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View Full Version : Diagnsti Code 0x000000CF on MonsterMadness Map



voidee
04-12-2015, 03:15 PM
Hi,

seems nobody can enter the map ( -- ok 1 spec is in -- ) but i get an timeout on login. Seems other players also have trouble to come in.

Says "DiagnosticCode: 0x0000000CF"

Can an admin pls set an other map?

kindly
voidee

|uK|B|aZe//.
04-12-2015, 03:23 PM
hi happens from time to time idk why but server has been restarted... thanks

Jst2blond
04-12-2015, 03:26 PM
hi happens from time to time idk why but server has been restarted... thanks
It seems it happens a lot with this map, if i remember it well, Chamberly told something about it . better remove this map...

Update

Error previously seen there

http://www.unrealkillers.com/f21/server-stuck-bt-compilatieng-5723/

Higor
04-12-2015, 03:43 PM
Ha ha ha... do you even do quality control on the maps?
This monster madness map has all of the monsters with bAlwaysRelevant=True, overflowing the channel list (1023 max).

voidee
04-12-2015, 04:09 PM
Ok, I fixed it with a trick :)

TimTim
04-12-2015, 05:01 PM
Ok, I fixed it with a trick :)
DiagnosticCodes hate him!

SAM
04-12-2015, 08:22 PM
Usually upping netspeed helps...

Higor
04-12-2015, 08:40 PM
Not in this specific case.
One relevant actor = 1 channel.
Channel limit is 1023.
On a v436 server, you wouldn't be able to receive your own PlayerPawn, and you'd sit up in connecting.
On a v451 server, you'd receive your playerpawn but then you would not receive the Nexgen/NPLoader/etc actors and those kick you.
(Nice job UTPG, if you're gonna edit relevancy code, do it right and reserve a few slots for player owned actors, your fix is moot).

This map will never run online, period.

Chamberly
04-13-2015, 01:20 AM
Now that will explain some mysteries on some MH maps on other MH servers. Big deal..... I even have this on a MH server that doesn't have ACE but just Nexgen. Ugh hate the issue it had!