PDA

View Full Version : Binds issue



Banny
09-15-2013, 06:47 AM
Ok , so after SiegeIV was uploaded on public it fucked my binds again . Great!

heres how it is like

1. PISTON BIND

in my user.ini i have 1=SwitchWeapon 1 . It use to switch to piston first, then chainsaw and then to trans ( if u had trans ) but now it switches to NONE of them.

http://i.imgur.com/SiONqjD.png


2. SNIPER BIND
What I use to have was If i pressed "0" (my sniper bind) it would change to sniper and if i press it again it changes to constructor, but now it changes to constructor first and then sniper.

0=SwitchWeapon 10|Getweapon ZeroPingPlus103.zp_SniperRifle -> This works good on PUBLIC but not on PUG

0=Getweapon ZeroPingPlus103.zp_SniperRifle|SwitchWeapon 10 -> This works good on PUG but not on PUBLIC



PS : Please Help me with these binds issues because I have a League match today

Chamberly
09-15-2013, 01:28 PM
:( Wish I could help, but sadly I'm not too aware about this.

But this make me think of making another user.ini to use for pug, other for pub... where there could be no problem. (I use an external program that can be easy to manage that. UT-Start v2.1.3.40 beta)

I hope this get sorted for you Banny. Mine would probably be messed up as well. lol. Should someone make a list of bind for both pug and pub? Maybe this might help.

medor
09-15-2013, 05:16 PM
1. PISTON BIND





you search a piston bind to ?

Aliases[x]=(Command="getweapon ImpactHammer | Button bFire | Fire | OnRelease Jump",Alias=Hjump)
Then you need to assign a key to perform this function.
exemple:
A=Hjump

HIGH[+]AdRiaN
09-15-2013, 05:19 PM
Piston:
getweapon impacthammer

Pistol:
SwitchWeapon 2

Bio:
SwitchWeapon 3

Shock/Insta:
switchweapon 4

Pulse:
switchweapon 5

Ripper:
switchweapon 6

Mini:
switchweapon 7

Flak:
switchweapon 8

Rocket:
Getweapon UT_Eightball | setinstantrocket 1 | OnRelease setinstantrocket 0

Sniper:
getweapon sniperrifle | mutate getweapon zp_sn | getweapon ZeroPingPlus103.zp_SniperRifle | getweapon siegeIV_0008.zp_sniperrifle

Nuke:
setmode 1 0 | buildit | getweapon sgNukeLauncher | getweapon SiegeIV_0007sgnukelauncher | setinstantrocket 0 | onRelease setinstantrocket 1 | onRelease setmode 0 0 | getnuke

Trans:
getweapon Grappling|getweapon Translocator | getweapon sgtranslocator | getweapon SiegeGU_4.sgtranslocator | getweapon SiegeIV_0007.sgTranslocator | getweapon SiegeIV_0008.sgTranslocator

my binds is working for both siege versions

|uK|Dem`
09-16-2013, 02:16 PM
this is goddamn annoying, any of my binds works even with those updates, and its the same with a lot of players.

GJ.

Shotman
09-16-2013, 06:30 PM
AdRiaN;64785']

Sniper:
getweapon sniperrifle | mutate getweapon zp_sn | getweapon ZeroPingPlus103.zp_SniperRifle | getweapon siegeIV_0008.zp_sniperrifle

Nuke:
setmode 1 0 | buildit | getweapon sgNukeLauncher | getweapon SiegeIV_0007sgnukelauncher | setinstantrocket 0 | onRelease setinstantrocket 1 | onRelease setmode 0 0 | getnuke

Trans:
getweapon Grappling|getweapon Translocator | getweapon sgtranslocator | getweapon SiegeGU_4.sgtranslocator | getweapon SiegeIV_0007.sgTranslocator | getweapon SiegeIV_0008.sgTranslocator

my binds is working for both siege versions

All of those binds should just be one or two for each. For each version Adrian is force to right a new one it is ridiculous.

HIGH[+]AdRiaN
09-16-2013, 08:00 PM
no man

some of these binds i just forget to delete, but most of it is usefull on current versions

my nuke bind, on CTRL:

setmode 1 0 | buildit | getweapon sgNukeLauncher | getweapon SiegeIV_0007sgnukelauncher | setinstantrocket 0 | onRelease setinstantrocket 1 | onRelease setmode 0 0 | getnuke

CTRL =
Get Nuke
Set rapair players/itens and leave the constructor on upgrade category (not on repair)
Active instant rockets

i just use many commands in one key

|uK|B|aZe//.
09-17-2013, 10:08 AM
morons just use GENERIC UT BINDS WILL WORK 100% never had an issue to date with generic binds instead of version specific binds

Banny
09-17-2013, 10:55 AM
what blaze said worked for me , thx