PDA

View Full Version : bNoLockDown



HIGH[+]AdRiaN
12-17-2014, 11:48 AM
Hello, i'm moderating 5 brazillian NewNet servers, and all players are asking for make the Mini/Pulse lock down the players like the original game.
the var that make the minigun dont lock donw is the bNoLockDown (in UTPure)

the server admin set all bNoLockDown, in UnrealTournament.ini for False, but the mini keep not locking the players :(

someone has an idea of what i can try for the minigun work like the UT default?
A lot of old (1999-2002) players returned to play, but much of them are quitting of game because they loved classic minigun is useless with this bNoLockDown true

HELP PLEASE

Higor
12-17-2014, 12:10 PM
Looks like something hardcoded?
I'm too lazy to take a look...

HIGH[+]AdRiaN
12-17-2014, 12:12 PM
bNoLockDown = dont lock down ----> TRUE = dont lock down

but i want the mini LOCK DOWN, without the no
Default value is True, and the minigun really dont lock down as true, but even changing for False, the minigun keep dont locking down =(

Higor
12-17-2014, 12:13 PM
Well, you're fucked.
Yet another balance change you have no control over.


simulated function NN_Momentum( Vector momentum, name DamageType )
{
local bool bPreventLockdown; // Avoid the lockdown effect.

// Log("DamageType"@DamageType);

if (DamageType == 'shot' || DamageType == 'zapped') //HIGOR: WHY ISN'T THIS RESPECTING bNoLockdown??????
bPreventLockdown = true; //zzUTPure.bNoLockdown;

//log(self@"take damage in state"GETStateName());

if (Base != None)
momentum.Z = FMax(momentum.Z, 0.4 * VSize(momentum));
//if ( InstigatedBy == self )
// momentum *= 0.6;
if (Mass != 0)
momentum = momentum/Mass;

// Log("PL"@!bPreventLockdown);
if (!bPreventLockdown) // FIX BY LordHypnos, http://forums.prounreal.com/viewtopic.php?t=34676&postdays=0&postorder=asc&start=0
AddVelocity( momentum );
}

HIGH[+]AdRiaN
12-17-2014, 12:20 PM
dont look hard, it's a simple option of UTPure, but i dont know why this option keep working if i set to FALSE
this option exists in other files?

--- Updated ---


Well, you're fucked.
Yet another balance change you have no control over.


simulated function NN_Momentum( Vector momentum, name DamageType )
{
local bool bPreventLockdown; // Avoid the lockdown effect.

// Log("DamageType"@DamageType);

if (DamageType == 'shot' || DamageType == 'zapped') //HIGOR: WHY ISN'T THIS RESPECTING bNoLockdown??????
bPreventLockdown = true; //zzUTPure.bNoLockdown;

//log(self@"take damage in state"GETStateName());

if (Base != None)
momentum.Z = FMax(momentum.Z, 0.4 * VSize(momentum));
//if ( InstigatedBy == self )
// momentum *= 0.6;
if (Mass != 0)
momentum = momentum/Mass;

// Log("PL"@!bPreventLockdown);
if (!bPreventLockdown) // FIX BY LordHypnos, http://forums.prounreal.com/viewtopic.php?t=34676&postdays=0&postorder=asc&start=0
AddVelocity( momentum );
}
then it's impossible turn off the bnolockdonw? :(
FUUUUUUUUUUUUUUUUUUUU

--- Updated ---

From what file is this code?

Higor
12-17-2014, 12:24 PM
Class bbPlayer in the newnet package.
That specific line is ALL over the code, not just in NN_Momentum.

Where:
bPreventLockdown = true;

Should be:
bPreventLockdown = zzUTPure.bNoLockdown;

BTW if the function has "simulated" keyword in it, also change the conditional:
if (DamageType == 'shot' || DamageType == 'zapped')
into
if ( zzUTPure != none && (DamageType == 'shot' || DamageType == 'zapped') )

Chamberly
12-17-2014, 12:26 PM
Looks like something hardcoded?

I'd say it is. I'm not going to touch newnet's codes.

Edit: Oh it's posted. LOL.

HIGH[+]AdRiaN
12-17-2014, 12:27 PM
this

bPreventLockdown = true

cant be changed in any .ini?
the only way is remaking the code? D:

Chamberly
12-17-2014, 12:29 PM
AdRiaN;83224]the only way is remaking the code? D:

You haven't see this coming after I told ya a few times? :P It's the only way, rework on newnet and recompile.

HIGH[+]AdRiaN
12-17-2014, 12:32 PM
There is a brazilian player (SkyDemon) that PAY for anyone who fix the minigun in newnet LOL
he accept pay up to $200 LOL

anyone can try fix the minigun? (:

http://i.imgur.com/zw8GEuz.png

Higor
12-17-2014, 12:35 PM
You're gonna need to recompile the code (if not hidden) and then hex edit the dependancies, just tell what packages are you using.

Chamberly
12-17-2014, 12:36 PM
That sounds really wrong. LOL $ involved? Nuts.

HIGH[+]AdRiaN
12-17-2014, 12:50 PM
You're gonna need to recompile the code (if not hidden) and then hex edit the dependancies, just tell what packages are you using.

NewNetUnrealv0_9_2.utpure
only this?

--- Updated ---


That sounds really wrong. LOL $ involved? Nuts.

we are looking forward for the classic minigun back
UT is not UT with this useless UTPure Minigun

Higor
12-17-2014, 12:57 PM
The entire NN package set would be fine (all files).

HIGH[+]AdRiaN
12-17-2014, 02:30 PM
[Engine.GameEngine]
CacheSizeMegs=50
UseSound=True
MinClientVersion=432
ServerPackages=Botpack
ServerPackages=Relics
ServerPackages=UBrowser
ServerPackages=UTBrowser
ServerPackages=UMenu
ServerPackages=UTMenu
ServerPackages=UWindow
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=MultiMesh
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=ACEv08h_C
ServerPackages=MapVoteLA13
ServerPackages=NexgenCC
ServerPackages=Nexgen112N
ServerPackages=NexgenPlus100N
ServerPackages=NexgenStatsViewer105N
ServerPackages=NexgenPlayerLookup112N
ServerPackages=[A]5a
ServerPackages=2k4Combos
ServerPackages=Commando_[A]Skins
ServerPackages=IpToCountry_AOL
ServerPackages=CountryFlags2
ServerPackages=MODOSUtilsV30
ServerPackages=NewNetUnrealv0_9_2
ServerPackages=NewNetWeaponsv0_9_2
ServerPackages=lmsplusplus05
ServerPackages=NPLoader_v16b
ServerPackages=NPLoaderLLU_v16b
ServerPackages=NPLoaderLLD_v16b
ServerPackages=NPLoaderLLS_v16b
ServerPackages=ACEv08h_Cdll
ServerPackages=IACEv08c
ServerPackages=SkeletalChars
ServerPackages=UTSAccuBeta4_2
ServerPackages=ArenaV3
ServerPackages=SmartDM105
ServerPackages=SmartDMScoreBoard105
ServerPackages=FcommandoNue
ServerPackages=SoldierSkins_CousinsOfHell
ServerPackages=CommandoSkins_Sanjuro
ServerPackages=FCommandoSkins_Motoko
ServerActors=UTStatsBeta4_2.UTStatsSA
ServerActors=IpToCountry.LinkActor
ServerActors=Nexgen112N.NexgenActor
ServerActors=NexgenPlus100N.NXPMain
ServerActors=NexgenStatsViewer105N.NSVMain
ServerActors=NexgenPlayerLookup112N.NexgenPlayerLo okup
ServerActors=MODOSUtilsV30.SplashLogoSA
ServerActors=ServerAdds.ServerAdds
ServerActors=2k4Combos.CombosSA
ServerActors=NewNetUnrealv0_9_2.NewNetServer
ServerActors=NewNetWeaponsv0_9_2.PureStat
ServerActors=DynamicPackageLoader.DynamicPackageLo ader
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerActors=NPLoader_v16b.NPLActor
ServerActors=ACEv08h_S.ACEActor
ServerActors=ACEv08h_EH.ACEEventActor

TimTim
12-17-2014, 02:57 PM
I remember why I removed that functionality now lol... That was a long time ago. I did it as a test to see what was causing some unintended lockdown with the pulse. It was supposed to be temporarily removed but since not a single player in the competitive UT scene wanted lockdown, I never got around to putting it back in.

I'll fix it when I get a chance.

Was the $200 serious?? My paypal is [email protected]. ;)

Chamberly
12-17-2014, 03:06 PM
Lmao, go for it timtim.

HIGH[+]AdRiaN
12-17-2014, 03:10 PM
I remember why I removed that functionality now lol... That was a long time ago. I did it as a test to see what was causing some unintended lockdown with the pulse. It was supposed to be temporarily removed but since not a single player in the competitive UT scene wanted lockdown, I never got around to putting it back in.

I'll fix it when I get a chance.

Was the $200 serious?? My paypal is [email protected]. ;)

yes, it is 100% serious, a hard work like this should be rewarded.
nn almost transform a net game in a LAN game (changing the weapons damages for UT default in .ini)
with this classic minigun back, the games will be 95% equal LAN... the other 5% is because of bio secundary damage, but i dont care about that

~~D4RR3N~~
12-17-2014, 04:20 PM
TIMTIM AINT LOSING ANY CHANCES OF MAKING EASY MONEY

SAM
12-17-2014, 05:57 PM
TIMTIM AINT LOSING ANY CHANCES OF MAKING EASY MONEY

Why would anybody.

|uK|Rays
12-17-2014, 07:37 PM
Why would anyone want lockdown lol, I could be wrong but im pretty sure it's been a part of siege forever, should be removed if you ask me.

HIGH[+]AdRiaN
12-17-2014, 08:59 PM
TimTim when you finish, send me a PM or Email for receive your payment
Brazilian community is looking forward to this fix

nOs*Wildcard
12-17-2014, 09:51 PM
LOL. This was an amusing thread to read. I just got done finishing a huge pain in the ass mod for SiegeXtreme 3 with the new gems I made as a standalone package with no dependencies that only allow the players that earned the gems to pick them up otherwise they show a DENIED message.

http://gauntletwarriors.com/Wildcard/Images/SX3-Gems_NotProEnough.jpg

I'm not even getting the satisfaction of other players reactions to the condescending passive aggressive messages my gems say. Can someone please be offended by it?
Damn I missed out on a chance to make some $$$ lol.

Hurry up and take that offer TimTim! :combo:

btw kinda sorry if the image is too big too lazy now to resize it. at least its not an uncompressed 2MB .png (your welcome mokos internet)

TimTim
12-18-2014, 06:06 AM
AdRiaN;83250']TimTim when you finish, send me a PM or Email for receive your payment
Brazilian community is looking forward to this fix
I just sent you an email with an updated version attached. I made a couple of other minor improvements as well.

:D

SAM
12-18-2014, 07:20 AM
I just sent you an email with an updated version attached. I made a couple of other minor improvements as well.

:D
Our finders fee will be 170$ plz. Tnx

Banny
12-18-2014, 07:23 AM
I just sent you an email with an updated version attached. I made a couple of other minor improvements as well.

hahah so quick , :D

|uK|B|aZe//.
12-18-2014, 11:40 AM
.... lockdown is so fucking lame... its just so dumb, why would you want to fire a weapon at someone and have them not be able to move away from it via dodging or jumping? it was a game engine bug that was actually unintended by epic.... HIGH[+]AdRiaN

HIGH[+]AdRiaN
12-19-2014, 01:03 PM
i dont know if the lock down of minigun was or not intentional. But with 0 ping simulated by newnet, the hit scan weapons (sniper, shock, enforcer) gain more advantage over other weapons. In newnet original config, the damages are changed, for re-balance them back, but currently, most of players in br servers, was inactive since 2002-2003. All old players hated the modified damages, i needed changed the values of nn UTPure in UT.ini

With 0 ping/lag and original damages, minigun become a useless weapon compared to the other, and all we want is play a net game as close to lan game. NN is a almost perfect lag compensator for all UT weapons, besides correcting a lot of glitches. In nn 9_0_2 Minigun and BioRifle are the only weapons that was not possible configure to UT original settings. We was feeling to play in a fake UT, because formerly minigun was a weapon of great importance. Bio loaded dont kill like UT original, even trying change the damage (other bug), but never was a important weapon in classic UT (few players know use it).

All what brazilian community want is to play with 0 lag/ping delay, and UT original weapons, damages and functionality.