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View Full Version : INI DISCUSSION



[R]^Osyris
04-04-2015, 01:40 AM
[Launch]

[/Script/EngineSettings.GameMapsSettings]
GameInstanceClass=/Script/Engine.GameInstance
EditorStartupMap=/Engine/Maps/Templates/Template_Default
GameDefaultMap=/Engine/Maps/Entry
ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode=/Script/Engine.GameMode
LocalMapOptions=

[URL]
Protocol=unreal
Name=Player
SaveExt=usa
Port=7777
PeerPort=7778

[HTTP]
HttpTimeout=90
HttpConnectionTimeout=60
HttpReceiveTimeout=30
HttpSendTimeout=30
bUseNullHttp=false

[Voice]
bEnabled=false

[/Script/Engine.Engine]
ConsoleClassName=/Script/Engine.Console
GameViewportClientClassName=/Script/Engine.GameViewportClient
LocalPlayerClassName=/Script/Engine.LocalPlayer
WorldSettingsClassName=/Script/Engine.WorldSettings
NavigationSystemClassName=/Script/Engine.NavigationSystem
AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
LevelActorClassName=/Script/Engine.LevelActor
LevelScriptActorClassName=/Script/Engine.LevelScriptActor
DefaultBlueprintBaseClassName=/Script/Engine.Actor
DataStoreClientClassName=/Script/Engine.DataStoreClient
GameUserSettingsClassName=/Script/Engine.GameUserSettings
AIControllerClassName=/Script/AIModule.AIController
bAllowMatureLanguage=false
GameEngine=/Script/Engine.GameEngine
EditorEngine=/Script/UnrealEd.EditorEngine
UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine
TinyFontName=/Engine/EngineFonts/RobotoTiny.RobotoTiny
SmallFontName=/Engine/EngineFonts/Roboto.Roboto
MediumFontName=/Engine/EngineFonts/Roboto.Roboto
LargeFontName=/Engine/EngineFonts/Roboto.Roboto
SubtitleFontName=/Engine/EngineFonts/Roboto.Roboto
WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionM aterial
DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex
HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseH ighFreq
DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont
WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTe xture
LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMater ial
LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitM aterial
LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorati onLitLightmapUV
ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColora tionUnlitMateri
ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColora tionLitMaterial
RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMo de_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_Re dOnly
VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_ GreenOnly
VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_B lueOnly
BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
ConstraintLimitMaterialName=/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial
InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSetting s
PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndica torMaterial
EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial
DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalM aterial
DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMater ial
TextureStreamingBoundsMaterialName=/Engine/EditorMaterials/Utilities/TextureStreamingBounds_MATInst.TextureStreamingBou nds_MATInst
ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial
bAllowHostMigration=false
HostMigrationTimeout=15
ParticleEventManagerClassPath=/Script/Engine.ParticleEventManager
DefaultTireTypeName=/Engine/EngineTireTypes/DefaultTireType.DefaultTireType
DefaultPreviewPawnClassName=/Script/Engine.DefaultPawn
PlayOnConsoleSaveDir=Autosaves
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0 )
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1. 0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0 )
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127, A=1.0)
StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A= 1.0)
StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0 ,A=1.0)
StationaryLightOverlapColors=(R=0.215,G=0.215,B=0. 0,A=1.0)
StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0 ,A=1.0)
StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A= 1.0)
StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A= 1.0)
StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A= 1.0)
StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A= 1.0)
MaxPixelShaderAdditiveComplexityCount=2000
MaxES2PixelShaderAdditiveComplexityCount=600
TimeBetweenPurgingPendingKillObjects=60
bUseBackgroundLevelStreaming=True
LevelStreamingActorsUpdateTimeLimit=5.0
LevelStreamingComponentsRegistrationGranularity=10
bSubtitlesEnabled=True
bSubtitlesForcedOff=false
DefaultSoundName=/Engine/EngineSounds/WhiteNoise.WhiteNoise
MaximumLoopIterationCount=1000000
bAllowDebugViewmodesOnConsoles=false
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
MaxOcclusionPixelsFraction=0.1
MinLightMapDensity=0.0
IdealLightMapDensity=0.2
MaxLightMapDensity=0.8
RenderLightMapDensityGrayscaleScale=1.0
RenderLightMapDensityColorScale=1.0
bRenderLightMapDensityGrayscale=false
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B= 0.25,A=1.0)
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A= 1.0)
bDisablePhysXHardwareSupport=True
bPauseOnLossOfFocus=false
MaxParticleResize=0
MaxParticleResizeWarn=0
NetClientTicksPerSecond=200
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255 ,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=25 5)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=25 5))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255 )),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)) ,(In=10.0,Out=(R=255))))
bShouldGenerateLowQualityLightmaps=true
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
bSmoothFrameRate=true
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62))
bCheckForMultiplePawnsSpawnedInAFrame=false
NumPawnsAllowedToBeSpawnedInAFrame=2
DefaultSelectedMaterialColor=(R=0.84,G=0.92,B=0.02 ,A=1.0)
bEnableOnScreenDebugMessages=true
NearClipPlane=10.0
bUseStreamingPause=false
ActiveClassRedirects=(OldClassName="GameplayCueNotify",NewClassName="GameplayCueNotify_Static")
ActiveClassRedirects=(OldClassName="GameplayCueNotify_Blueprint",NewClassName="GameplayCueNotify_Actor")
ActiveClassRedirects=(OldClassName="RB_BodySetup",NewClassName="BodySetup")
ActiveClassRedirects=(OldClassName="AnimTreeInstance",NewClassName="AnimInstance")
ActiveClassRedirects=(OldClassName="VimInstance",NewClassName="AnimInstance")
ActiveClassRedirects=(OldClassName="VimBlueprint",NewClassName="AnimBlueprint")
ActiveClassRedirects=(OldClassName="VimGeneratedClass",NewClassName="AnimBlueprintGeneratedClass")
ActiveClassRedirects=(OldClassName="VimBlueprintFactory",NewClassName="AnimBlueprintFactory")
ActiveClassRedirects=(OldClassName="ReverbVolume",NewClassName="AudioVolume")
ActiveClassRedirects=(OldClassName="ReverbVolumeToggleable",NewClassName="AudioVolume")
ActiveClassRedirects=(OldClassName="BlueprintActorBase",NewClassName="Actor")
ActiveClassRedirects=(OldClassName="WorldInfo",NewClassName="WorldSettings")
ActiveClassRedirects=(OldClassName="RB_Handle",NewClassName="PhysicsHandleComponent")
ActiveClassRedirects=(OldClassName="RB_RadialForceComponent",NewClassName="RadialForceComponent")
ActiveClassRedirects=(OldClassName="SoundMode",NewClassName="SoundMix")
ActiveClassRedirects=(OldClassName="RB_ThrusterComponent",NewClassName="PhysicsThrusterComponent")
ActiveClassRedirects=(OldClassName="RB_Thruster",NewClassName="PhysicsThruster")
ActiveClassRedirects=(OldClassName="RB_ConstraintSetup",NewClassName="PhysicsConstraintTemplate")
ActiveClassRedirects=(OldClassName="RB_BSJointSetup",NewClassName="PhysicsConstraintTemplate")
ActiveClassRedirects=(OldClassName="RB_HingeSetup",NewClassName="PhysicsConstraintTemplate")
ActiveClassRedirects=(OldClassName="RB_PrismaticSetup",NewClassName="PhysicsConstraintTemplate")
ActiveClassRedirects=(OldClassName="RB_SkelJointSetup",NewClassName="PhysicsConstraintTemplate")
ActiveClassRedirects=(OldClassName="RB_ConstraintComponent",NewClassName="PhysicsConstraintComponent")
ActiveClassRedirects=(OldClassName="RB_ConstraintActor",NewClassName="PhysicsConstraintActor")
ActiveClassRedirects=(OldClassName="RB_BSJointActor",NewClassName="PhysicsBSJointActor")
ActiveClassRedirects=(OldClassName="RB_HingeActor",NewClassName="PhysicsHingeActor")
ActiveClassRedirects=(OldClassName="RB_PrismaticActor",NewClassName="PhysicsPrismaticActor")
ActiveClassRedirects=(OldClassName="PhysicsBSJointActor",NewClassName="PhysicsConstraintActor")
ActiveClassRedirects=(OldClassName="PhysicsHingeActor",NewClassName="PhysicsConstraintActor")
ActiveClassRedirects=(OldClassName="PhysicsPrismaticActor",NewClassName="PhysicsConstraintActor")
ActiveClassRedirects=(OldClassName="EMovementMode",NewClassName="/Script/Engine.EngineTypes:EMovementMode")
ActiveClassRedirects=(OldClassName="SensingComponent",NewClassName="PawnSensingComponent")
ActiveClassRedirects=(OldClassName="MovementComp_Character",NewClassName="CharacterMovementComponent")
ActiveClassRedirects=(OldClassName="MovementComp_Rotating",NewClassName="RotatingMovementComponent")
ActiveClassRedirects=(OldClassName="MovementComp_Projectile",NewClassName="ProjectileMovementComponent")
ActiveClassRedirects=(OldClassName="VehicleSim",NewClassName="VehicleMovementComponent")
ActiveClassRedirects=(OldClassName="VehicleSimNoDrive",NewClassName="VehicleMovementComponentNoDrive")
ActiveClassRedirects=(OldClassName="MovementComp_Vehicle",NewClassName="VehicleMovementComponent")
ActiveClassRedirects=(OldClassName="MovementComp_VehicleNoDrive",NewClassName="VehicleMovementComponentNoDrive")
ActiveClassRedirects=(OldClassName="DefaultPawnMovement",NewClassName="FloatingPawnMovement")
ActiveClassRedirects=(OldClassName="StaticMeshReplicatedComponent",NewClassName="StaticMeshComponent")
ActiveClassRedirects=(OldClassName="SkeletalMeshReplicatedComponent",NewClassName="SkeletalMeshComponent")
ActiveClassRedirects=(OldClassName="Vehicle",NewClassName="WheeledVehicle")
ActiveClassRedirects=(OldClassName="VehicleMovementComponent",NewClassName="WheeledVehicleMovementComponent")
ActiveClassRedirects=(OldClassName="VehicleMovementComponent4W",NewClassName="WheeledVehicleMovementComponent4W")
ActiveClassRedirects=(OldClassName="PointLightComponent",OldSubobjName="PointLightComponent0",NewSubobjName="LightComponent0")
ActiveClassRedirects=(OldClassName="DirectionalLightComponent",OldSubobjName="DirectionalLightComponent0",NewSubobjName="LightComponent0")
ActiveClassRedirects=(OldClassName="SpotLightComponent",OldSubobjName="SpotLightComponent0",NewSubobjName="LightComponent0")
ActiveClassRedirects=(OldClassName="DefaultPawn",OldSubobjName="SpectatorMovement0",NewSubobjName="MovementComponent0")
ActiveClassRedirects=(OldClassName="DefaultPawn",OldSubobjName="DefaultPawnMovement0",NewSubobjName="MovementComponent0")
ActiveClassRedirects=(OldClassName="/Script/BlueprintGraph.K2Node_CastToInterface",NewClassName="/Script/BlueprintGraph.K2Node_DynamicCast")
ActiveClassRedirects=(OldClassName="K2Node_CallSuperFunction",NewClassName="/Script/BlueprintGraph.K2Node_CallParentFunction")
ActiveClassRedirects=(OldClassName="K2Node_MathExpression",NewClassName="/Script/BlueprintGraph.K2Node_MathExpression")
ActiveClassRedirects=(OldClassName="/Script/CoreUObject.K2Node_MathExpression",NewClassName="/Script/BlueprintGraph.K2Node_MathExpression")
ActiveClassRedirects=(OldClassName="K2Node_Comment",NewClassName="/Script/UnrealEd.EdGraphNode_Comment")
ActiveClassRedirects=(OldClassName="EdGraphNode_Comment",NewClassName="/Script/UnrealEd.EdGraphNode_Comment")
ActiveClassRedirects=(OldClassName="SpotLightMovable",NewClassName="SpotLight")
ActiveClassRedirects=(OldClassName="SpotLightStatic",NewClassName="SpotLight")
ActiveClassRedirects=(OldClassName="SpotLightStationary",NewClassName="SpotLight")
ActiveClassRedirects=(OldClassName="PointLightMovable",NewClassName="PointLight")
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ActiveClassRedirects=(OldClassName="PointLightStationary",NewClassName="PointLight")
ActiveClassRedirects=(OldClassName="DirectionalLightMovable",NewClassName="DirectionalLight")
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ActiveClassRedirects=(OldClassName="DirectionalLightStationary",NewClassName="DirectionalLight")
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ActiveClassRedirects=(OldClassName="PhysicsActor",NewClassName="StaticMeshActor")
ActiveClassRedirects=(OldClassName="SkeletalPhysicsActor",NewClassName="SkeletalMeshActor")
ActiveClassRedirects=(OldClassName="SingleAnimSkeletalActor",NewClassName="SkeletalMeshActor")
ActiveClassRedirects=(OldClassName="SingleAnimSkeletalComponent",NewClassName="SkeletalMeshComponent")
K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.SetAnim",NewFieldName="SkeletalMeshComponent.SetAnimation")
K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.Play",NewFieldName="SkeletalMeshComponent.Play")
K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.Stop",NewFieldName="SkeletalMeshComponent.Stop")
K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.SetPosition",NewFieldName="SkeletalMeshComponent.SetPosition")
K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.GetPosition",NewFieldName="SkeletalMeshComponent.GetPosition")
K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.SetPlayRate",NewFieldName="SkeletalMeshComponent.SetPlayRate")
K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.GetPlayRate",NewFieldName="SkeletalMeshComponent.GetPlayRate")
K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.IsPlaying",NewFieldName="SkeletalMeshComponent.IsPlaying")
K2FieldRedirects=(OldFieldName="SkeletalMeshComponent.SetAnimBlueprint",NewFieldName="SkeletalMeshComponent.SetAnimInstanceClass")
K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkeletalMeshComponent.SetAnimInstanceClass.NewBlue print", NewParamName="NewClass")
K2FieldRedirects=(OldFieldName="SkeletalMeshComponent.SetAnimClass",NewFieldName="SkeletalMeshComponent.SetAnimInstanceClass")
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ActiveClassRedirects=(OldClassName="DynamicPhysicsVolume",NewClassName="PhysicsVolume")
ActiveClassRedirects=(OldClassName="DynamicTriggerVolume",NewClassName="TriggerVolume")
ActiveClassRedirects=(OldClassName="AnimNode_SkeletalControlBase",NewClassName="/Script/Engine.AnimNode_SkeletalControlBase")
ActiveClassRedirects=(OldClassName="AnimNode_TwoBoneIK",NewClassName="/Script/Engine.AnimNode_TwoBoneIK")
ActiveClassRedirects=(OldClassName="AnimNode_RotationMultiplier",NewClassName="/Script/Engine.AnimNode_RotationMultiplier")
ActiveClassRedirects=(OldClassName="AnimNode_ModifyBone",NewClassName="/Script/Engine.AnimNode_ModifyBone")
ActiveClassRedirects=(OldClassName="AnimNode_CopyBone",NewClassName="/Script/Engine.AnimNode_CopyBone")
ActiveClassRedirects=(OldClassName="AnimNode_SpringBone",NewClassName="/Script/Engine.AnimNode_SpringBone")
ActiveClassRedirects=(OldClassName="NavAreaMeta",NewClassName="/Script/Engine.NavArea_Default",InstanceOnly="true")
ActiveClassRedirects=(OldClassName="NavAreaDefinition",NewClassName="/Script/Engine.NavArea")
ActiveClassRedirects=(OldClassName="NavAreaDefault",NewClassName="/Script/Engine.NavArea_Default")
ActiveClassRedirects=(OldClassName="NavAreaNull",NewClassName="/Script/Engine.NavArea_Null")
ActiveClassRedirects=(OldClassName="SmartNavLinkComponent",NewClassName="/Script/Engine.NavLinkCustomComponent")
TaggedPropertyRedirects=(ClassName="NavLinkProxy",OldPropertyName="NavLinks",NewPropertyName="PointLinks")
TaggedPropertyRedirects=(ClassName="NavLinkProxy",OldPropertyName="NavSegmentLinks",NewPropertyName="SegmentLinks")
EnumRedirects=(EnumName="ENavLinkDirection",OldEnumEntry="ESmartNavLinkDir::OneWay",NewEnumEntry="ENavLinkDirection::LeftToRight")
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TaggedPropertyRedirects(ClassName=FoliageType
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[CoreUObject.Metadata]
MetadataRedirects=(OldKey="K2Protected", NewKey="BlueprintProtected")
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[PlatformInterface]
CloudStorageInterfaceClassName=
InGameAdManagerClassName=

[Engine.StreamingMovies]
RenderPriorityPS3=1001
SuspendGameIO=True

[/Script/Engine.UserInterfaceSettings]
UIScaleRule=ShortestSide
UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Val ue=0.444),(Time=720,Value=0.666),(Time=1080,Value= 1.0),(Time=8640,Value=8.0))),ExternalCurve=None)

[/Script/Engine.GameEngine]
MaxDeltaTime=0

[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=true
bFullyCompressStartupPackages=false
Package=/Engine/EngineMaterials/BlinkingCaret
Package=/Engine/EngineMaterials/DefaultBokeh
Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
Package=/Engine/EngineMaterials/DefaultDiffuse
Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial
Package=/Engine/EngineMaterials/WorldGridMaterial
Package=/Engine/EngineMaterials/DefaultMaterial
Package=/Engine/EngineMaterials/DefaultNormal
Package=/Engine/EngineMaterials/DefaultPhysicalMaterial
Package=/Engine/EngineMaterials/DefaultWhiteGrid
Package=/Engine/EngineMaterials/EditorBrushMaterial
Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
Package=/Engine/EngineMaterials/Grid
Package=/Engine/EngineMaterials/Grid_N
Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
Package=/Engine/EngineMaterials/MiniFont
Package=/Engine/EngineMaterials/PaperDiffuse
Package=/Engine/EngineMaterials/PaperNormal
Package=/Engine/EngineMaterials/PhysMat_Rubber
Package=/Engine/EngineMaterials/PreintegratedSkinBRDF
Package=/Engine/EngineMaterials/RemoveSurfaceMaterial
Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture
Package=/Engine/EngineDebugMaterials/BoneWeightMaterial
Package=/Engine/EngineDebugMaterials/DebugMeshMaterial
Package=/Engine/EngineDebugMaterials/GeomMaterial
Package=/Engine/EngineDebugMaterials/HeatmapGradient
Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial
Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial
Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV
Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial
Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri
Package=/Engine/EngineDebugMaterials/TangentColorMap
Package=/Engine/EngineDebugMaterials/VertexColorMaterial
Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor
Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly
Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly
Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly
Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly
Package=/Engine/EngineDebugMaterials/WireframeMaterial
Package=/Engine/EngineSounds/WhiteNoise
Package=/Engine/EngineFonts/SmallFont
Package=/Engine/EngineFonts/TinyFont
Package=/Engine/EngineFonts/Roboto
Package=/Engine/EngineFonts/RobotoTiny
Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent
Package=/Engine/EngineFonts/RobotoDistanceField

[Core.System]
MaxObjectsNotConsideredByGC=0
SizeOfPermanentObjectPool=0
AsyncIOBandwidthLimit=0
Paths=../../../Engine/Content
Paths=../../../Engine/Programs/NoRedist/UnrealEngineLauncher/Content
CutdownPaths=../../../Engine/Programs/NoRedist/UnrealEngineLauncher/CutdownPackages
ZeroEngineVersionWarning=True
UseStrictEngineVersioning=True

[Internationalization]
LocalizationPaths=../../../Engine/Content/Localization/Engine

[Audio]
MaxChannels=32
CommonAudioPoolSize=0
UnfocusedVolumeMultiplier=0.0
AudioDeviceModuleName=XAudio2

[/Script/Engine.AudioSettings]
DefaultSoundClassName=/Engine/EngineSounds/Master.Master
LowPassFilterResonance=0.9
MaximumConcurrentStreams=2

[/Script/Engine.SoundGroups]
SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)

[/Script/Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000

[/Script/OnlineSubsystemUtils.IpNetDriver]
AllowPeerConnections=False
AllowPeerVoice=False
ConnectionTimeout=60.0
InitialConnectTimeout=60.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
NetConnectionClassName=/Script/OnlineSubsystemUtils.IpConnection
MaxPortCountToTry=512

[/Script/Engine.DemoNetDriver]
NetConnectionClassName=/Script/Engine.DemoNetConnection
DemoSpectatorClass=Engine.PlayerController

[TextureStreaming]
NeverStreamOutTextures=False
MinTextureResidentMipCount=7
PoolSize=160
MemoryMargin=20
MinEvictSize=10
MinFudgeFactor=1
LoadMapTimeLimit=20.0
LightmapStreamingFactor=0.2
ShadowmapStreamingFactor=0.2
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=True
UseDynamicStreaming=True
BoostPlayerTextures=3.0
PoolSizeVRAMPercentage=70

[/Script/UnrealEd.EditorEngine]
LocalPlayerClassName=/Script/Engine.LocalPlayer
bSubtitlesEnabled=True
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
InvertwidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
HeightMapExportClassName=TerrainHeightMapExporterT extT3D
bGroupingActive=true
bCustomCameraAlignEmitter=true
CustomCameraAlignEmitterDistance=100.0
bDrawSocketsInGMode=false
bSmoothFrameRate=false
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120))
UseOldStyleMICEditorGroups=true
InEditorGameURLOptions=
bOnlinePIEEnabled=false

[/Script/UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default")
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_JointLimitMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Current
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_X
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Y
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Z
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetVertexColorMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/LevelGridMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAAGrid
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineBoxFiltered
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineIntegral
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/SkySphereMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCube
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCylinder
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorPlane
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSkySphere
PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSphere
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bad
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bkgnd
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BkgndHi
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BSPVertex
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/MatInstActSprite
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SceneManager
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SmallFont
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Actor
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_DecalActorIcon
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_TextRenderActorIcon
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Emitter
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ExpoHeightFog
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KBSJoint
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KHinge
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KPrismatic
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_NavP
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Note
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Player
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_RadForce
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ReflActorIcon
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Terrain
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Thruster
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Trigger
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_VectorFieldVol
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/AI/S_NavLink
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectional
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectionalMove
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightError
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPoint
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove
PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Spline/T_Loft_Spline
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial
PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture
PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont
PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont
PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/Roboto
PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/RobotoTiny
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0

[DevOptions.Shaders]
bAllowCompilingThroughWorkers=True
bAllowAsynchronousShaderCompiling=True
NumUnusedShaderCompilingThreads=3
NumUnusedShaderCompilingThreadsDuringGame=4
MaxShaderJobBatchSize=10
bPromptToRetryFailedShaderCompiles=True
bLogJobCompletionTimes=False
ProcessGameThreadTargetTime=.01
bUseNamedPipes=False
bUseNamedPipesAsync=True
bSingleJobPerNamedPipeProcess=False
bReuseNamedPipeAndProcess=True

[DevOptions.Debug]
ShowSelectedLightmap=False

[LogFiles]
PurgeLogsDays=5
LogTimes=True

[Kismet]
AllowDerivedBlueprints=true
CompileDisplaysTextBackend=false
CompileDisplaysBinaryBackend=false
CompileDisplaysAnimBlueprintBackend=false
bTurnOffEditorConstructionScript=false
PrintStringDuration=2.0
bUseLocalGraphVariables=false
bPersistentUberGraphFrame=true
bReinstanceOnlyWhenNecessary=true
bChangeDefaultValueWithoutReinstancing=true
bDisplaysLayout=false
bNativeCodeGenerationTool=false
bSkeletonInheritSkeletonClasses=false
bOptimizeExecutionFlowStack=true
bOptimizeAdjacentStates=true
bEnableInheritableComponents=true
bDeferDependencyLoads=true

[/Script/Engine.Blueprint]
bRecompileOnLoad=true

[/Script/Engine.LevelScriptBlueprint]
bRecompileOnLoad=true

[/Script/Engine.AnimBlueprint]
bRecompileOnLoad=true

[Engine.DeviceConfiguration]
ConfigClass=/Engine/DeviceProfiles/SetDeviceProfileWindows.SetDeviceProfileWindows_C

[AnimationCompression]
CompressCommandletVersion=2
DefaultCompressionAlgorithm=AnimCompress_RemoveLin earKeys
TranslationCompressionFormat=0
RotationCompressionFormat=1
AlternativeCompressionThreshold=1.f
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
KeyEndEffectorsMatchName=IK
KeyEndEffectorsMatchName=eye
KeyEndEffectorsMatchName=weapon
KeyEndEffectorsMatchName=hand
KeyEndEffectorsMatchName=attach
KeyEndEffectorsMatchName=camera

[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Terrain Triangles
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Navigation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
MEMLEAN=Navigation Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=DynamicLightEnvComp Tick
Mobile=ES2 Draw Calls
Mobile=ES2 Draw Calls (UP)
Mobile=ES2 Triangles Drawn
Mobile=ES2 Triangles Drawn (UP)
Mobile=ES2 Program Count
Mobile=ES2 Program Count (PP)
Mobile=ES2 Program Changes
Mobile=ES2 Uniform Updates (Bytes)
Mobile=ES2 Base Texture Binds
Mobile=ES2 Detail Texture Binds
Mobile=ES2 Lightmap Texture Binds
Mobile=ES2 Environment Texture Binds
Mobile=ES2 Bump Offset Texture Binds
Mobile=Frustum Culled primitives
Mobile=Statically occluded primitives
SplitScreen=Processed primitives
SplitScreen=Mesh draw calls
SplitScreen=Mesh Particles
SplitScreen=Particle Draw Calls

[MemReportCommands]
Cmd=Mem FromReport
Cmd=obj list -alphasort
Cmd=rhi.DumpMemory
Cmd=LogOutStatLevels
Cmd=ListSpawnedActors

[MemReportFullCommands]
Cmd=DumpParticleMem
Cmd=ConfigMem
Cmd=r.DumpRenderTargetPoolMemory
Cmd=ListTextures -alphasort
Cmd=ListSounds -alphasort
Cmd=ListParticleSystems -alphasort
Cmd=obj list class=SoundWave -alphasort
Cmd=obj list class=SkeletalMesh -alphasort
Cmd=obj list class=StaticMesh -alphasort
Cmd=obj list class=Level -alphasort

[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512

[SystemSettings]
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,L ODBias=0,MinMagFilter=aniso,MipFilter=point,MipGen Settings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=4096,LODBias=0,MinMagFilter=aniso,MipFilter=poi nt,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=4096,LODBias=0,MinMagFilter=aniso,MipFilter=poin t,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=point,Mi pGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter =point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGe nSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=po int,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=4096,LODBias=0,MinMagFilter=aniso,MipFilter=poi nt,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipG enSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=4096,LODBias=0,MinMagFilter=aniso,MipFilter=p oint,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=po int,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=point,Mi pGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=linear,MipFilter=point,Mip GenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter =point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGe nSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODB ias=0,MinMagFilter=aniso,MipFilter=point,MipGenSet tings=TMGS_SimpleAverage)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=409 6,LODBias=0,MinMagFilter=aniso,MipFilter=point,Mip GenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=point,Nu mStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0,MinMagFilter=aniso,MipFilter=point ,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=po int,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LO DBias=0,MinMagFilter=linear,MipFilter=linear,MipGe nSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Pixels2D=(MinLODSize=1,MaxLODSize=409 6,LODBias=0,MinMagFilter=point,MipFilter=point,Mip GenSettings=TMGS_SimpleAverage)
r.setres=1280x720

[SystemSettingsEditor]
r.RHICmdBypass=1

[SystemSettingsSplitScreen2]

[OnlineSubsystem]
bHasVoiceEnabled=true
VoiceNotificationDelta=0.33
MaxLocalTalkers=1
MaxRemoteTalkers=16
bUseBuildIdOverride=false
BuildIdOverride=0
DefaultPlatformService=MCP

[OnlineSubsystemSteam]
bEnabled=false
SteamDevAppId=0
GameServerQueryPort=27015
bRelaunchInSteam=false
GameVersion=1.0.0.0
bVACEnabled=1
bAllowP2PPacketRelay=true
P2PConnectionTimeout=90

[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName=/Script/OnlineSubsystemSteam.SteamNetConnection

[OnlineSubsystemMcp]
bEnabled=true
bEnableXmpp=true
bEnableNotificationHandler=true
bEnableNotificationTransportManager=true
bEnableNotificationTransportXmpp=true

[OnlineSubsystemAmazon]
bEnabled=false

[OnlineSubsystemFacebook]
bEnabled=false

[OnlineSubsystemFacebook.OnlineIdentityFacebook]
LoginUrl="https://www.facebook.com/dialog/oauth"
LoginRedirectUrl="https://www.facebook.com/connect/login_success.html"
LoginTimeout=60

[OnlineSubsystemFacebook.OnlineFriendsFacebook]
FriendsUrl="https://graph.facebook.com/me/friends?fields=`fields&access_token=`token"
FriendsFields=gender

[OnlineSubsystemNull]
bEnabled=true
Achievement_0_Id=null-ach-0
Achievement_0_bIsHidden=false
Achievement_0_Title=Achievement 0
Achievement_0_LockedDesc=Achieve achievement 0
Achievement_0_UnlockedDesc=Achievement 0 achieved
Achievement_1_Id=null-ach-1
Achievement_1_bIsHidden=false
Achievement_1_Title=Achievement 1
Achievement_1_LockedDesc=Achieve achievement 1
Achievement_1_UnlockedDesc=Achievement 1 achieved
Achievement_2_Id=null-ach-2
Achievement_2_bIsHidden=false
Achievement_2_Title=Achievement 2
Achievement_2_LockedDesc=Achieve achievement 2
Achievement_2_UnlockedDesc=Achievement 2 achieved
Achievement_3_Id=null-ach-3
Achievement_3_bIsHidden=false
Achievement_3_Title=Achievement 3
Achievement_3_LockedDesc=Achieve achievement 3
Achievement_3_UnlockedDesc=Achievement 3 achieved
Achievement_4_Id=null-ach-4
Achievement_4_bIsHidden=false
Achievement_4_Title=Achievement 4
Achievement_4_LockedDesc=Achieve achievement 4
Achievement_4_UnlockedDesc=Achievement 4 achieved
Achievement_5_Id=null-ach-5
Achievement_5_bIsHidden=false
Achievement_5_Title=Achievement 5
Achievement_5_LockedDesc=Achieve achievement 5
Achievement_5_UnlockedDesc=Achievement 5 achieved
Achievement_6_Id=null-ach-6
Achievement_6_bIsHidden=false
Achievement_6_Title=Achievement 6
Achievement_6_LockedDesc=Achieve achievement 6
Achievement_6_UnlockedDesc=Achievement 6 achieved
Achievement_7_Id=null-ach-7
Achievement_7_bIsHidden=false
Achievement_7_Title=Achievement 7
Achievement_7_LockedDesc=Achieve achievement 7
Achievement_7_UnlockedDesc=Achievement 7 achieved
Achievement_8_Id=null-ach-8
Achievement_8_bIsHidden=false
Achievement_8_Title=Achievement 8
Achievement_8_LockedDesc=Achieve achievement 8
Achievement_8_UnlockedDesc=Achievement 8 achieved
Achievement_9_Id=null-ach-9
Achievement_9_bIsHidden=false
Achievement_9_Title=Achievement 9
Achievement_9_LockedDesc=Achieve achievement 9
Achievement_9_UnlockedDesc=Achievement 9 achieved

[/Script/OnlineSubsystemUtils.OnlineBeacon]
BeaconNetDriverName=BeaconDriver

[/Script/OnlineSubsystemUtils.OnlineBeaconHost]
ListenPort=15000

[/Script/OnlineSubsystemUtils.PartyBeaconHost]
SessionTimeoutSecs=10
TravelSessionTimeoutSecs=45

[StaticMeshLODSettings]
LevelArchitecture=(NumLODs=4,LightMapResolution=32 ,LODPercentTriangles=50,SilhouetteImportance=4,Nam e=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
SmallProp=(NumLODs=4,LODPercentTriangles=50,Name=L OCTEXT("SmallPropLOD","Small Prop"))
LargeProp=(NumLODs=4,LODPercentTriangles=50,Name=L OCTEXT("LargePropLOD","Large Prop"))
Deco=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEX T("DecoLOD","Deco"))
Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista"))
Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage"))

[TextureTracking]

[DerivedDataBackendGraph]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
Pak=(Type=ReadPak, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/DDC.ddp")
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)

[DerivedDataBackendGraph_Fill_Seattle]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle)
Boot=(Type=Boot, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
Seattle=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=\\sea.epicgames.net\root\DDC, EnvPathOverride=UE-SharedDataCachePath_Seattle)
Pak=(Type=ReadPak, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/DDC.ddp")
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)

[InstalledDerivedDataBackendGraph]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local)
Boot=(Type=Boot, Filename="C:/Users/Abdel/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="C:/Users/Abdel/AppData/Local/UnrealEngine/Common/DerivedDataCache")
Pak=(Type=ReadPak, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/DDC.ddp")
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)

[NoShared]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local)
Boot=(Type=Boot, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Pak=(Type=ReadPak, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/DDC.ddp")

[CreatePak]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
PakRead=(Type=ReadPak, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/DDC.ddp")
PakWrite=(Type=WritePak, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/DDC.ddp")

[CreateSamplePak]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
PakRead=(Type=ReadPak, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/DDC.ddp")
PakWrite=(Type=WritePak, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/DDC.ddp")

[CreateRocketPak]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Boot=(Type=Boot, Filename="../../../Engine/Programs/NoRedist/UnrealEngineLauncher/DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
PakRead=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
PakWrite=(Type=WritePak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)

[CreateProjectCache]
MinimumDaysToKeepFile=7
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Project=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=true, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/Programs/NoRedist/UnrealEngineLauncher/ProjectDerivedData)
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)

[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV

[ContentComparisonReferenceTypes]
Class=AnimSet
Class=SkeletalMesh
Class=SoundCue
Class=StaticMesh
Class=ParticleSystem
Class=Texture2D

[AutomationTesting]
ImportTestPath=../../Content/EditorAutomation/
ImportTestPackagePath=/Engine/Content/EditorAutomation
bForceSmokeTests=false

[AutomationTesting.Blueprint]
TestAllBlueprints=false
InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap
ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children
ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents

[/Script/Engine.AutomationTestSettings]
EditorTestModules=StaticMeshEditor
EditorTestModules=LandscapeEditor
EditorTestModules=GameProjectGeneration
TestLevelFolders=TestMaps
EditorPerformanceTestMaps=(PerformanceTestmap=(Fil ePath="CurrentLevel"),TestTimer=60)

[AutomationTesting.StaticMeshEditorTest]
EditorViewButtons=Wireframe
EditorViewButtons=Verts
EditorViewButtons=Grid
EditorViewButtons=Bounds
EditorViewButtons=Collision
EditorViewButtons=Show Pivot
EditorViewButtons=Normals
EditorViewButtons=Tangents
EditorViewButtons=Binormals
EditorViewButtons=UV
EditorViewButtonsObject=EditorCylinder

[/Script/Engine.NavigationSystem]
bAutoCreateNavigationData=true
bAddPlayersToGenerationSeeds=true

[/Script/Engine.NavigationData]
RuntimeGeneration=Static

[/Script/Engine.RecastNavMesh]
TileSetUpdateInterval=1.0
MaxTileGridWidth=256
MaxTileGridHeight=256
DefaultDrawDistance=5000.0
TileSizeUU=1000.f
CellSize=19.f
CellHeight=10.f
AgentRadius=34.f
AgentHeight=144.f
AgentMaxHeight=160.f
AgentMaxStepHeight=35.f
AgentMaxSlope=44.f
MinRegionArea=0.f
MergeRegionSize=400.f
bUseBetterOffsetsFromCorners=true

[/Script/Engine.NavArea_Null]
DrawColor=(R=38,G=38,B=38,A=64)

[/Script/Engine.NavArea_Default]
DrawColor=(R=140,G=255,B=0,A=164)

[RemoteConfiguration]
Enabled=false
ConfigPathPrefix=\\epicgames.net\root\Home
ConfigPathSuffix=UE4Cloud
Timeout=1.0f
IniToLoad=EditorUserSettings
IniToLoad=EditorKeyBindings

[Stats]
AlwaysRecordingStats=true

[Engine.CrashDebugHelper]
LocalSymbolStore=d:/Symbols/UE4
SourceControlBuildLabelPattern=*-CL-%CHANGELISTNUMBER%
ExecutablePathPattern=\\epicgames.net\root\Builds\ Rocket\Automated\%PRODUCT_VERSION%\Windows
PDBCachePath=F:/CrashReportPDBCache/
DepotRoot=F:/depot
DaysToDeleteUnusedFilesFromPDBCache=21
PDBCacheSizeGB=128
MinDiskFreeSpaceGB=256

[Engine.ErrorHandling]
bPromptForRemoteDebugging=false
bPromptForRemoteDebugOnEnsure=false

[Niagara]
EnableNiagara=false

[/Script/Engine.CollisionProfile]
Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=W orldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldSt atic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore)))
OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=W orldStatic)
OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=P hysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block)))
OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")

[Engine.BufferVisualizationMaterials]
BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color"))
CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth"))
DecalMask=(Material="/Engine/BufferVisualization/DecalMask.DecalMask", Name=LOCTEXT("BaseDecalMaskMat", "Decal Mask"))
FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image"))
ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model"))
MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion"))
Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic"))
Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity"))
Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness"))
SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color"))
SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth"))
SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB"))
SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha"))
Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular"))
SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color"))
WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal"))
AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion"))
CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units"))
SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units"))

[DeviceProfileManager]
DeviceProfileSelectionModule=ExampleDeviceProfileS elector

[SlateRenderer]
TextureAtlasSize=1024
FontAtlasSize=1024

[MobileSlateUI]
bTouchFallbackToMouse=true

[Nadzorca]
StagingDir=~/LinuxServer/
RunningDir=../../../
ExecutableLocation=shootergame/binaries/linux/
ExecutableName=shootergameserver
Arguments=-pak
NumberOfInstances=3
StartingEnginePort=5000
StartingBeaconPort=15000

[/Script/GameplayDebugger.GameplayDebuggingReplicator]
MaxEQSQueries=5
DebugComponentClassName=/Script/GameplayDebugger.GameplayDebuggingComponent
DebugComponentHUDClassName=/Script/GameplayDebugger.GameplayDebuggingHUDComponent
DebugComponentControllerClassName=/Script/GameplayDebugger.GameplayDebuggingControllerCompon ent

[/Script/GameplayDebugger.GameplayDebuggingHUDComponent]
MenuStartX=10.0
MenuStartY=10.0
DebugInfoStartX=20.0
DebugInfoStartY=20.0

[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bEnableGameCenterSupport=False
bSupportsPortraitOrientation=False
bSupportsUpsideDownOrientation=False
bSupportsLandscapeLeftOrientation=True
bSupportsLandscapeRightOrientation=True
bSupportsMetal=True
bSupportsOpenGLES2=True
bCookPVRTCTextures=True
bCookASTCTextures=False
bSupportsMetalMRT=False
bDevForArmV7=True
bDevForArm64=False
bDevForArmV7S=False
bShipForArmV7=True
bShipForArm64=True
bShipForArmV7S=False
bUseRSync=False
BundleDisplayName=[PROJECT_NAME]
BundleName=[PROJECT_NAME]
BundleIdentifier=com.YourCompany.[PROJECT_NAME]
VersionInfo=1.0
FrameRateLock=PUFRL_30
MinimumiOSVersion=IOS_61
bSupportsIPad=True
bSupportsIPhone=True
AdditionalPlistData=
RemoteServerName=
RSyncUsername=
SSHPrivateKeyOverridePath=

[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
bEnableGooglePlaySupport=false
bBuildForArmV7=true
bBuildForArm64=false
bBuildForX86=false
bBuildForX8664=false
bBuildForES2=true
bBuildForES31=false
bBuildForGL4=false
bSplitIntoSeparateApks=false
bPackageDataInsideApk=false
Orientation=Landscape
DepthBufferPreference=Default
PackageName=com.YourCompany.[PROJECT]
StoreVersion=1
VersionDisplayName=1.0
MinSDKVersion=9

[/Script/AndroidPlatformEditor.AndroidSDKSettings]
SDKAPILevel=latest
NDKAPILevel=android-19

[/Script/UnrealEd.CookerSettings]
DefaultPVRTCQuality=1
DefaultASTCQualityBySpeed=1
DefaultASTCQualityBySize=3

[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.0
bEnable2DPhysics=false

[/Script/Engine.WorldComposition]
TilesStreamingTimeThreshold=1.0

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
TargetedRHIs=PCD3D_SM5
TargetedRHIs=PCD3D_SM4

[/Script/LinuxTargetPlatform.LinuxTargetSettings]
TargetedRHIs=GLSL_430
TargetedRHIs=GLSL_150

[/Script/Engine.AISystemBase]
AISystemModuleName=AIModule
AISystemClassName=/Script/AIModule.AISystem

[/Script/AIModule.AISystem]
PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem

[/Script/AIModule.AISense_Hearing]
SpeedOfSoundSq=0

[AutomationController.History]
bTrackHistory=false
NumberOfHistoryItemsTracked=5

[VisualLogger]
FrameCacheLenght=1.0f ;in seconds, to batch log data between file serializations
UseCompression=false ;works only with binary files

[GameplayDebuggerSettings]
OverHead=True
Basic=True
BehaviorTree=False
EQS=False
EnableEQSOnHUD=true
Perception=False
GameView1=False
GameView2=False
GameView3=False
GameView4=False
GameView5=False
NameForGameView1=GameView1
NameForGameView2=GameView2
NameForGameView3=GameView3
NameForGameView4=GameView4
NameForGameView5=GameView5

[/Script/HTML5PlatformEditor.HTML5TargetSettings]
HeapSizeDevelopment=1024
HeapSizeShipping=1024

[Configuration]
BasedOn=..\Engine\Config\BaseEngine.ini

[Core.Log]
LogHttp=warning
LogXmpp=warning
LogOnline=warning

[OnlineSubsystemMcp.OnlineIdentityMcp]
bAllowMultiLogin=true
VerifyTokenInterval=300.0

[OnlineSubsystemMcp.OnlineConnectionStatusMcp]
HttpPingInterval=60
bEnablePing=false

[Portal.OSS]
CatalogRefresh=1800
EmsRefresh=1200
EmsMaxCount=1000
EntitlementRefresh=180

[Portal.BuildPatch]
ChunkRetries=30



I red shoulder some interesting things

2265

|uK|Nordog
04-04-2015, 06:12 AM
^Osyris;88571]I red shoulder some interesting things

most random line ive ever read

Banny
04-04-2015, 10:03 AM
Nice article bro. had fun reading that :^)

~~D4RR3N~~
04-04-2015, 10:12 AM
TL;DR

Bunch of random settings

Chamberly
04-04-2015, 01:49 PM
TL;DR

Bunch of random settings

Seriously shitload of settings!! No wonder why loading take a slow time! ;)

[R]^Osyris
04-04-2015, 02:00 PM
I change aome of this lines and see interesting changes.

|uK|B|aZe//.
04-04-2015, 07:22 PM
like which ones osyris?

btw i edited your post so its set as code instead

[R]^Osyris
04-05-2015, 12:54 AM
When i finished test i post again.

Camper
04-09-2015, 09:07 PM
Any reason why it's lagging on ultra?

I just got a 970 so I figured there wouldn't be a problem

Edit, posted in wrong topic. Sorry.

[R]^Osyris
04-10-2015, 10:10 AM
Its ok friend. U will try set thisMinDesiredFrameRate=35.000000 a new value test 0 or 60 and dont forget make a copy of the original ini.

Camper
04-10-2015, 01:18 PM
It actually runs really well on high. I just figured the game isn't fully optimized yet.