View Full Version : New compiler language coming to UT

08-08-2013, 06:13 AM
LOLCODE - Wikipedia, the free encyclopedia (http://en.wikipedia.org/wiki/LOLCODE)

Have fun.

08-08-2013, 07:28 AM
That looks stupid lol.

08-08-2013, 11:01 AM
Please god no... I rather keep it Unreal!

08-10-2013, 09:40 AM
Or you could try Malbolge.
Here's a simple "Hello Word!" written there:

('&%:9]!~}|z2Vxwv-,POqponl$Hjig%[email protected]@>}=<M:9wv6WsU2T|nm-,jcL(I&%$#"
`CB]V?Tx<uVtT`[email protected]?]!~|4XzyTT43Qsqq(Lnmkj"Fhg${[email protected]>

Malbolge was so difficult to understand when it arrived that it took two years for the first Malbolge program to appear. The first Malbolge program was not written by a human being, it was generated by a beam search algorithm designed by Andrew Cooke and implemented in Lisp.

Source: Malbolge - Wikipedia, the free encyclopedia (http://en.wikipedia.org/wiki/Malbolge)

08-10-2013, 10:06 AM

08-10-2013, 10:14 AM
Or you could try Malbolge.

Funnily enough we were looking at that in IRC before someone pointed out LOLCODE. Another good one is Brainfuck:

Hello World:


08-11-2013, 05:37 AM
Brainfuck is quite easy. It may take a while to build something useful with it, but it's just a characters switching game, it doesn't fuck the brain at all lol
Whitespace is far harder than Brainfuck, since it's pretty much invisible to the naked eye. The only good thing about it is that you can print it without using a single drop of ink :P

08-11-2013, 07:47 AM
Heh and I thought Python was a pain cause of the whitespace :)