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Higor
04-27-2013, 06:46 PM
=============
Beta release of DownTown
Includes long version and 3way.

Download:
https://dl.dropboxusercontent.com/u/58384316/UT99/Maps/DTBeta.7z
UZ: https://dl.dropboxusercontent.com/u/58384316/UT99/Maps/DTBeta_uz.7z

//Interesting files:
XC_Siege_r2
Lots of informative code and triggers, works for any kind of mapping without adding dependancy to a specific mod.

//MovableSkyZone
Skybox that creates the ilussion of a seamless map.

//XCRain1
Optimized rain controller. (sorry, no documentation)

//DownTownAnimated
//DT_Beta
Some nice decorations in these.
Including the animated signs and textures.

Screenshots:
http://www.unrealkillers.com/higor/DT/DTBeta1.jpg
http://www.unrealkillers.com/higor/DT/DTBeta2.jpg
http://www.unrealkillers.com/higor/DT/DTBeta3.jpg
http://www.unrealkillers.com/higor/DT/DTBeta4.jpg
http://www.unrealkillers.com/higor/DT/DTRain4.jpg

Layout
http://www.unrealkillers.com/higor/DT/DTBetaLayout.png

~~D4RR3N~~
04-27-2013, 08:22 PM
Warfare + siege = WarSiege??

'Zac
04-28-2013, 01:20 PM
looks amazing, very detailed. but looking at the screenshot from the top view looks as if it is not mirrored. is it like this just from the view or is this just one half of the map (just 1 team side)

Novak
07-05-2013, 09:54 PM
Just played Downtown 2way this evening, noticed two things. 1. Tele under stairs can only be made on red side, 2. Tele/builds under the stairs can be leeched in similar fashion to Kanjar area.

Higor
07-05-2013, 10:35 PM
It's totally unintended yet convenient BSP bug.

'Zac
07-06-2013, 11:34 AM
i just played the 4 way downtown and where the fuck is the blue core

Chamberly
07-06-2013, 11:40 AM
i just played the 4 way downtown and where the fuck is the blue core

If you are on green, go right...
If you are on red, go left...

I think. lol. Up in the top I guess. I'll have to explore more.

Novak
07-06-2013, 03:43 PM
i just played the 4 way downtown

Did you find the gold core?

Higor
07-06-2013, 07:27 PM
where the fuck is the blue core

Cores don't always start on the same position, SiegeGI has a teamswapping routine at game initialization, that map happens to activate it.

|uK|Chronox
07-08-2013, 01:16 PM
Higor.

Map is lagging for some players, there may be something wrong... Last time I played with you it was fine, minor FPS loss.

This time I went 20-40 FPS sometimes, average 60 but still kinda annoying.

BTW my rig is overkill for UT (Athlon 64 x2 @2.7 Ghz + 9800 GT 1 GB DDR3), not using advanced textures, fresh UT install.

Higor
07-08-2013, 04:55 PM
Increase your Min Desired Framerate setting to something above 45.

|uK|Chronox
07-08-2013, 07:04 PM
It was already set at 60. >.>

You know something may be wrong...

Shotman
07-08-2013, 07:46 PM
Everyone was complaining and i believe everyone had 45+ MDF

|uK|chiseller
07-08-2013, 11:49 PM
!v or !quit when that maps is on. It's just not playable