Mine Limit [Archive] - UnrealTournament Siege, Bunnytrack, Combogib, Instagib, UT99, UT4 clan & Server Discussion

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Shotman
05-26-2013, 11:34 PM
I know we are all still reeling from the effects of removing bunnyhopping from siege, but I would like to introduce what I and probably others feel is a good next step for improving game play on uK public siege: a mine limit. Minespam (my coined term) is all too common and abused, especially with a lack of EMP. Yes, mines can be nuked but when we are talking 30-40+ mines there is really only so much that can be done. It removes the skill of game play and replaces it with auto-kills from mines. For example, when a player is entering base to nuke and is fortified with a shield belt, you can boost them into one of a few or several mines you made rather than making 20 and playing no D.

Proposed solution: set mine limit to something like 20-25 (which is still a lot for small maps like McSwartzly or Niven) and make them removable with asterisks.

From Next Evolution (http://www.unrealkillers.com/f19/next-evolution-3884/#post58868)

Your thoughts

SilverWing
05-27-2013, 01:47 AM
If we do limit mines, we will have to add a new rule.

New Rule:-

If a player is found that he/she made mines to purposely abuse the mine limit, he/she will be banned.

This is just so people don't spam mines in one spot or make lvl 0 mines all over the place and leave the server. This would screw up a team and the game up.

Shotman
05-27-2013, 02:23 AM
If we do limit mines, we will have to add a new rule.

New Rule:-

If a player is found that he/she made mines to purposely abuse the mine limit, he/she will be banned.

This is just so people don't spam mines in one spot or make lvl 0 mines all over the place and leave the server. This would screw up a team and the game up.

I had this suggesting, "Also maybe if a person that build random mines as leeches leaves maybe their mines should get destroyed too."

audiosonic
05-27-2013, 02:55 AM
Shotman, that's an excellent way to formulate a rule, so decisive and straight to the point, I like it.

Spiderman
05-27-2013, 11:21 AM
I can see the upcoming poll ---> Super protector Limit
And then ----> Container Limit
A player who makes mines have to pay the required RU for it, is not? Then why Limit? Let siege as it is and make posts of the real issues like the one that by pressing F7, a player is not able to view RU of his/her full team, why so? need work on it? Is not it?
If a player is really skilled then do communicate with team in order to attack strategically.
You guys saying about defense equal to attack ? I cant see this, 1 nuke direct to core = damage about 20 hp of core. Is there any expensive (costs more RU) thing (equipment like) to interpret the incoming nuke if launched from a distance? I think the Defense is always weak in open core maps.
How easy to Nuke the core in maps like Bathrooms, Clarion ? Is not only and only mine available to save it?

Novak
05-27-2013, 12:24 PM
I am open to different suggestions on how to achieve the mine limit. Limiting individuals (Higor, lel) to making only 6-7 mines could cause some raging - not saying that's a bad thing. For now, I am fine with a team limit for the cases of having one or two mining specialists (very common) who cover that aspect of team positional and defensive play. Again, I suggest making the mines removable to mitigate the effects of randomly or spamdomly placed mines. Arguments may arise out of this potentially, but could be worth the trouble with the overall game effect. No limits on super mines, of course.

|uK|fleecey
05-27-2013, 12:31 PM
Noooooo

SAM
05-27-2013, 12:58 PM
This is a good idea me sorts but you need to think me the trolls. So there should be a personal limit rather that team limit. Or possibly map limit.

|uK|Chronox
05-27-2013, 01:03 PM
5-8 mines per player

OR/AND

20-30 per Team

Enough IMO.

ALSO.

2 Super mines per player

6-8 Per team.

Perfect number for all maps :D, Allows happy "miners" to build lots but not insane amounts.

|uK|kenneth
05-27-2013, 02:29 PM
What happened to the public server ?

|uK|B|aZe//.
05-27-2013, 03:21 PM
should be 5 normal mines 3 super mines.

Sheepy
05-27-2013, 03:35 PM
make it drastically, 1sm, 2-3m per player

|uK|chiseller
05-27-2013, 03:48 PM
Remove all the mines because it's not easy enough to nuke already

Banny
05-27-2013, 04:36 PM
Remove all the mines because it's not easy enough to nuke already

In maps like Simplex or niven if you guys like TRO in your team its good because they keep nuking the mines

.seVered.][
05-27-2013, 04:40 PM
No, NO ...and NO! JUST NO PERIOD!

Novak
05-27-2013, 04:43 PM
Remove all the mines because it's not easy enough to nuke already

Can't tell if he's serious.

|uK|Rays
05-27-2013, 07:48 PM
I'm alright with limiting mines since they can be ridiculous in certain maps but couldn't we reduce some of the minespam by making them cost more?

SAM
05-27-2013, 07:58 PM
I suppose it would be possible to count the number of mines a person has made and scale it for that person only? However, map needs to be taken into account...Maybe Higor can have more input on this...

Shotman
05-27-2013, 07:58 PM
cost them more or less people will still make mines especially when its their only defense tactic.

|uK|kenneth
05-28-2013, 11:11 AM
I really thought you're point was to make siege harder not easier.

|uK|Chronox
05-28-2013, 11:27 AM
How about making them cost more if you are out of limits ?

Like 400 RU per additional mine after exceeding the limit of 5-8 ?

More ideas wont kill it :P

SilverWing
05-28-2013, 11:55 AM
I suppose it would be possible to count the number of mines a person has made and scale it for that person only?

Yes its possible... I have already done it to Platforms for pug version for 5/ person and after 5/ team.

DANGERBOY
05-28-2013, 12:13 PM
u guys made the bounce to bannable, wanted to make the mine limit on PUBLIC?????
U GUYS WANNA KILL THE PUBLIC????? OMFG.....

OuTlaW
05-28-2013, 12:25 PM
u guys made the bounce to bannable, wanted to make the mine limit on PUBLIC?????
U GUYS WANNA KILL THE PUBLIC????? OMFG.....
I'm sure you wanna play with noobs that SPAM mines everywhere...

|uK|kenneth
05-28-2013, 12:35 PM
this isnt the same public as it was 2-3 years ago it was awesome.

Coll@
05-28-2013, 02:23 PM
I agree with kenneth. Ye just go and kill siege more pls... remove mines and nukes thay are OP.

--- Updated ---

I repeat again. when I started to play siege we had solution to pick old and new siege and we played old siege every 20th match. now we dont have chance and game is evey day more worse. Sam u sux. let new generations develope games and have funn. seems like you are too old for this. what the point of bringing older version of game and ignoring every develope work... higor did alot good stufs for siege and his first mistake was spy suit witch culd be fixed like anything else . If you ask me there is no big dieference betwean spy suit and Invicible Item. no wonder why we have less poeple and no more pugs. just GL with all of this. nobs

.seVered.][
05-28-2013, 02:25 PM
I'm sure you wanna play with noobs that SPAM mines everywhere...

Noobs don't spam Mines, they hoard the RU and build nukes... even before SS and SHP...

DANGERBOY
05-28-2013, 02:27 PM
I'm sure you wanna play with noobs that SPAM mines everywhere...

If there is a mine limit, the "noobs" gonna camp with rocket, is that better?
AAAAANNNND also the LITTLE better players NEVER gonna fail with nukes.(can only go with boots or with nothing...)

|uK|kenneth
05-28-2013, 02:32 PM
who's gonna start the thread of limiting the nukes? 2-3 per team.

DANGERBOY
05-28-2013, 02:36 PM
who's gonna start the thread of limiting the nukes? 2-3 per team.

What about containers? :D

Coll@
05-28-2013, 02:56 PM
1 tele per team

|uK|B|aZe//.
05-28-2013, 02:57 PM
idiots like you guys is what pisses me off, you take things out of context like saying stupid shit "containers, teles" why dont you just go cry in a corner by yourself

morons. you must like playing with noobs cause thats the only place where you'll get triple figure kill counts and a decent efficiency as well as a decent game

A^3
05-28-2013, 03:54 PM
Would leave the mine limit alone and just fix the team balancer. That's a bigger issue then mines.

|uK|Altered_Ego
05-28-2013, 05:24 PM
Do not limit the amount of mines per person or per team. Good f'ing grief can we make this game any more gay? I'm about to delete the UT folder if more limitations are set in place. This is becoming more lame each day with penalties, sanctions, and limits being put in place. Holy shit it's a damn game. If I wanted limitations I'd move to Brazil or Canada. If ya'll can't see a mine while you are traveling to the enemy base to spam the supplier that's your own damn fault.

HIGH[+]AdRiaN
05-28-2013, 10:04 PM
Noooooo
Mine spammer ¬¬

________________________

i already said my opinion on Next Evolution Thread

Mine value compensation by players is fair...

Novak
05-29-2013, 12:22 AM
u guys made the bounce to bannable, wanted to make the mine limit on PUBLIC?????
U GUYS WANNA KILL THE PUBLIC????? OMFG.....

Are you nub?

Novak
05-29-2013, 12:36 AM
This is becoming more lame each day with penalties, sanctions, and limits being put in place.

You know what's lame? 50 mines in a base on bathrooms. Mines on the edge of the tub, on the floor, in all of the tele spots, on top of the cupboards, in the far cupboard, not to mention the hole. What's the point of playing D if the mines do it for you? Public games typically lack defensive efficiency as it is. Encouraging players to develop their skills further is good for the development of siege. Spamming mines throughout a base is lame. That is the basis for this thread and proposed mine limitation, in whatever form it takes.

Personally, I am starting to like the idea of a progressively increasing RU cost of mines on a per player basis, although I would strongly suggest an overall team mine limit of some reasonable number. Maybe have the first 3-5 mines be normal cost, but additional mines go up drastically in cost making it a total waste to keep making them by yourself. Teamwork and skill can arise out of this notion. Probably have 1-2 super mines per person as well before going up in cost, so a player could SM the portal and door on Simplex without high cost. But multiple door SM's in same scenario would be unreasonable (and in line with the intent of this modification).

|uK|Chronox
05-29-2013, 12:41 AM
Then again... Wasnt Siege awesome when the Max players were 16 ? Less mines, less spam and all that stuff.

But what Blaze Said is true.

You guys Bitch a lot, I mean... You cant reply anything constructive.

Shotman
05-29-2013, 01:00 AM
i don't get the complaining, the most mines in you need in a map is 20-30 Tops not 50-100. If we limit mines as a team it would 20=30 vs 20-30. If we limit mines independent then it would be 2-4 mines. Do the dang math, jeez christ. don't see a problem in mine limit, the only ones that are complaining are the ones just love to mine spam in each corner, wait in a corner until someone passes over it, then make the mine again. Also this would help pugs, because if they come from public (where everything is limitless) to a pug (where everything is limited) they would just freak out, and stop pugging. Ever since I haven't seen any public mention to bring back NS or MS or Spysuit they are enjoying the game. It is pretty much now about mine abuse, gun glitches and team balancer. Finally how come you guys haven't attempted to drain cores .1 after OT?

FYI: Poll is 16 yeses (combining independent and team) to 10 no's.

Diablo
05-29-2013, 06:30 AM
Man u guys sure do whine a lot. Siege requires some difficulty,thats what it makes so fun to play.If u cant handle a couple of mines then please...go play minesweeper or something.

SilverWing
05-29-2013, 08:27 AM
Idk why you guys are crying. If it doesn't workout we can always change it back.

Booty
05-29-2013, 08:29 AM
Agree, too much bitching... If you call mine spam for noobish, then why don you take your pro asses and circumvent them?... otherwise please stfu really... remove this remove that.. I suggest removing whiners and not in game items/builds - problem solved.

DANGERBOY
05-29-2013, 09:31 AM
Are you nub?

NOT REALLY, evry noob gonna nuke in with speed and with boots. U'LL See on simplex....u'll see

OuTlaW
05-29-2013, 10:56 AM
NOT REALLY, evry noob gonna nuke in with speed and with boots. U'LL See on simplex....u'll see

Well , let the players learn how to defend...

Novak
05-29-2013, 11:15 AM
NOT REALLY, evry noob gonna nuke in with speed and with boots. U'LL See on simplex....u'll see

That was grim's old strategy. EMP + speed + boots for nuking. He would rage so hard hehe.

Crsk
05-29-2013, 11:20 AM
I don't mind at all have to deal with 241 mines per enemy area if there is a bomb to mines or whatever like, maybe a magnetic bomb that turns the mine's team owner to yours for 3 seconds...

Now talking on the poll, i prefer a limit of 5 mines simultaneously per player, why more than? you can build a fifth mine again and again and (...) when destroyed so in most cases you can still building a mine every 1 minute or so for the next 30 minutes left of game.
in my opinion it's not so like a prohibition, it is more like a prevention (from wicked mine spammer sicks).


Now talking out off the poll, my suggestion to fix the spam is changing the mine's behavior.

c=Player's mine Build cost.
u=Player's mine Upgrade cost.
x=Player's mine Level 3 cost.

c=100 u=15 x=145 | 1st mine
c=125 u=20 x=185 | 2nd mine
c=150 u=25 x=225 | 3th mine
c=175 u=30 x=265 | 4th mine
c=200 u=35 x=305 | 5th mine
c=225 u=40 x=345 | 6th mine
c=250 u=45 x=385 | 7th mine
c=275 u=50 x=425 | 8th mine
c=300 u=55 x=465 | 9th mine

so a player needs 1.125 Ru to build 5 mines lvl 3 instead of the currently 850 Ru needed (no big difference)
also the player needs 2.745 Ru to build 9 mines lvl 3 instead of the currently 1.530 ru needed (big difference, spamm punishment)

I will not vote this time, there should be an "I want another solution"! same happens with bounce poll, what i wanted was "ban multiple bounces but allow one (or two) per round"

ok maybe this is an unofficial poll just to discuss the topic but stop making retard polls, give us alternatives! i think limit mines as a team is the dumbest idea i ever hear, talking on public games but is good to have as alternative to hear what 'all' people prefer.

Diablo
05-29-2013, 12:21 PM
Limited mines is only good in pugs,makes u wanna place them carefully and strategically.

Higor
05-29-2013, 01:41 PM
this thread is gay.
mine limit is gay.
you are all gay.
learn to fucking carry a nuke.

dont get mad when you get your asses vaporized by my defensive nukes you newbies.

|uK|kenneth
05-29-2013, 01:42 PM
YOUR MY MAN HIGOR!!!

|uK|Altered_Ego
05-29-2013, 03:03 PM
If mines become limited per player or per team I'm going to start tea bagging people and it won't be pretty.

OuTlaW
05-29-2013, 03:55 PM
Enjoy 4 hours of simplex and niven Higor… I know you love that

Novak
05-29-2013, 04:06 PM
this thread is gay.
mine limit is gay.
you are all gay.
learn to fucking carry a nuke.

dont get mad when you get your asses vaporized by my defensive nukes you newbies.

Higor, you forgot the UUAARRGGHHHHHHH

|uK|B|aZe//.
05-29-2013, 04:16 PM
you know what makes me laugh, its quite clear some people abuse the no mine count limit, in older siege and a few years back people only placed a minimal amount of mines and you would hardly see any mines being placed. teams worked together back then, the gameplay on publics is fucking terrible compared to a few years ago. some of you think you know siege, but you dont.

mine limit needs to be implemented to show some of you noobs what siege is really like and what its capable of

Shotman
05-29-2013, 04:31 PM
there is another reason why UT is dying because UT99 players don't have a brain. Higor, Cella, Altered, and Dangerboy please use your brains or donate your brain to a shooting range because you are obviously not using them. Again limiting mines to 5 a person plus 1-2 super mines will be a total of 110 mines and 22-44 supermines that is a lot but will make a difference to mine spam. If we lower the mine per person it will still be still 50+ mines a team. That is plenty for a match, if you guys can't see that than i am sorry but your just plain stupid and... K_Soze finish it for me.

Higor
05-29-2013, 04:47 PM
How about increasing their visibility?

Right now their visibility is 10% a normal build, making it 15-20% of a normal build will make them easier to spot and avoid.
(let's face it, Siege XXL mines are easier to see due to the old skins and maybe that's why it wasn't abused as much)

Crsk
05-29-2013, 05:41 PM
YOUR MY MAN HIGOR!!!

what a gay post

SilverWing
05-29-2013, 05:46 PM
How about increasing their visibility?

Right now their visibility is 10% a normal build, making it 15-20% of a normal build will make them easier to spot and avoid.
(let's face it, Siege XXL mines are easier to see due to the old skins and maybe that's why it wasn't abused as much)

When you go to a mine field in real life, do you think the're going to make it visible for everyone to see? No because it's a fucken mine. It has to be hard to see.

The problem with the mines is that it gets spammed all over the map, to the point where you walk into a mine and die and it get replaced and slows the game down like crazy. This is just pointless, ill rather have a limit to constrain noobs from spamming stupid shit and make them learn to build a proper base and learn to defend it. You noobs are relying on mines to do the killing for you and its just sad.

Crsk
05-29-2013, 05:51 PM
^ moderate your fucking language you pussy

Higor
05-29-2013, 06:00 PM
Still doesn't nullify the fact that in XXL mines are easier to see and avoid due to their skin visibility.

And believe me, there's nothing more frustrating for a miner to see his precious minefield nuked.

Higor
05-29-2013, 06:14 PM
I must also add that one of my main RU incomes in maps like clarion and simplex come from leeching mines.
200 ru each, yummy.

Crsk
05-29-2013, 06:38 PM
agree, there is a problem with mines visibility in many maps, try this.
build some mines, even right close each other then upgrade them, you will lost some or lost a lot of precious seconds trying to figure out where the hell they are... if not for the hud, they almost aren't there.

maybe changing the texture and also changing bUnlit=True (to avoid mines being more or less translucent in different maps)

and thanks for add "IM THINK THEY HAVE TELE" to the poll, idk what that means and it's a little late but thanks anyway.

|uK|Altered_Ego
05-29-2013, 06:45 PM
If we are going to limit mines, please limit explosives as well. The use of them at the core is just as lame as excessive mines. Btw, Shotman don't ever accuse me of using my mind. I lost that a long time ago.

Higor
05-29-2013, 06:57 PM
OH MY LET'S LIMIT EVERYTHING HUR DURR
LET'S REMOVE MINES IT'S LAME
LET'S REMOVE ROCKET CANNONS IT'S LAME
LET'S REMOVE EMP IT'S LAME
LET'S REMOVE THIS WEAPON, LET'S REMOVE THIS STUFF
LET'S REMOVE EVERYTHING

Learn-to-counter.

I saw Chis's team (or was it Convict's?) build a hyper leecher near the core and not pick it up on a Butchered pug 2 days ago.
Know what was that for????

I'll tell you, TO COUNTER ROCKET CANNONS.

LEARN-TO-COUNTER.
It's the easy path to remove everything that's hard to counter.
But guess what, It makes the game more noobish which is what some of the elitists seem to base their arguments on.

If something does look excessive, then let's either balance it or make a proper counter for that instead of limiting/removing.

Novak
05-29-2013, 06:59 PM
How about increasing their visibility?

Right now their visibility is 10% a normal build, making it 15-20% of a normal build will make them easier to spot and avoid.
(let's face it, Siege XXL mines are easier to see due to the old skins and maybe that's why it wasn't abused as much)

It's a nice thought contribution. However, mines shouldn't be easy to avoid. They should surprise you. Plus, the next level tactic of making mines more visible is to make more of them. Wrong direction, Higor. :hopelessness:

Moskva
05-29-2013, 07:01 PM
The hyper leecher was in that spot to make them think the warhead was there roofles

|uK|Rays
05-29-2013, 07:06 PM
damn thats next level splooge gun tactics, can't believe i never thought of that before.

try improving the visibility, that sounds like a decent compromise before we go limiting mines too harshly.

Cella
05-29-2013, 07:17 PM
Should be a special rule if the poll gets decided for individuals that |uK|fleecey is only allowed to make a max of 2 mines per game, just because its fleece.

HIGH[+]AdRiaN
05-30-2013, 02:01 AM
I don't mind at all have to deal with 241 mines per enemy area if there is a bomb to mines or whatever like, maybe a magnetic bomb that turns the mine's team owner to yours for 3 seconds...

Now talking on the poll, i prefer a limit of 5 mines simultaneously per player, why more than? you can build a fifth mine again and again and (...) when destroyed so in most cases you can still building a mine every 1 minute or so for the next 30 minutes left of game.
in my opinion it's not so like a prohibition, it is more like a prevention (from wicked mine spammer sicks).


Now talking out off the poll, my suggestion to fix the spam is changing the mine's behavior.

c=Player's mine Build cost.
u=Player's mine Upgrade cost.
x=Player's mine Level 3 cost.

c=100 u=15 x=145 | 1st mine
c=125 u=20 x=185 | 2nd mine
c=150 u=25 x=225 | 3th mine
c=175 u=30 x=265 | 4th mine
c=200 u=35 x=305 | 5th mine
c=225 u=40 x=345 | 6th mine
c=250 u=45 x=385 | 7th mine
c=275 u=50 x=425 | 8th mine
c=300 u=55 x=465 | 9th mine

so a player needs 1.125 Ru to build 5 mines lvl 3 instead of the currently 850 Ru needed (no big difference)
also the player needs 2.745 Ru to build 9 mines lvl 3 instead of the currently 1.530 ru needed (big difference, spamm punishment)

I will not vote this time, there should be an "I want another solution"! same happens with bounce poll, what i wanted was "ban multiple bounces but allow one (or two) per round"

ok maybe this is an unofficial poll just to discuss the topic but stop making retard polls, give us alternatives! i think limit mines as a team is the dumbest idea i ever hear, talking on public games but is good to have as alternative to hear what 'all' people prefer.

I agree with your anti mine spam system... but the price is expansive... 1st ~ 3rd mine should cost 125, 4th ~ 6th mine should cost 200 and 7th or more should cost 275


How about increasing their visibility?

Right now their visibility is 10% a normal build, making it 15-20% of a normal build will make them easier to spot and avoid.
(let's face it, Siege XXL mines are easier to see due to the old skins and maybe that's why it wasn't abused as much)

The problem is not the visibility, it's perfect! The problem is the noobs that keep making mines the whole game... you can put mine visibility to 100%, if there are 30 mines on base, dont matter if you can see it all, but find quickly a place for walk/teleport while many players are shooting shock combos and being hosed by SP's projectiles


It's a nice thought contribution. However, mines shouldn't be easy to avoid. They should surprise you. Plus, the next level tactic of making mines more visible is to make more of them. Wrong direction, Higor.

You are right man, easily visible mines is a BAD solution!

Banny
05-30-2013, 02:07 AM
AdRiaN;58991']Mine spammer ¬¬

cry baby

Crsk
05-30-2013, 03:10 AM
I agree with your anti mine spam system... but the price is expansive... 1st ~ 3rd mine should cost 125, 4th ~ 6th mine should cost 200 and 7th or more should cost 275

you serious? expensive? if you build 9 mines with my prices you use in total 1800 ru, if you build 9 mines with your prices you use in total 1800 ru too xD the same for lvl 3 but maybe you're right in your other point, if the mine's price is increasing, in some moment should stop, maybe should stop increasing in the tenth mine (lvl1=325, lvl3=505).

it is a goob balance/fix imo, players who play they all ru in mines can still building mines without limit but always slower.



Do not limit the amount of mines per person or per team. Good f'ing grief can we make this game any more gay? I'm about to delete the UT folder if more limitations are set in place.

same day...


If we are going to limit mines, please limit explosives as well.

excuse me, are you a woman?

Booty
05-30-2013, 05:49 AM
To make every douche happy:

limit number of mines PER TEAM to like 5 (or 1 per team member) BUT make them mines TOTALLY invincible to opponents .. like in real life... this way you shut the mouth of the whiners and you keep noobs happy...

otherwise leave it as it is now

audiosonic
05-30-2013, 07:55 AM
I miss the old days where the warheads were big enough to hide a mine under :( , nowadays I have to resort to other tactics to jack someone else's nuke = > UT99 Siege lol nuke AGAIN? - YouTube (http://www.youtube.com/watch?v=EJ6Poa_BwaA)

On a side-note mines are for noobsuckers, only reason you would spam mines is when you can't kill them on your own = > no skill ranchfuckers = > plis don't think you are good if you can place mines => plis ty

HIGH[+]AdRiaN
05-30-2013, 10:19 AM
To make every douche happy:

limit number of mines PER TEAM to like 5 (or 1 per team member) BUT make them mines TOTALLY invincible to opponents .. like in real life... this way you shut the mouth of the whiners and you keep noobs happy...

otherwise leave it as it is now
Are you fucking crazy? To nuke would be 90% luck! For see the actuly 10% visible mines we need pay close attention for see it in few seconds and the only way for get this skill is training... For invisible mines the only thing that would come from the player's skill is preview where the 100% invisible mines are

|uK|Altered_Ego
05-30-2013, 10:34 AM
excuse me, are you a woman?

Why do you ask Crsk? You checking out my ass again? Just because I have a wooden dick doesn't mean I want to give you splinters in your mouth.

|uK|kenneth
05-30-2013, 11:00 AM
Why do you ask Crsk? You checking out my ass again? Just because I have a wooden dick doesn't mean I want to give you splinters in your mouth.

Rofl

.seVered.][
05-30-2013, 01:14 PM
Why not have 3 per player and add a NUMBERED ICON to the HUD so you know what number is build where, and when it get's destroyed you personally get a message "Mine 3 had been destroyed" and the ICON removes from the HUD. Sorta like this in the bottom Right, but have MINE icons not BOOTS...

http://i1102.photobucket.com/albums/g457/ChanClan66/Development/MineIcons_zps2d3e148c.jpg

HIGH[+]AdRiaN
05-30-2013, 03:45 PM
If a mine limit compensation be implemented, a extra hud showing the mine count on map would be good, but only if this extra hud is optional!

.seVered.][
05-30-2013, 03:50 PM
AdRiaN;59107']If a mine limit compensation be implemented, a extra hud showing the mine count on map would be good, but only if this extra hud is optional!

No No no, not EXTRA HUD, YOUR HUD showing YOUR mines on YOUR HUD...

HIGH[+]AdRiaN
05-30-2013, 03:59 PM
im not talking about the F1 or F3, this mine hud be option even if it stay on UT hud (weapons, life, ammo, etc)

Keith
05-30-2013, 04:40 PM
Fuck mine limit its public...

SAM
05-30-2013, 04:51 PM
Stop limiting pub so much. If you want these limitations there is a pug server with limits..

Crsk
05-30-2013, 07:05 PM
|uK|Altered_Ego you just take your wooden balls and go screw some tree hole.

|uK|Altered_Ego
05-30-2013, 07:30 PM
|uK|Altered_Ego you just take your wooden balls and go screw some tree hole.

Bitch, get your ass back in the kitchen and get me a beer! If I wanted any of your lip I'd scrape it off my zipper.

Crsk
05-30-2013, 07:34 PM
Bitch, get your ass back in the kitchen and get me a beer! If I wanted any of your lip I'd scrape it off my zipper.

i'll make you moan

|uK|Altered_Ego
05-30-2013, 07:35 PM
i'll make you moan

I fake it!

Crsk
05-30-2013, 07:50 PM
I fake it!

no if you wear your pink shorts

--- Updated ---

man stop it this is shit

--- Updated ---

also I wanto to make it clear for you, i don't like any kind of man or dicks so i'll make you moan by other methods

edit

oup, you are not the pink short guy... is chiseller, my bad.


chiseller look so great in pink!!!


http://i596.photobucket.com/albums/tt42/highcamilo/chis_zps4b92547b.png (http://s596.photobucket.com/user/highcamilo/media/chis_zps4b92547b.png.html)

ok this thread is fucked

Novak
05-30-2013, 09:09 PM
Stop limiting pub so much. If you want these limitations there is a pug server with limits..

Would be nice if there were a wider base of pug players so pugs could actually happen more. Would also be nice to see public siege developed with part of its intent to develop a wider base of skilled siegers for pug. Count this as an excuse for a lack of pugs ongoing.

.seVered.][
05-30-2013, 10:22 PM
Stop limiting pub so much. If you want these limitations there is a pug server with limits..

I'll call that the END of the Poll... and the winner is? ...wait it's only been running for 3 days.... It should run for at least a week ...

|uK|Chronox
05-30-2013, 10:23 PM
Guys please keep it clean, VOTE ... AND...


http://www.datgif.com/wp-content/uploads/2013/02/deal-with-it-sky-diving-cat.gif

.seVered.][
05-30-2013, 10:27 PM
Would be nice if there were a wider base of pug players so pugs could actually happen more. Would also be nice to see public siege developed with part of its intent to develop a wider base of skilled siegers for pug. Count this as an excuse for a lack of pugs ongoing.

I blame ... NO ONE...

Blackdeath
05-31-2013, 09:07 AM
cmon guys.no neutron, and no siren .. now you want to put a limit of mine in public .. Nuclear is becoming too easy .. I regret the siege of some months ago

|uK|kenneth
05-31-2013, 11:22 AM
Would be nice if there were a wider base of pug players so pugs could actually happen more. Would also be nice to see public siege developed with part of its intent to develop a wider base of skilled siegers for pug. Count this as an excuse for a lack of pugs ongoing.

god stop whining, deal with it.

OuTlaW
05-31-2013, 11:29 AM
I'm sure you want the nuetron back. , what's better than killing 10 nukes in 4 seconds
And yes nuking is becoming easy ,I think it's better , instead of spending 5 hours of trying to reach enemy core + a good way to improve defending skills

Banny
05-31-2013, 05:20 PM
neutron was retarded tbh, the one who made it successfully in the last 10 secs steals the game!

Coll@
05-31-2013, 10:24 PM
It's the easy path to remove everything that's hard to counter.
But guess what, It makes the game more noobish

yep

DRoiD
05-31-2013, 10:28 PM
neutron was retarded tbh, the one who made it successfully in the last 10 secs steals the game!


Therefore McShitty and Niven Didnt last 4 hours !!!! I mean why are people even voting on mines ? Thats ridiculous.

|uK|kenneth
06-01-2013, 06:23 AM
Therefore McShitty and Niven Didnt last 4 hours!

+1

[ZSZ]L0V3 M0NK3Y
06-01-2013, 02:05 PM
If mines become limited per player or per team I'm going to start tea bagging people and it won't be pretty.
I just laughed so hard my coffee shot through my nose .... lol

Higor
06-01-2013, 04:42 PM
SAM

A ServerActor can be programmed to edit certain map characteristics at game start 100% serverside.
Said solution can fix some map exploits or alter it's mechanics without even editing the map, in any gametype.

I took it a step further in FerBotZ by editing the navigation network just to state an example.
If there's something about a map that annoys you, it can be changed as long as it doesn't involve BSP/Lighting editing.

I can start by enabling EMP bomb in McSwartzly, Niven ain't that hard to end, at least for me.

|uK|kenneth
06-01-2013, 06:36 PM
I can start by enabling EMP bomb in McSwartzly, Niven ain't that hard to end, at least for me.

+1

Higor
06-01-2013, 07:06 PM
This code adds the 2 extra builds on OutworldHold

I left it there for informative purposes (for anyone and myself lol)

event PostBeginPlay()
{
SetTimer( 1, false);
}

event Timer()
{
local ReplicationInfo R;

ForEach AllActors ( class'ReplicationInfo', R)
{
if ( R.IsA('sgCategoryInfo') )
Alter(R);
}

Destroy();
}

function Alter( ReplicationInfo sgCInfo)
{
sgCInfo.SetPropertyText("NewBuild","XC_AntiGravityPlatform");
sgCInfo.SetPropertyText("NewCategory","Outworld Hold");
sgCInfo.Trigger(self,none);

sgCInfo.SetPropertyText("NewBuild","sgContainerX");
sgCInfo.SetPropertyText("NewCategory","Outworld Hold");
sgCInfo.Trigger(self,none);
}


Let's say the new code would work like this:

//Obligatory 1 second timer for delayed fixes
event PostBeginPlay()
{
SetTimer( 1, false);
}

event Timer()
{
local string LevelName;
local ReplicationInfo R;

//Strip level name
LevelName = string(self);
LevelName = Left( LevelName, InStr( LevelName, "."));

if ( InStr( Caps(LevelName),"SWARTZLY") >= 0 )
SwartzlyTimedEdit();

Destroy();
}

function SwartzlyTimedEdit( ReplicationInfo sgCInfo)
{
local ReplicationInfo R;
ForEach AllActors ( class'ReplicationInfo', R)
{
if ( R.IsA('sgCategoryInfo') )
AddEMPto(R);
}
}

function AddEMPto( ReplicationInfo sgCInfo)
{
sgCInfo.SetPropertyText("NewBuild","EMPBomb");
sgCInfo.SetPropertyText("NewCategory","Explosives");
sgCInfo.Trigger(self,none);
}


More stuff can be edited like this depending on the LevelName property, it's easy if you know what to edit.
(Another good edit is to remove the invisible trees in BathRooms ultimate)

|uK|chiseller
06-01-2013, 07:27 PM
You really wanna go back to neutron/emp spam in the last 5 minutes? FUN

Higor
06-01-2013, 07:53 PM
No neutron, just EMP in a single, terrible map.

Novak
06-01-2013, 08:53 PM
You really wanna go back to neutron/emp spam in the last 5 minutes? FUN

Are you saying you like long OT McNuketzsly games? And players should know what they are getting into when they vote the map?

Here is a little middle ground. Disable neutron and emp until the last 2:00 of a game on said maps lel. Then watch as the fireworks go off at the end with neutron/emp being disabled once again if it goes into OT. Sounds like some fun coding.

|uK|chiseller
06-01-2013, 09:16 PM
Are you saying you like long OT McNuketzsly games? And players should know what they are getting into when they vote the map?
Yes, I don't mind. It's not that it happens on a regular basis these days without nuke siren anyway.
You guys just whine too much.

HIGH[+]AdRiaN
06-02-2013, 04:50 PM
EMP is good in few maps, like mcswarty, niven, simplex... Neutron is shit, it is the worse item ever from siege!

Novak
06-02-2013, 05:56 PM
AdRiaN;59324']Neutron is shit, it is the worse item ever from siege!

Even worse than spy suit? lol

HIGH[+]AdRiaN
06-02-2013, 05:57 PM
I forgot the Spy suit kkkkk

|uK|B|aZe//.
06-08-2013, 06:00 PM
Why do you ask Crsk? You checking out my ass again? Just because I have a wooden dick doesn't mean I want to give you splinters in your mouth.

pahbahaha

sorry i had to laugh at this

LOLOLOL

Crsk
06-08-2013, 06:19 PM
bitch

|uK|B|aZe//.
06-08-2013, 06:24 PM
bitch

yo wheres my background at man?

:(

Crsk
06-08-2013, 06:30 PM
be patient!

|uK|B|aZe//.
06-08-2013, 06:39 PM
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSHGZ5LSZmfk0QTh57X4pJtxrzZ8wMe1 VjbJs-3ePA8VplvL-mN

OuTlaW
06-09-2013, 03:24 AM
Give me one too , please :p
My idea of that background didn't work :/

][X][~FLuKE~][X][
06-09-2013, 09:16 AM
yo wheres my background at man?

:(

this one is 1680x1050, The resolution you use in UT is real important when you have one as detailed as this, The lower the resolution you use, the lower the quality.

what res do you use blaze?

http://hof.site.nfoservers.com/DL/previewBlaze.png

|uK|kenneth
06-09-2013, 09:52 AM
Give me one!!!!!!!!!

Banny
06-09-2013, 10:21 AM
Give me one!!!!!!!!!

says the one who doesn't even play ut anymore infact doesn't even know in which drive he installed it.

SAM
06-09-2013, 11:16 AM
[X][~FLuKE~][X][_{HoF};59913']
what res do you use blaze?
1280x1024

|uK|B|aZe//.
06-09-2013, 12:06 PM
yeah 1280*1024 I want a really cool one please

.seVered.][
06-09-2013, 01:58 PM
[X][~FLuKE~][X][_{HoF};59913']this one is 1680x1050, The resolution you use in UT is real important when you have one as detailed as this, The lower the resolution you use, the lower the quality.

what res do you use blaze?

http://hof.site.nfoservers.com/DL/previewBlaze.png

This isn't cool enough? I might just make it my desktop its so cool..

|uK|B|aZe//.
06-10-2013, 08:33 AM
lol its cool but its not my kind of taste