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View Full Version : CTF-AncientAquarium[Sieged]



Chamberly
04-16-2015, 02:35 AM
Got a map getting ready to release soon but need some feedback. So far only 2 say low lighting (for those who doesn't increase their brightness >.>) and got an request build for large door by base, gotta build that too.

Right now here is the current set and it's on my server, using my setting (gammabrightness turned up a bit).
Base:
http://i59.tinypic.com/bgcje0.jpg
http://i62.tinypic.com/2ivxiy1.jpg
Mid:
http://i60.tinypic.com/2mq44n7.jpg
http://i59.tinypic.com/wiqxwl.jpg
http://i59.tinypic.com/1zevwgn.jpg
http://i61.tinypic.com/23rl99v.jpg

Gotta fix the nukeroom for red side.. -.-

To test it, go on the dev server (as see in the signature below) and vote for CTF-AncAquaNonAi-ChamEditv06.

|uK|B|aZe//.
04-16-2015, 11:07 AM
looks good, reminds of an old binslayer map but i cant remember the name of it :D

|uK|kenneth
04-16-2015, 01:44 PM
looks good, reminds of an old binslayer map but i cant remember the name of it :D

u talkinb about the first pic right?
it idd doed bring up memories from another map.

deluxeorgasm
04-16-2015, 02:47 PM
Gj bitch :P

Chamberly
05-05-2015, 03:14 AM
Bump... still need more tester. Just enter server, vote for map if not loaded. Tell me if the map is bright enough or not.

If no one say anything, I might just make a few spot for ppl to run over (like a pick up) to lighten the map client side?

Edit:
Again... DO NOT focus on my screenshot! I heard from 3 players already saying the map is dark for them.
Go on the server and look!

SicilianKill
05-05-2015, 01:36 PM
Nice job Chamberly, but the map is a little bit too dark. I was forced to change the brightness-level from 5/10 to 8/10. :smile:
Normally I use brightness-level 5/10 or 6/10 to have a good view, but in this case it has to be a higher brightness-level.

|uK|kenneth
05-06-2015, 12:47 PM
my brightness is 11/10

Chamberly
09-07-2015, 04:57 PM
New changes.

-Changed the lighting on the map a bit. Still will need at least 20 players feedback about this.
-Fixed nukeroom on red side.
-Added core protection so it doesn't get sniped/leeched from distance with a waterfall blockage effect.
-This map is on the dev server, so only 1 map named CTF-AncAquaNonAi-ChamEdit(various version # here) so no one will get confused which version to vote for.

Things to consider:
-Make map smaller for nw/ictf gameplay with the other layout that has been edited.

Novak
09-07-2015, 10:09 PM
I like the visual appeal of the map, nice symmetry. There are too many base entry points (two high both left and right, two low both left and right, and one super high entry over the waterfall) to make this playable in its current state.