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View Full Version : Constructor problem



Banny
05-02-2013, 03:10 AM
Happens to me very often. whenever i switch to constructor it won't let me switch.


Demo : constructorproblem.dem (http://www.mediafire.com/?dau0tdcd932qsqd)

Crsk
05-02-2013, 03:45 AM
let me see your constructor keybind

--- Updated ---

in some cases you may see a bug when you set more than one keybind at the same key

--- Updated ---

try set input x GetWeapon sgConstructor also you can try

1=SwitchWeapon 1
Q=PrevWeapon

then slide your finger from 1 to Q to see your constructor

Banny
05-02-2013, 03:52 AM
It's the default one i.e. 0

Crsk
05-02-2013, 04:14 AM
Default is 0=SwitchWeapon 10

SniperRifle is weapon 10
NukeLauncher is weapon 10
Constructor is weapon 10

the problem is the NuKelauncher, try to use the keybind to get the constructor and leave NukeLauncher alone

z=Getweapon sgNukeLauncher
X=GetWeapon sgConstructor | Getweapon SniperRifle

Banny
05-02-2013, 04:47 AM
Yeah i have a bind for nuke launcher "N" ..what i have at 0 in the .ini is this

0=SWITCHWEAPON 10|getweapon zp_SniperRifle|GETWEAPON SNIPERRIFLE1

Crsk
05-02-2013, 05:44 AM
Yeah i have a bind for nuke launcher "N" ..what i have at 0 in the .ini is this

0=SWITCHWEAPON 10|getweapon zp_SniperRifle|GETWEAPON SNIPERRIFLE1

Since weapon 10 by default is "constructor-sniper-nuke" what you have is:
0=GetWeapon sgConstructor | GetWeapon SniperRifle | GetWapon NukeLauncher | getweapon zp_SniperRifle | GETWEAPON SNIPERRIFLE1

since you have your nuke alone, do so:

0=GetWeapon sgConstructor | GetWeapon SniperRifle

B U T W A I T ! when you haven't sniper bullets and you try to get your constructor you will see the bug -.-

so to fix, just leave the constructor and the nuke alone



N=GetNuke
0=GetWeapon SniperRifle
X=GetWeapon sgConstructor

Banny
05-02-2013, 08:08 AM
oh god my keyboard is already binded , where the hell should i fit contructor now -_-

Crsk
05-02-2013, 01:42 PM
oh god my keyboard is already binded , where the hell should i fit contructor now -_-


Really, I'm starting to pissing me off

8=SwitchWeapon 8 | SwitchWeapon 9
9=GetWeapon SniperRifle | Mutate GetWeapon zp_sn
0=GetWeapon sgConstructor

Enough Solution Now?

OuTlaW
05-02-2013, 04:39 PM
Use the midlle mouse button to get the sniper , much better

][X][~FLuKE~][X][
05-03-2013, 06:37 AM
I have a problem i have voiced many times with constructor but it hasnt been listened to, oh well.

say i want to switch to sniper when already in a fire fight, my middle mouse is constructor, so i hit middle mouse and scroll down 1 for sniper, problem i have is the animation in selecting the constructor is so damn slow that it takes 4-5 seconds to get to sniper which normally leaves me headless by that time. Surely i cant be the only one who is getting slow switch anim? I might have to demo it to show what i mean.

Keith
05-03-2013, 07:00 AM
Why not put weapons hidden? Fixes the problem

kushface
05-03-2013, 07:13 AM
You can bind constructor unit?!?!?!?! wtf man....

Banny
05-03-2013, 08:04 AM
You can bind constructor unit?!?!?!?! wtf man....

Good morning.

OuTlaW
05-03-2013, 10:07 AM
You can bind constructor unit?!?!?!?! wtf man....

Ya joken right ?

kushface
05-03-2013, 10:15 AM
:indecisiveness:

][X][~FLuKE~][X][
05-05-2013, 01:56 PM
Why not put weapons hidden? Fixes the problem

Because my aim ends up like i am moving mouse with my feet..lol

Shotman
05-05-2013, 02:01 PM
also i think people wants to see what gun they are shooting (flame, blue gun or regular pulse).

OuTlaW
05-06-2013, 02:34 PM
also i think people wants to see what gun they are shooting (flame, blue gun or regular pulse).

Make Binds for the weapons..

SAM
05-07-2013, 06:57 PM
Fluke you aim with the weapon and not cross hair ?