View Full Version : |uk| public servers (uk and us)
vitrae
09-06-2013, 08:28 AM
hello!
i decided to register to this forum to say only few things about the public servers: i think they run really bad.
Despite uk being newnet and us being zp and despite both being run on 100 tickrate they feel like reg/nonzp. Not only that, there are a couple of bugs that happen often such as: joining and not seeing scoreboard when pressing f1 (i dont mean smartctf, i mean seeing the scoreboard at all, only fixable by reconnecting and risking to lose a player spot on the server), different hitsounds when killing a player (sometimes it displays a hitsound sometimes it doesnt) and then ofc the map rotation wich really isnt really a problem per say but my opinion is that coret3v3, ctf-joust, some modified andaction and control dont constitute a solid maplist, but i suppose in regards to maps its all a matter of personal opinion.
so my question is: can you guys get better servers, or at least reset them entirely and set them properly in order to make them solid? I ask this because the servers are populated at all times, most probably the most active instagib servers at this moment so I feel you guys have the *obligation* to get them as best as possible, like TammY did before and KiK server did years before that :) I also see you have a banner for monetary contributions on this site so, the contributors do deserve better :D
Anyways this is only a suggestion, uk community seems to be really big (just like the public servers) so imo it needs to have a bigger and better standart aswell.
Thanks for listening :]
UT-Sniper-SJA94
09-06-2013, 08:53 AM
The servers are like reg but with zp bugs added to it, and it only seems to be playable with <50 ping. As soon as you move and fire you have to lead the target not aim at them.
In the last few days after 2-3weeks break because of how bad the lag and bugs have gotten, it's seems to have gotten even worse and it's a not even worth playing anymore.
|uK|MeNTaL^
09-06-2013, 08:58 AM
Hey welcome, as for the scoreboard and sound's problem i think that's on your end dude.. I've not come across these problem's before and haven't heard of any like that either.
As for the other problem i couldn't say, check your netspeed is at 20,000 because any lower usually cause's shit like this.
vitrae
09-06-2013, 09:14 AM
The servers are like reg but with zp bugs added to it, and it only seems to be playable with <50 ping. As soon as you move and fire you have to lead the target not aim at them.
In the last few days after 2-3weeks break because of how bad the lag and bugs have gotten, it's seems to have gotten even worse and it's a not even worth playing anymore.
Couldnt describe it better. The "reg feeling" and having to lead shots really only happens in |uk| servers therefore im sure it can be fixable/properly set because its not a UT problem or a personal problem. About the zpbugs I dont even bother anymore, i just attribute that problem to zeroping and UT in general (lol).
Hey welcome, as for the scoreboard and sound's problem i think that's on your end dude.. I've not come across these problem's before and haven't heard of any like that either.
As for the other problem i couldn't say, check your netspeed is at 20,000 because any lower usually cause's shit like this.
thanks for responding. Netspeed is already at 20k and im not the only one experiencing it. Regarding the previous problems (scoreboard and hitsounds) i'll be happy to fraps a clip to show it. :untroubled:
Regards!
|uK|MeNTaL^
09-06-2013, 10:31 AM
Ah sorry man, i didn't exclude the idea just haven't heard of it myself as far as i knew ACE sorts most of the sound bugs etc, i understand about having to lead shot's, yet i only thought that was a problem i had lol. I did 2 re-installs thinking i had a issue, but after a ini i was given yesterday i've not had the same problems as such, only that when a player enters the server my ut jumps for a sec.
vitrae
09-06-2013, 10:58 AM
Ah sorry man, i didn't exclude the idea just haven't heard of it myself as far as i knew ACE sorts most of the sound bugs etc, i understand about having to lead shot's, yet i only thought that was a problem i had lol. I did 2 re-installs thinking i had a issue, but after a ini i was given yesterday i've not had the same problems as such, only that when a player enters the server my ut jumps for a sec.
no need to apologize. Joining server and not having smartctf on (or being able to toggle it) is a known issue, but not seeing scoreboard entirely is something i've only experienced in |uk| servers. Another thing i noticed is the countdown sounds to end the map: they are played in both male and female announcer and desynched with the contdown display at the screen. All these things (hitsounds, scoreboard thing, countdown thing, nonzp/reg feel) leave me to think servers are not properly set or something is wrong with them and they should be fixed, as they are the most populated instagib public servers of today.
ps: about that jump aka framedrops when someone joins, it has to do if the server is linux or windows afaik. ipug servers dont have that and neither did TammY's. Most private clanservers also dont/didnt have that ;)
thx for responding.
kokett
09-06-2013, 11:05 AM
The servers are like reg but with zp bugs added to it, and it only seems to be playable with <50 ping... ping below 50 doesnt make it unfortunately. i rarely play on the uk-server nowadays coz i can't stand the lag->nolag->lag-behavior. the us-server, even with an 80ms higher ping than on the uk-one, did run ok for me the last few weeks tho (*knocksonwood*)..
Shotman
09-06-2013, 12:00 PM
i believe both servers are running newnet. Also most of the time it is the players that are causing the lag to the server, am i right SAM. vitrae what is the size of your utlog file? Because that might be what is causing problems with most players and it had something to do with newnet.
vitrae
09-06-2013, 12:06 PM
i believe both servers are running newnet. Also most of the time it is the players that are causing the lag to the server, am i right SAM. vitrae what is the size of your utlog file? Because that might be what is causing problems with most players and it had something to do with newnet.
it cant be the people lagging the servers as they behave the same with barely any players on the server too. There are other servers with just as many players or more that dont lag. Also US server is zp. And my ut.log is 45kb (how would that even be related to |uk| servers only?)
ps: hi shotman
|uK|MeNTaL^
09-06-2013, 12:29 PM
There are other servers with just as many players or more that dont lagn
I can vouch for that, but the only thing i see is that they don't run ACE.
Also most of the time it is the players that are causing the lag to the server
Idk if that could be true, unless the player was doing something to cause a build up on the server.
Shotman
09-06-2013, 12:42 PM
because look at the us topic there are errors caused by newnet.
www.unrealkillers.com/f60/pure-instagib-us-2273/index12.html page 12. US server has newnet.
Higor
09-06-2013, 12:47 PM
SmartCTF has these quirks and *could* use reviewing, we're talking about a very old mod.
|uK|MeNTaL^
09-06-2013, 12:52 PM
There's never been problems with smartctf in the past, as far as newnet well that's totally new to me.
vitrae
09-06-2013, 01:10 PM
There are other servers with just as many players or more that dont lag
I can vouch for that, but the only thing i see is that they don't run ACE.
Im refering to servers using ACE (i dont play on servers without). ACE has been around for like 4 years, most servers have it and they run without problems.
Some of them include: zp|LastManStanding| xinstagibx (ilms) , .de House of Pain @teamplay.de (dmnw), .de [underground FFA] (ctfnw) and the various Multiplay.uk DM and TDM Deck servers (weapons). All of them have a high number of players at various times of the day (ctfnw is often full 10/10) and so are the Multiplay.uk ones (player limit 16).
The problem is neither ACE or the players, its how the servers are setted up or the servers themselves. Never experienced these problems anywhere else (neither the nonzp feeling/choppyness or the previously mentioned smaller issues but not less important such as scoreboard problem, different announcer voices and desynch in countdown, sometimes display hitsounds and sometimes dont, etc...)
Again thanks for listening.
vitrae
09-06-2013, 01:22 PM
because look at the us topic there are errors caused by newnet.
www.unrealkillers.com/f60/pure-instagib-us-2273/index12.html page 12. US server has newnet.
Im reading some of the comments and apparently they are experiencing same reg feeling/non zp problems as me.
Both the uk and US server feel like newnet isnt even on its like running around with reg insta with 150ping screen warps constantly shots are so delayed everytime I bump into another player I feel like I just stick to them until they are 20 feet infront of me... Just trash tired of trying to get the servers fixed and nothing is done about it... I'm just gonna stop playing in the publics at this point there is no reason to play there just so I can run around like a sloth feels like I'm playing in an aussie server with 300ping
to quote just one of many comments along the same lines of what i've posted.
cheers
Shotman
09-06-2013, 01:25 PM
but did you read the logs they get when they start to lag?
TimTim
09-06-2013, 01:31 PM
I'll quote what I said in the other thread (http://www.unrealkillers.com/f60/pure-instagib-us-2273/index16.html#post64417) since it's relevant:
I don't have time to explain the technical details, but I feel I should chime in here and mention that I'm 100% sure newnet isn't the cause of any of this lag people are feeling on the InstaGib pubs. It's something else, possibly another mod on the server interfering with newnet.
As for the many "accessed none" warnings you see in your log file, that also has no effect whatsoever on the responsiveness of your game. UT does not constantly append these lines to your log file; they're stored in a buffer and either appended at long intervals or when you close your game. And unless you're working with a PC built in the early 1990's, it won't affect gameplay. I will however do what I can do eliminate these warnings for people who aren't aware they can do the following: open UnrealTournament.ini and add Suppress=ScriptWarning under [Core.System]. Again, it doesn't matter as it has no effect on gameplay, but I'll reduce these warnings anyway just to ease the minds of some people.
vitrae
09-06-2013, 01:41 PM
but did you read the logs they get when they start to lag?
Im absolutely certaint that its not newnet causing it because it happened even before newnet was implemented. In fact they have had these problems since i can remember (reg/nonzp feeling, having to lead shots) but only now i had the patience to register and post something about it :) Also US server is zp, I just checked.
it seems to me the servers are either bad or poorly set up.
Made some changes to the UK server. Would appreciate if you guys can give feedback.
US server looks fine to me. It's on the same box as siege, combo, bt and we have no complaints about those...
I can take newnet off to see if it makes things a bit better?
kokett
09-06-2013, 06:11 PM
US server looks fine to me...feels ok for me too, will try to get a slot @uk server later and check it out...
UNrealshots
09-06-2013, 06:24 PM
I don't touch the UK server it isn't even close to newnet or ZP just bad alltogether for the US it has its days where it runs "ok" then most of the days its just like playing reg ig with 80+ping I gave up on the bitching doesn't really seem to change much ^^
--- Updated ---
maybe have someone at #ipug set the server up or atleast one and see what the feedback is on it US server is 50/50 to me but the UK server is complete garbage... I never play there anymore
Higor
09-06-2013, 06:26 PM
Restart servers when they run bad, mostly a log thing or something.
Just log in as admin and type:
Admin Exit
May fail to restart if you do it several times.
vitrae
09-06-2013, 06:31 PM
Made some changes to the UK server. Would appreciate if you guys can give feedback.
US server looks fine to me. It's on the same box as siege, combo, bt and we have no complaints about those...
I can take newnet off to see if it makes things a bit better?
hi
thanks for responding, i'll try to check out uk server when i can get a slot. played on us server and it didnt run too bad today, was ok, cant complain. But it runs good till it doesnt and thats the problem, servers seem to go to shit often for no apparent reason. I have a question though: is there any particular reason why there are 2 voice announcers on the countdown to the end of the map? Things like that make me believe servers are not setted up properly.
If things dont improve maybe consider the option of letting someone else set up the servers? Because, judging by my own personal experience playing and apparently lots of other ppl (judging by this forum) these problems are not new. Anyway its just a suggestion, to make it simple: you have a huge playerbase/activity but *shit* servers and something is horribly wrong with this equation.
regards.
UNrealshots
09-06-2013, 06:31 PM
I just have nexgen admin not server admin :\
vitrae
09-06-2013, 06:35 PM
Restart servers when they run bad, mostly a log thing or something.
Just log in as admin and type:
Admin Exit
May fail to restart if you do it several times.
That might do the trick but honestly, you're gona restart servers everyday? Thats more of a half-fix rather than a solution to this problem (no offense). And if you have to restart servers often it means something is wrong.
I doubt most ppl wouldnt even bother to post these problems if they werent serious and, they are serious because |uk| and |us| are the last really well populated public instagib servers, and that fact alone should really demand a solution.
thanks everyone
UT-Sniper-SJA94
09-06-2013, 06:43 PM
On the us server one game it can be ok another you can't even hit someone standing still with the crosshair over them, and you end up getting 50-60 kills instead of 90-110.
To be honest. Siege is much more intense as a server and game type. The us server is on the same box. So how does one server lag while the other doesn't? Keep in mind siege is a 40 slot server when including specs.
The only major and fundamental differences between them is newnet. We ran zeroping before and rarely had complaints. I personally think it's down to newnet requirement of 100 tick rate but others would beg to differ.
once the siege season has concluded. We can look at making the DM server the main CTF see if it runs any better.
TimTim
09-06-2013, 07:32 PM
Again, with 100% certainty, it isn't newnet. There are different mods (beyond newnet) running on the newnet pubs than the siege server. On the surface I've immediately noticed at least two of them interfering with things newnet is designed to handle (and improve). Also, newnet doesn't require 100 tick at all. That just happens to be what GU servers use because it works beautifully. Lastly, assuming the servers are through some provider and not some that you personally own and have 100% control over, the fact that the siege server is allotted enough resources to handle 40 players would explain why it runs smoothly in comparison to a server with less resources available to it.
vitrae
09-06-2013, 07:50 PM
To be honest. Siege is much more intense as a server and game type. The us server is on the same box. So how does one server lag while the other doesn't? Keep in mind siege is a 40 slot server when including specs.
The only major and fundamental differences between them is newnet. We ran zeroping before and rarely had complaints. I personally think it's down to newnet requirement of 100 tick rate but others would beg to differ.
once the siege season has concluded. We can look at making the DM server the main CTF see if it runs any better.
Not to discredit anything you said but it happened even before newnet was on the servers. Its not newnet for sure, it only happens in your servers and always has (since i can remember) :) Maybe you didnt have many complains cause you didnt have many ppl that care enough to say it (im a prime example of that, only today i gained patience to register here and say it). You can believe this or not but *ignoring* the problem or saying it doesnt exist [or blaming newnet] wont solve it.
As i said before, you have large player base and active servers that for some reason are not good and you could have them running good if you wanted and care about it. Please consider having someone setting the ictf servers, im sure TimTim wouldnt mind setting them like ipug? They run great, never have problems or complaints and certaintly dont need to be rebooted! :P Alot of ppl that play in |uk|/us| servers will appreciate this. Lots of times ppl want a quick fix for instagib cravings and after 2 min in the server its -» /quit cause its laggy/nonzp/somehow poorly put together.
All of this is just my suggestion and feedback from what i've experienced on |uk| servers for a long time. Apparently im the only one (quite few ppl spoken of this before, also on this forum) so its not on my end, im not crazy and the problem does exist. I dont know if siege runs good or not, ictf servers dont and that's what im trying to tell you.
Thanks for responding, regards!
Shotman
09-06-2013, 08:24 PM
when us was zp i did not have any problems. When i did have problems was when the server was being attacked. It kept getting back to back attacks.
UT-Sniper-SJA94
09-06-2013, 08:29 PM
Could it be the 2k4sounds mod(ut3 sounds) doing something it shouldn't, isn't it know for causing strange bugs?
vitrae
09-06-2013, 08:34 PM
when us was zp i did not have any problems. When i did have problems was when the server was being attacked. It kept getting back to back attacks.
... are the servers under attack now? that is beside the point then *_* SAM i invite you to join me in an ipug server, i want you to see the difference. Just pm me when you want to do so, but you cant possibly keep ignoring this issue, or well you can, but you shouldnt :) thanks in advance!
--- Updated ---
Could it be the 2k4sounds mod(ut3 sounds) doing something it shouldn't, isn't it know for causing strange bugs?
i dont know, but the server does seem to have alot of useless addons and features running.. and for that ppl play call of duty, not UT :P
|uK|Sponge
09-06-2013, 08:35 PM
The US Instagib server sometimes feels good sometimes bad, but the uk feels really bad (my ping is 160+ though) so idk.
Shotman
09-06-2013, 08:39 PM
Well for me i really don't care about the ig server, since i really don't play it all (too many lamers), but when i did it felt fine for me.
UT-Sniper-SJA94
09-07-2013, 12:20 PM
Please try anything even 1% better would be great :), it's bad enough with all the laming on the servers, we just had to put up with http://www.unrealkillers.com/ukstats/images/flags/de.pngDIZZZAM(aka pLaYeR^), http://www.unrealkillers.com/ukstats/images/flags/es.pngkzy, hiding and caming all game, they was doing it just to piss people off.
the uk server feels ok but about 80/100%.
vitrae
09-07-2013, 12:56 PM
Please try anything even 1% better would be great :), it's bad enough with all the laming on the servers (...)
the uk server feels ok but about 80/100%.
i can confirm this, it does feel abit better. Not 100% like ipug but 80% does sound about right. Just hope it stays that way because before was totally unplayable, eventhough i (and many ppl) would prefer to have it exactly setted as ipug as they run flawlessly in the true meaning of the word and never changes. thanks! :)
TBH it's good to finally get some feed back. Everytime I would ask in server, no one says anything and I can only assume all is ok. So this is actually the first time people are complaining other than SJ
Anyway, have made some further changes to both UK & US. Would appreciate feedback.
~Viper]LtD[~
09-07-2013, 03:16 PM
I played for 10 min after you rebooted the server and it was pretty good SAM, I didn't experience any lag yet.
DIZZZAM(aka pLaYeR^)
2 different people
UT-Sniper-SJA94
09-07-2013, 04:25 PM
Feels much better.
UNrealshots
09-07-2013, 05:34 PM
Will comment when I have some time to play
kokett
09-07-2013, 06:36 PM
still can't comment @ the uk server, but the us server feels idd much smoother now, nearly like playing offline. hope it stays like that \o/
still can't comment @ the uk server, but the us server feels idd much smoother now, nearly like playing offline. hope it stays like that \o/
Would be great if you / everyone can hop on UK and comment. Always ask for feedback, never get any. And then one day all the complaints flood in lol
kokett
09-07-2013, 06:43 PM
Would be great if you / everyone can hop on UK and comment. Always ask for feedback, never get any. And then one day all the complaints flood in lol
I tried yesterday night, but wasn't able to get a slot :(
edith:
ok, had a chance to play @uk server too now, it also feels better. was slightly lag now and then i think, which i didn't recognize @us-server. still not enjoyable coz of the amount of lamers there. the gaylord x4'unreal camping+laming @w00t + spawnkilling until unstoppable @duku after. i can't really judge about how the servers should run, since i don't know the pug-servers to compare. us server felt nearly perfect when i played...i would second the 80-85% for the uk server.
Shotman
09-07-2013, 08:16 PM
can i suggest this topic be moved under the us/uk section?
vitrae
09-07-2013, 08:50 PM
SAM i take my last comment back. UK is back to shit again, feels like 60 ping nonzp, i swear even the mouse movement lags. US was *playable* earlier and so was UK but I just now played a map on UK and its back to being possibly the worst server ever. Either it needs to be in a different machine or differently set. This is really frustrating, mostly because there's nowhere else to play. I dunno what to say anymore, let someone from ipug set it up, TimTim wont mind im sure..
im done, cya and thanks for all..
Shotman
09-08-2013, 12:33 AM
SAM all of |uK| servers are down at the moment, don't know want is going on.
nvm they are backup but i don't why they all crashed suddenly
TimTim
09-08-2013, 03:12 AM
A few hours ago I set the US pub to match iPug's settings exactly (along with a brand new version of newnet), with the exception of keeping the tickrate at 65 as opposed to iPug's 100. I played on it for a few maps in a row with plenty of people coming and going, and it felt smooth as butter the entire time with every shot registering as expected. I'm curious to see if people are still having issues. And in advance, for anyone who continues to have issues, if your (primary) shots are delayed, then there must be something on your end causing serious input lag, because the shock beam that you see is 100% clientside; i.e., it works completely independently of the server. But even on my laptop where I consistently drop frames, everything works perfectly.
After a bit of feedback, if everything is good, we can try adding all the old mutators back into the mix one-by-one while keeping an eye on the server's performance which might help determine the source of the issues some have experienced.
Further changes to UK.
Please continue to feedback determined to get it correct
I think this is part of this, but what happens when you get kicked or lag out and it says failed to log in.. blablablabla ?
UT-Sniper-SJA94
09-08-2013, 12:54 PM
I think this is part of this, but what happens when you get kicked or lag out and it says failed to log in.. blablablabla ?
That probably because 12 of the slots are taken, and are trying to get in to the 13th.
There is no real difference tbh, I think I'll just stop playing insta.
Not sure how any of you expect a solution when all you do is complain and then rage quit.
For me, the servers play fine. If you can't help us help you then the best solution might just be to stop playing.
UNrealshots
09-08-2013, 09:09 PM
The US server feels really strange right now it felt better before when I die or anytime I respawn or shoot there is some delay I lag outta spawns and there is like shot/kill delay aswell.
UNrealshots
09-08-2013, 10:13 PM
Certain boosters and other lifts dont work on maps like Coret3v3 and gauntlet I kept falling thru the lift (maybe random bug?) I dunno what else was changed
TimTim
09-09-2013, 02:03 AM
The US server feels really strange right now it felt better before when I die or anytime I respawn or shoot there is some delay I lag outta spawns and there is like shot/kill delay aswell.
That's just latency (ping), which might be because of the lower tickrate. Lower tickrate means slightly higher ping as well as a fraction of a second longer to process everything.
As for the Coret bouncer, it must be using something funky to trigger it. I'll look into it and the gauntlet lift when I get a chance.
UNrealshots
09-09-2013, 02:23 AM
The gauntlet lift happened once or twice wasnt that big of a deal I dunno what it was not sure if I got stuck on sometihng or I lagged out but I couldnt move
~Viper]LtD[~
09-09-2013, 08:21 AM
uk doesn't feel bad for me, maybe because i always have a stable ping? No idea. I see you removed team balancer SAM? That kinda sucks, but I guess it was intentional?
LtD[~;64523']uk doesn't feel bad for me, maybe because i always have a stable ping? No idea. I see you removed team balancer SAM? That kinda sucks, but I guess it was intentional?
Removed it to achieve a mirror of the US server. They will be back on tonight
UNrealshots
09-09-2013, 10:56 PM
I can't warn anyone in the US server or force to read the rules only options are kick/kick for 1 match/ban no other options to warn someone for doing something wrong. US server hasn't been as bad lately I dunno if I just got use to the lag or what or if its still there I'm not sure but I havn't seen the euros complaining then again I havn't been on the server enough when the euros are on to tell
UT-Sniper-SJA94
09-09-2013, 11:01 PM
The us server does feel quite a lot better, mouse movement doesn't seem to lag behind as much as it did, as well as shots don't seem to pass through players as much.
kokett
09-10-2013, 06:28 AM
The us server does feel quite a lot better, mouse movement doesn't seem to lag behind as much as it did, as well as shots don't seem to pass through players as much.
i second that.
uk server still has noticeable probs tho (the above mentioned; sometimes you need 4-5 attempts to get 1 hit registered), hope that the new newnet-version will solve them also. i don't think they are ping related btw as i get a stable 33ms f1 + 48ms f6 ping usually.
UNrealshots
09-11-2013, 12:46 AM
The US server still doesnt feel right the way it was before was better or atleast changing the tickrate or w/e something isnt right ever since it was changed TEAM balancer needs to be thrown back on it teams are so lopsided everytime I play its not even funny. 17-3 11-0 15-0 games is pretty redundant
TimTim
Can we get a version ASAP that works with bouncers please? Coret amongst others seem to be broken.
TimTim
09-11-2013, 07:23 PM
Coret must have atypical bouncers. I'll try to fix it by this weekend.
USC-Pyr0
09-11-2013, 11:13 PM
Shit I am about to make my own version of zp & newnet most likely would run better.
TimTim
09-13-2013, 12:52 PM
I just restarted the US pub with the majority of the old configuration. The only differences now are a few disabled actors that I suspect were lagging the server and a new version of newnet with the following fixes:
- Fixed spawns for maps with little to no zoning; it turns out the spawning algorithm depends on portals to function properly, so when I replaced all the portals with newnet (0 ping) portals and destroyed the originals, you ended up spawning in the same spot almost every time on certain maps; fixed this by removing the collision from the portals instead of removing them completely
- Fixed boosters that kill velocity (like the ones on CTF-Coret-3on3)
- Fixed SWJumpPad and maybe FurryKicker; the SWJumpPad actually extended the Teleporter (portals) which is why they were replaced with newnet portals, but now I only replace portals of specific c1ass names (Teleporter and VisibleTeleporter); now when a player hits an SWJumpPad the movement reverts back to the original netcode for a short period of time to allow the SWJumpPad to work correctly (so high pingers will experience some screen tearing as they would have before newnet); I did the same for the atypical kickers, which should work for FurryKickers (though untested) and I attempted to add the FurryKicker's ToggleTime to the amount of time newnet movement is temporarily disabled
- Server can now force the hitsound/teamhitsound, but advanced users can force their own on top of that if they want by setting bDisableForceHitSounds=True in their User.ini
UT-Sniper-SJA94
09-13-2013, 01:14 PM
Server felt good even with 4-20%packet loss(my end not the server) :D
TimTim
09-15-2013, 03:21 PM
A couple of quick updates (v0.7f):
- Fixed kickers not triggering the sound/etc. (e.g., duku steam); it broke with the last update when removing the kicker collision on the server
- Added the "FavoritesTeleporter" to the list of portals to be replaced with newnet portals; wasn't aware of these types of portals as they reside in UnrealShare
UNrealshots
09-16-2013, 12:58 AM
US server runs pretty good at the time being :) :ape:
NoReasonBoner
09-16-2013, 06:47 PM
When I making a map do I have to use custom shit (portals, kickers, etc.), or would they be automatically replaced
TimTim
09-16-2013, 10:29 PM
When I making a map do I have to use custom shit (portals, kickers, etc.), or would they be automatically replaced
Everything is automatic. Just make maps as you normally would! It will feel almost exactly the same (or better!) on newnet servers as it does when you're testing the level as you build it. Little known fact: UT's original net code (or maybe just UTPure?) actually used to reverse the direction of certain portals from what mapmakers intended, but now it matches exactly and there's 0 warping/screen tearing no matter what your ping is.
NoReasonBoner
09-17-2013, 07:15 PM
Awesome! Makes my life so much easier:smug:
~Viper]LtD[~
09-19-2013, 01:46 PM
The uk server is pretty horrible right now, if not just unplayable. I had some serious lag every minute and players complained/left. Hope someone can look into it.
medor
09-22-2013, 06:23 PM
First time with newnet 7i i can finally have nice shout in the air but there is skating now.
TimTim
09-22-2013, 10:29 PM
Main servers updated to v0.7j:
- The skating issue wasn't fixed so trying something else now; let me know if it works
- Instant rockets register 100% of the time now (unless of course you die before the server receives your fire command)
First time with newnet 7i i can finally have nice shout in the air but there is skating now.
UK updated to latest 7l let us know how it goes. This feedback is good for when the mod will go public as some of these problems will not appear in a pug scene since there server is not as busy.
Any feedback on the ongoing performance is also welcome.
UT-Sniper-SJA94
10-19-2013, 11:31 AM
uk server has mass packet loss like its under ddos.
Yes, UK is under DDoS atm
Shotman
10-19-2013, 12:22 PM
I blame qwerty. He is trying to steal your traffic :P
Wouldn't put it past him however I highly doubt he is capable and if he is attacking he is paying for it which he wouldn't since he lives in his mom's basement.
nOs*Wildcard
10-20-2013, 05:11 AM
Yes, UK is under DDoS atm
DAMN IT!!!
I blame qwerty. He is trying to steal your traffic :P
No GateWays is and WE DONT WANT IT!! (all of it) We're a small town server and don't have the staff to moderate or babysit and I'm exhausted.
DAMN IT SAM Please please FIX IT Please!!
Why and who keeps DDOS you and why? :( They never quit! What kind of DDOS protection level does it take? how hard is the DDOS? How hard will the law be when it catches up to these criminals and back hands them so hard across the face that the words PUNISHED are seared into their flesh
Chamberly
10-22-2013, 04:14 PM
Trinitybhad You don't need to post it in several different threads, 1 thread is enough, please.
UNrealshots
10-22-2013, 04:47 PM
Please that is enough Gina stop harassing us.
Unrealshots2
10-23-2013, 01:48 AM
It's the server and the host that is hosting the server is why server is like that. It won't get any better unless the us server is hosted with a different host provider. I suggest above net.
An-Old-Friend
10-23-2013, 01:56 AM
Jamie Lee
faithless
12-28-2013, 10:24 PM
i wonder why i only registered here today...
hello everyone :)
UT-Sniper-SJA94
12-29-2013, 04:54 AM
hi
4.2.3