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View Full Version : New Map CTF-Conquest :D



Provocation
09-08-2013, 08:12 AM
Hello here is a CTF Map by me, for your CTF Server. For combogib is the Map I think nothing, but you must let's see! Have fun while testing

Download here: CTF-Conquest.rar (http://www.file-upload.net/download-8055127/CTF-Conquest.rar.html)

Screen:
http://img3.fotos-hochladen.net/uploads/shot0011806sq5zft2.jpg (http://www.fotos-hochladen.net)

'Zac
09-08-2013, 10:15 AM
looks really bright and has no feel to it, the layout looks fine, but at least put some textures or good lighting into it.

Provocation
09-08-2013, 11:15 AM
quite as bright, the map is not! and you can not see textures too! The images I make with ut are always much too bright! better download the map and look!

NoReasonBoner
09-17-2013, 07:13 PM
Just downloaded it today. First off, this map has an awesome layout for instagib (for kinda a spammy, Fragwhore kinda feel). I noticed a few things though, so I figured I'd let you know incase you wanted to fix them, or just keep it in mind if you plan on making more maps.

http://i.imgur.com/hl0yRAU.jpg
http://i.imgur.com/q2iQZbm.jpg
http://i.imgur.com/U6Ott34.jpg

Since there were no physical BSP errors ("falling out of the map") that I could find, the first 2 pictures are kinda minor changes. The only thing that I saw regarding the flow of the map is the inside kickers. They shoot you up just a bit too far. Trim around edges never hurts either, but its a pain in the ass with odd shaped ramps like that.

Cool map with a great layout, worth a download to anyone who overlooked this. It isn't all white either, lol, colors must of just got messed up when making the screenshot

'Zac
09-18-2013, 03:33 PM
with the BSP window error there are 2 ways.
1 Make a substracted area and get the shape of it, press the GRID button at the bottom so your brush doesnt resize to the grid blocks, and from a side or front view, make it ever so slightly away from the inside of the window cutout so its NOT touching it, so its like ' floating ' there and hit the ADD button to make it a solid figure and make it transparent. thisll take away the error. * press the grid button again for it to come back!
2 - Do the same thing as above, but instead of an ADD use an invisible collision hull by pressing the blue square at the bottom left and selecting it. MAKE SURE TO KEEP IT AWAY FROM THE EDGES OF THE SUBSTRACTED BSP!! since its invisible, you need to make a vertical sheet ( up and down, Y axis'd ) and put it in the center of the hull. Thisll make a flatish effect but still keep it looking it good. ( what i used to make the windows of the nukeroom in Aleria )

Higor
09-18-2013, 03:40 PM
Convert the window brushes to semisolid gg

NoReasonBoner
09-22-2013, 08:10 PM
with the BSP window error there are 2 ways.
2 - Do the same thing as above, but instead of an ADD use an invisible collision hull by pressing the blue square at the bottom left and selecting it. MAKE SURE TO KEEP IT AWAY FROM THE EDGES OF THE SUBSTRACTED BSP!! since its invisible, you need to make a vertical sheet ( up and down, Y axis'd ) and put it in the center of the hull. Thisll make a flatish effect but still keep it looking it good. ( what i used to make the windows of the nukeroom in Aleria )

yessir. Doin it right can save you a million headaches, I've learned that the hard way.

SAM
09-26-2013, 04:04 PM
Provocation can you fix the map before it is upped?

Good analysis there @NoReasonBoner (http://www.unrealkillers.com/member.php?u=3003)

Provocation
09-27-2013, 07:00 PM
Thanks for your advice. And Same I'll edit it.

'Zac
09-27-2013, 09:58 PM
Convert the window brushes to semisolid gg
for me, the semisolids are somewhat buggy. when you test them in the editor to run around and stuff, you can walk right through them like that mover bug

Provocation
10-01-2013, 08:45 AM
thx Zac

NoReasonBoner
10-01-2013, 11:14 PM
for me, the semisolids are somewhat buggy. when you test them in the editor to run around and stuff, you can walk right through them like that mover bug

absolutely right. treat semi-solids with care, with the way UnrealEd is, one brush can get buggy and fuck the whole map really. Best off just learning to do it the right way.

any questions, ask. I've been mapping for a long time and shit still gets me confused at times. if I can't answer it I'm sure 'Zac or someone else can.