10-2013, 06:52 PM
i dont get it.
Is like bombing run, but siege version

02-10-2013, 11:27 PM

02-11-2013, 02:58 AM
This would definitely need testing on the general public before launch. I have nightmarish visions of n00bs running like lemmings for the orb, while about three of the opposing team have snipers trained on them for when they pick it up. While I love the general idea, the stakes here are very high and risk punishing a team for their worst players.

02-11-2013, 04:59 AM
Looks like my concept is being carried on with. What lyes in the SiegeXtreme code is the Null Orb also was suppose to be the base of all orbs however I was not experienced enough with replication at that time to make it work like I invisioned. Mainly what I had was a broken outline for the concept and when I mistakenly passed my source code to SK long ago it lingered in there. I really should fix the Orb eventualy but knowing me I'll likely procrastinate on it for another year or two lol. Should be interesting to see what comes up with this.

02-11-2013, 06:20 AM
Think this is the first idea I actually find interesting to be more thought about since it does have a lot of potential to be a improvement to siege.

02-11-2013, 08:07 AM

elrubiusOMG!!!! :P
That video is awesome xD