DM-[ASLYE]-Egypt-Morpheus (WIP) [Archive] - UnrealTournament Siege, Bunnytrack, Combogib, Instagib, UT99, UT4 clan & Server Discussion

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ASLYE702
10-30-2014, 04:20 AM
Some screenshot from my new project. :)

http://s21.postimg.org/zefxmuok3/Unreal_Tournament_2014_09_01_20_02_44_71.jpg (http://postimg.org/image/zefxmuok3/) http://s28.postimg.org/4u1tlgldl/Unreal_Tournament_2014_09_01_20_03_05_46.jpg (http://postimg.org/image/4u1tlgldl/) http://s23.postimg.org/8tjfef08n/Unreal_Tournament_2014_09_01_20_01_42_05.jpg (http://postimg.org/image/8tjfef08n/) http://s3.postimg.org/w9n259njj/Unreal_Tournament_2014_09_01_20_02_24_44.jpg (http://postimg.org/image/w9n259njj/) http://s30.postimg.org/vh196oaxp/Unreal_Tournament_2014_09_01_20_05_11_98.jpg (http://postimg.org/image/vh196oaxp/)
http://s28.postimg.org/7n7avjgd5/New_WIP_1.png (http://postimg.org/image/7n7avjgd5/) http://s28.postimg.org/nnvauroux/New_WIP_2.png (http://postimg.org/image/nnvauroux/) http://s28.postimg.org/ix00qhleh/New_WIP_3.png (http://postimg.org/image/ix00qhleh/) http://s28.postimg.org/w9ykfd0ux/New_WIP_4.png (http://postimg.org/image/w9ykfd0ux/)

Provocation
10-30-2014, 04:55 AM
wow looks really cool

how you do it with the shadows and the lighting.

|uK|fleecey
11-03-2014, 07:56 AM
Looks nice

|uK|kenneth
11-03-2014, 09:13 AM
looks good

|uK|B|aZe//.
11-03-2014, 10:53 AM
looks good :)

DANGERBOY
11-03-2014, 01:51 PM
nem fog laggolni a piramisos textúrák miatt? amúgy tényleg jól néz ki

ASLYE702
11-04-2014, 02:23 AM
Thanks the good words! :D

Hope not problem I reply with Hungarian language.
DANGERBOY - Milyen piramisos textúrára gondolsz? Ami a háttérben van? Ami azt illeti nem laggol a pálya.
Attól függetlenül hogy nagyfelbontású textúrákat használok szóval emiatt nem kell aggódni, ja és köszi. :)

evilgrins
11-24-2014, 04:29 PM
That's beautiful.

Gimmie!

jay2
11-25-2014, 02:49 AM
Looks amazing graphics for ut99.

Chamberly
11-25-2014, 04:31 AM
ASLYE, someone want to know how you made your maps in the screen shot look real nice and clear ;P let us know! I'm gonna take a guess, you using UDK?

ASLYE702
11-26-2014, 06:49 AM
Thank you guys! I'm still working in the map.
Chamberly Now that's sounds stupid, but what is UDK? 2084
I'm always see in some post UDK bla bla bla UDK, but I really don't know what is that, can you explain it for me?

Chamberly
11-26-2014, 01:38 PM
Well awhile I tell you, tell in return how is your screenshot better looking? Someone is dying to know how (Someone ask me to get some info)... you gonna share?

UDK is Unreal Development Kit... I'm sure you heard about it from UT99.org.

jay2
11-26-2014, 02:00 PM
How did you make such good graphics? Is it custom texture?

nOs*Wildcard
12-01-2014, 06:47 PM
Excellent Work.

ASLYE702
12-02-2014, 04:14 AM
Thank you!
Anyway the texture pack made by Creavion. These textures are have huge resolution and every texture have DetailTexture.

A detail texture is a very small, fine pattern which is faded in as you approach a surface, for example wood grain, or imperfections in stone. When you import a detail texture, you need to set its Scale value to a small number (typically 0.25nm) to specify its scaling relative to whatever texture it applies to. Detail textures and macrotextures modulate (multiply) the surface they're applied to. By modulating, they have the ability to scale the surface's brightness up or down. Colors with RGB brightness values from 0-127 darken the surface; 128 has no effect; and 129-255 brighten the surface. Therefore, when drawing microtextures and macrotextures, it is important that you design them with their brightnesses in the proper range so they affect surfaces naturally. If a detail texture's average brightness deviates too far from 128, then surfaces will appear to brighten or darken as you approach them. Setting detail textures for a new texture is really simple. After importing the texture into the texture browser right click on it and goto Properties -> Texture -> Detail texture (just use the appropriate tex from detail.utx) . See also Texture Properties.
No other setting really except to turn on detail texture for d3d. At the console (~) type Preferences goto rendering -> d3d -> detail texture set this to true.
Comment by Luggage: I noticed that the above doesn't always apply when I was messing around with detail textures for my own pack... very bright textures are darkened by a 128 brightness detail texture, while dark textures are brightened up a bit. I then converted the original texture to greyscale to determine the average brightness, and adapted my detail textures to that. Worked fine for me, although I don't know if it's really true.
Also thanks for helping for me FraGnBraG for helping me in the SkyBox.
And don't forget to waiting for http://www.unrealkillers.com/f17/mh-%5Baslye%5D-turbine-wip-5387/, which is WIP and will have MH, BT, DM version. :)