Killing lines [Archive] - UnrealTournament Siege, Bunnytrack, Combogib, Instagib, UT99, UT4 clan & Server Discussion

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OuTlaW
05-01-2013, 01:02 AM
Anyone knows how to change the killing messages ?

I tried this in my user :
EnforcerMsg=%k » Enforcer « %o
BioMsg=%o » Bio « %k
ShockMsg=%k » Shock « %o
PulseMsg=%o » Pulse Gun « %k's
MiniMsg=%k » Minigun « %o
RipperMsg=%k » Ripper « %o
FlakMsg=%o » Flak Cannon « %k
RLMsg=%o » Rocket Launcher « %k
SniperMsg=%k » Sniper « %o
HammerMsg=%o » Impact Hammer « %k
WarHeadMsg=%o » Nuke Launcher « %k
InstaMsg=%k » InstaGib « %o
TeleMsg=%k » Trans « %o

But no work :upset:

Banny
05-01-2013, 02:14 AM
Don't know what you're talking about but check out Engine.int

OuTlaW
05-01-2013, 03:28 AM
The killing messages that show when you kill someone , I wanna change the text you know how ?

Crsk
05-01-2013, 05:06 AM
Banny was so close, you just need to modify your Botpack.int

so, open it and add the following at the end of the file



[ShockRifle]
DeathMessage=%o was raped with %k's %w.


you will see something like that in game when you kill someone
http://i1285.photobucket.com/albums/a596/Crssk/msg_zps1f429b1a.jpg (http://s1285.photobucket.com/user/Crssk/media/msg_zps1f429b1a.jpg.html)

%o is for the victim
%k is for the killer
%w is the weapon

do the same with the other UT Weapons



ChainSaw
DoubleEnforcer
Enforcer
ImpactHammer
Minigun2
PulseGun
Ripper
SniperRifle
SuperShockRifle
Translocator
UT_BioRifle
UT_Eightball
UT_FlakCannon
WarHeadLauncher

I think my example sounds bad :/

Chamberly
05-01-2013, 05:30 AM
I think you can do this to change your offline/in-game on your practice mode or w/e... but according to servers they have their own set up and I don't think this will do any changes... my guess here.

Banny
05-01-2013, 08:23 AM
Banny was so close, you just need to modify your Botpack.int

oh right :P

OuTlaW
05-01-2013, 10:36 AM
Banny was so close, you just need to modify your Botpack.int

so, open it and add the following at the end of the file



[ShockRifle]
DeathMessage=%o was raped with %k's %w.


you will see something like that in game when you kill someone
http://i1285.photobucket.com/albums/a596/Crssk/msg_zps1f429b1a.jpg (http://s1285.photobucket.com/user/Crssk/media/msg_zps1f429b1a.jpg.html)

%o is for the victim
%k is for the killer
%w is the weapon

do the same with the other UT Weapons



ChainSaw
DoubleEnforcer
Enforcer
ImpactHammer
Minigun2
PulseGun
Ripper
SniperRifle
SuperShockRifle
Translocator
UT_BioRifle
UT_Eightball
UT_FlakCannon
WarHeadLauncher

I think my example sounds bad :/

Works perfectly , thanks mate :)

Keith
05-01-2013, 11:17 AM
[SuperShockRifle]
DeathMessage=%k » %o [insta]

OuTlaW
05-01-2013, 01:01 PM
Is this code only works on UT Orginal weapons ? I mean can I add a death message for the flame or the nuke launcher ?

Banny
05-01-2013, 01:25 PM
not sure but u can try [sgNukelauncher] & [Flamethrower]

UT-Sniper-SJA94
05-01-2013, 01:48 PM
A few stuff.

[killermessageplus]
youkilled=""
//endspreenote=" "
firstbloodstring=First Blood
//ScoreString=Your Score:

[CTFMessage2]
YouHaveFlagString=* * * * * * * * Flag * * * * * * * *
EnemyHasFlagString=________________Return_________ _______

[KillingSpreeMessage]
SpreeNote[0]="ks"
SpreeNote[1]="rmp"
SpreeNote[2]="dom"
SpreeNote[3]="unstop"
SpreeNote[4]="gdlk"
EndSpreeNote="<"
EndSelfSpree="<"
EndFemaleSpree="<"

[decapitationmessage]
decapitationstring="hs"

[SuperShockRifle]
//DeathMessage=%k > %o
//PickupMessage=You got the enhanced Shock Rifle.
//ItemName=Enhanced Shock Rifle

[MultiKillMessage]
DoubleKillString="Du"
MultiKillString="Mu"
UltraKillString="u"
MonsterKillString="M"

Keith
05-01-2013, 03:11 PM
Is this code only works on UT Orginal weapons ? I mean can I add a death message for the flame or the nuke launcher ?
Only Default UT Weapons, will not work with siege weapons ^^

~~D4RR3N~~
05-01-2013, 05:34 PM
A few stuff.
[killermessageplus]
youkilled=""
//endspreenote=" "
firstbloodstring=First Blood
//ScoreString=Your Score:

[CTFMessage2]
YouHaveFlagString=* * * * * * * * Flag * * * * * * * *
EnemyHasFlagString=________________Return_________ _______

[KillingSpreeMessage]
SpreeNote[0]="ks"
SpreeNote[1]="rmp"
SpreeNote[2]="dom"
SpreeNote[3]="unstop"
SpreeNote[4]="gdlk"
EndSpreeNote="<"
EndSelfSpree="<"
EndFemaleSpree="<"

[decapitationmessage]
decapitationstring="hs"

[SuperShockRifle]
//DeathMessage=%k > %o
//PickupMessage=You got the enhanced Shock Rifle.
//ItemName=Enhanced Shock Rifle

[MultiKillMessage]
DoubleKillString="Du"
MultiKillString="Mu"
UltraKillString="u"
MonsterKillString="M"
ROFL A couple months ago I downloaded some ini (I don't remember well whose, I think it was Critical's inis, dunno...), and the .zip came with a botpack with these messages (Only a few differences tho) LEL

Keith
05-01-2013, 05:37 PM
this one came from UT99_vitz

Crsk
05-01-2013, 06:19 PM
Is this code only works on UT Orginal weapons ? I mean can I add a death message for the flame or the nuke launcher ?

yeah sorry, I didn't mention because I don't know if it work online. I'm too lazy to test so i'll tell you and you should test it.

I think you can change all the "Strings" default properties in every mod package from his .int file so, if i'm right you just need to open your SiegeUltimateRC(version).int and do the same.

ie open SiegeUltimateRC19fix.int, go to the end and write.



[ApeCannon]
DeathMessage=%o was killeeed with %k's %w!!

[AsmdPulseRifle]
DeathMessage=%o was killeeed with %k's %w!!

[FlameThrower]
DeathMessage=%o was killeeed with %k's %w!!

[HyperLeecher]
DeathMessage=%o was killeeed with %k's %w!!

[sgNukeLauncher]
DeathMessage=%o was killeeed with %k's %w!!

[SiegeInstaGibRifle]
DeathMessage=%o was killeeed with %k's %w!!


if it does not then maybe a mutator should do the trick

UT-Sniper-SJA94
05-01-2013, 07:40 PM
What i have done :) I'm going to try and do it for 2k4combos announcer.


[killermessageplus]
youkilled="You Potato'd"
//endspreenote=" "
firstbloodstring=First Potato
//ScoreString=Your Score:

[CTFMessage2]
YouHaveFlagString=***************YOU HAVE THE POTATO***************
EnemyHasFlagString=********Return your POTATO*********

[KillingSpreeMessage]
SpreeNote[0]="Potato Spree"
SpreeNote[1]="10 Potatoes"
SpreeNote[2]="15 Potatoes"
SpreeNote[3]="UnPotatoble"
SpreeNote[4]="PotatoLike"
EndSpreeNote="<"
EndSelfSpree="<"
EndFemaleSpree="<"

[decapitationmessage]
decapitationstring="hs"

[SuperShockRifle]
DeathMessage=%k Potato'd %o
PickupMessage=You got the enhanced Potato Rifle.
ItemName=Enhanced Potato Rifle

[MultiKillMessage]
DoubleKillString="Double Potato"
MultiKillString="Mulit Potato"
UltraKillString="Ultra Potato"
MonsterKillString="MONSTER POTATO"

Crsk
05-01-2013, 11:53 PM
^ haha sounds good

Potato Liker!
Potato Lover!!
H O L Y P O T A T O ! ! !

Crsk
05-02-2013, 03:11 AM
ok, I tested the siege weapon messages in the uk siege server and it works :p

I forgot that you haven't the SiegeUltimate(version).int in our system folder since we haven't SiegeUltimate installed (not public) but don't worry, just create the file

-Open your notepad
-Create the below properties
-Save as SiegeUltimateRC19fix.int in your system folder



[ApeCannon]
DeathMessage=%o was XXXXXXXXXXXXX with %k's %w.

[AsmdPulseRifle]
DeathMessage=%o was XXXXXXXXXXXXX with %k's %w.

[FlameThrower]
DeathMessage=%o was XXXXXXXXXXXXX with %k's %w.

[HyperLeecher]
DeathMessage=%o was XXXXXXXXXXXXX with %k's %w.

[sgEnforcer]
DeathMessage=%o was XXXXXXXXXXXXX with %k's %w.

[sgIWarhead]
DeathMessage=%o was XXXXXXXXXXXXX with %k's %w.

[sgMinigun]
DeathMessage=%o was XXXXXXXXXXXXX with %k's %w.

[sgNukeLauncher]
DeathMessage=%o was XXXXXXXXXXXXX with %k's %w.

[SiegeInstaGibRifle]
DeathMessage=%o was XXXXXXXXXXXXX with %k's %w.

UT-Sniper-SJA94
05-02-2013, 10:44 AM
I tried this for 2k4sounds and it didn't work:( (2k4Sounds.int)

[SoundsMultiKillMessage]
Messages(1)="Double Potato!"
Messages(2)="Multi Potato!"
Messages(3)="Mega Potato!"
Messages(4)="ULTRA Potato!!"
Messages(5)="M O N S T E R P O T A T O !!"
Messages(6)="L U D I C R O U S P O T A T O !!!"
Messages(7)="H O L Y P O T A T O !!!"

[SoundsKillingSpreeMessage]
spreenote(1)="-> potato spree!"
spreenote(2)="-> Potatopage!"
spreenote(3)="-> 15 Potatoes!"
spreenote(4)="-> unpotatoble!"
spreenote(5)="-> Potatolike!"
spreenote(6)="is Potato Sick!"

|uK|B|aZe//.
05-02-2013, 11:27 AM
i wouldnt advise changing your botpack files but feel free....

OuTlaW
05-02-2013, 11:46 AM
i wouldnt advise changing your botpack files but feel free....
lol My Botpack is 100% modified

Crsk
05-02-2013, 01:45 PM
i wouldnt advise changing your botpack files but feel free....

Botpack or any other package, but here we are modifying just default String values, I think there is no risk.

I hope by this way you can't change more than String values :p

[sgWarHead]
BuildCost=100
BuilldTime=10.0

haha

Keith
05-02-2013, 02:02 PM
Doubt it it's a server side setting

Crsk
05-02-2013, 03:03 PM
Doubt it it's a server side setting

Right, those are server side but remember the server send you once the entire mod, we are changing a client side properties of the mod and since those are Strings we haven't any conflict.

OuTlaW
05-02-2013, 04:32 PM
Botpack or any other package, but here we are modifying just default String values, I think there is no risk.

I hope by this way you can't change more than String values :p

[sgWarHead]
BuildCost=100
BuilldTime=10.0

haha
Lol need to try that xD :p
Can i do this in practice mode?

.seVered.][
05-02-2013, 10:36 PM
lol My Botpack is 100% modified

I don't know about Botpack being modified definitely don't advise that, but my Engine.INT is totally custom, as are most of my INT files.