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View Full Version : Where to find your keybind settings



UT-Sniper-SJA94
05-13-2015, 06:20 PM
Thought I would post where you can find your keybinds for UT4.

- Go to your documents folder, and find a folder called UnrealTournament.
- Now chose the folders, Saved -> Config -> WindowsNoEditor. (\Documents\UnrealTournament\Saved\Config\WindowsN oEditor)
- Now you will find some .ini configuration files, the one you want is input.ini.

In the file you should find something like this:

[/Script/Engine.InputSettings]
AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.0 00000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.0 00000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.0 00000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.0 00000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.0 14625,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.0 14625,Exponent=1.000000,bInvert=False))
ActionMappings=(ActionName="ShowScores",Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd= False)
ActionMappings=(ActionName="ShowMenu",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bC md=False)
ActionMappings=(ActionName="TapBack",Key=Down,bShift=False,bCtrl=False,bAlt=False,bCmd =False)
ActionMappings=(ActionName="Crouch",Key=Gamepad_LeftThumbstick,bShift=False,bCtrl=Fal se,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ToggleCrouch",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=F alse,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl= False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="TapBackRelease",Key=Down,bShift=False,bCtrl=False,bAlt=False,bCmd =False)
ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False, bCmd=False)
ActionMappings=(ActionName="PrevWeapon",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False ,bAlt=False,bCmd=False)
ActionMappings=(ActionName="NextWeapon",Key=Gamepad_RightShoulder,bShift=False,bCtrl=Fals e,bAlt=False,bCmd=False)
ActionMappings=(ActionName="TapForwardRelease",Key=W,bShift=False,bCtrl=False,bAlt=False,bCmd=Fa lse)
ActionMappings=(ActionName="TapLeft",Key=A,bShift=False,bCtrl=False,bAlt=False,bCmd=Fa lse)
ActionMappings=(ActionName="TapForward",Key=W,bShift=False,bCtrl=False,bAlt=False,bCmd=Fa lse)
ActionMappings=(ActionName="StartFire",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False ,bAlt=False,bCmd=False)
ActionMappings=(ActionName="StopFire",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False ,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Talk",Key=T,bShift=False,bCtrl=False,bAlt=False,bCmd=Fa lse)
ActionMappings=(ActionName="TapRightRelease",Key=D,bShift=False,bCtrl=False,bAlt=False,bCmd=Fa lse)
ActionMappings=(ActionName="ThrowWeapon",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=Fa lse)
ActionMappings=(ActionName="PlayTaunt",Key=J,bShift=False,bCtrl=False,bAlt=False,bCmd=Fa lse)
ActionMappings=(ActionName="StartAltFire",Key=Gamepad_LeftTrigger,bShift=False,bCtrl=False, bAlt=False,bCmd=False)
ActionMappings=(ActionName="StopAltFire",Key=Gamepad_LeftTrigger,bShift=False,bCtrl=False, bAlt=False,bCmd=False)
ActionMappings=(ActionName="SlowerEmote",Key=MouseScrollDown,bShift=False,bCtrl=False,bAlt =False,bCmd=False)
ActionMappings=(ActionName="FasterEmote",Key=MouseScrollUp,bShift=False,bCtrl=False,bAlt=F alse,bCmd=False)
ActionMappings=(ActionName="StopAltFire",Key=RightMouseButton,bShift=False,bCtrl=False,bAl t=False,bCmd=False)
ActionMappings=(ActionName="PlayTaunt2",Key=K,bShift=False,bCtrl=False,bAlt=False,bCmd=Fa lse)
ActionMappings=(ActionName="Crouch",Key=C,bShift=False,bCtrl=False,bAlt=False,bCmd=Fa lse)
ActionMappings=(ActionName="TapForwardRelease",Key=Up,bShift=False,bCtrl=False,bAlt=False,bCmd=F alse)
ActionMappings=(ActionName="NextWeapon",Key=MouseScrollDown,bShift=False,bCtrl=False,bAlt =False,bCmd=False)
ActionMappings=(ActionName="StopFire",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt =False,bCmd=False)
ActionMappings=(ActionName="SingleTapDodge",Key=Gamepad_FaceButton_Left,bShift=False,bCtrl=Fa lse,bAlt=False,bCmd=False)
ActionMappings=(ActionName="TapForward",Key=Up,bShift=False,bCtrl=False,bAlt=False,bCmd=F alse)
ActionMappings=(ActionName="StopFire",Key=RightControl,bShift=False,bCtrl=False,bAlt=Fa lse,bCmd=False)
ActionMappings=(ActionName="TapBack",Key=S,bShift=False,bCtrl=False,bAlt=False,bCmd=Fa lse)
ActionMappings=(ActionName="PrevWeapon",Key=MouseScrollUp,bShift=False,bCtrl=False,bAlt=F alse,bCmd=False)
ActionMappings=(ActionName="TapRight",Key=D,bShift=False,bCtrl=False,bAlt=False,bCmd=Fa lse)
ActionMappings=(ActionName="TapBackRelease",Key=S,bShift=False,bCtrl=False,bAlt=False,bCmd=Fa lse)
ActionMappings=(ActionName="ShowScores",Key=Gamepad_Special_Left,bShift=False,bCtrl=False ,bAlt=False,bCmd=False)
ActionMappings=(ActionName="TapLeftRelease",Key=A,bShift=False,bCtrl=False,bAlt=False,bCmd=Fa lse)
ActionMappings=(ActionName="SingleTapDodge",Key=V,bShift=False,bCtrl=False,bAlt=False,bCmd=Fa lse)
ActionMappings=(ActionName="HoldRollSlide",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False ,bCmd=False)
ActionMappings=(ActionName="Crouch",Key=LeftControl,bShift=False,bCtrl=False,bAlt=Fal se,bCmd=False)
ActionMappings=(ActionName="StartFire",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt =False,bCmd=False)
ActionMappings=(ActionName="StartFire",Key=RightControl,bShift=False,bCtrl=False,bAlt=Fa lse,bCmd=False)
ActionMappings=(ActionName="StartAltFire",Key=RightMouseButton,bShift=False,bCtrl=False,bAl t=False,bCmd=False)
ActionMappings=(ActionName="TeamTalk",Key=Y,bShift=False,bCtrl=False,bAlt=False,bCmd=Fa lse)
AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000)
AxisMappings=(AxisName="MoveBackward",Key=S,Scale=1.000000)
AxisMappings=(AxisName="TurnRate",Key=Left,Scale=-1.000000)
AxisMappings=(AxisName="TurnRate",Key=Right,Scale=1.000000)
AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000)
AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000)
AxisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000)
AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000)
AxisMappings=(AxisName="TurnRate",Key=Gamepad_RightX,Scale=1.000000)
AxisMappings=(AxisName="MoveBackward",Key=Down,Scale=1.000000)
AxisMappings=(AxisName="MoveLeft",Key=A,Scale=1.000000)
AxisMappings=(AxisName="Turn",Key=MouseX,Scale=1.000000)
AxisMappings=(AxisName="LookUpRate",Key=Gamepad_RightY,Scale=1.000000)
AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
AxisMappings=(AxisName="MoveUp",Key=SpaceBar,Scale=1.000000)
AxisMappings=(AxisName="MoveUp",Key=C,Scale=-1.000000)
AxisMappings=(AxisName="MoveUp",Key=LeftControl,Scale=-1.000000)
ConsoleKey=None

[/Script/UnrealTournament.UTPlayerInput]
CustomBinds=(KeyName="F6",EventType=IE_Pressed,Command="UTBugIt auto",FriendlyName=)
CustomBinds=(KeyName="F7",EventType=IE_Pressed,Command="SetStylizedPP -1",FriendlyName=)
CustomBinds=(KeyName="F8",EventType=IE_Pressed,Command="SetStylizedPP 0",FriendlyName=)
CustomBinds=(KeyName="Q",EventType=IE_Pressed,Command="SwitchWeapon 0",FriendlyName=)
CustomBinds=(KeyName="E",EventType=IE_Pressed,Command="SwitchToBestWeapon",FriendlyName=)
CustomBinds=(KeyName=,EventType=IE_Pressed,Command ="ToggleTranslocator",FriendlyName=)
CustomBinds=(KeyName="One",EventType=IE_Pressed,Command="SwitchWeapon 1",FriendlyName=)
CustomBinds=(KeyName="Two",EventType=IE_Pressed,Command="SwitchWeapon 2",FriendlyName=)
CustomBinds=(KeyName="Three",EventType=IE_Pressed,Command="SwitchWeapon 3",FriendlyName=)
CustomBinds=(KeyName="Four",EventType=IE_Pressed,Command="SwitchWeapon 4",FriendlyName=)
CustomBinds=(KeyName="E",EventType=IE_Pressed,Command="SwitchWeapon 4",FriendlyName=)
CustomBinds=(KeyName="Four",EventType=IE_Pressed,Command="SwitchWeapon 4",FriendlyName=)
CustomBinds=(KeyName="E",EventType=IE_Pressed,Command="SwitchWeapon 4",FriendlyName=)
CustomBinds=(KeyName="Five",EventType=IE_Pressed,Command="SwitchWeapon 5",FriendlyName=)
CustomBinds=(KeyName="F",EventType=IE_Pressed,Command="SwitchWeapon 5",FriendlyName=)
CustomBinds=(KeyName="Five",EventType=IE_Pressed,Command="SwitchWeapon 5",FriendlyName=)
CustomBinds=(KeyName="F",EventType=IE_Pressed,Command="SwitchWeapon 5",FriendlyName=)
CustomBinds=(KeyName="Six",EventType=IE_Pressed,Command="SwitchWeapon 6",FriendlyName=)
CustomBinds=(KeyName="Z",EventType=IE_Pressed,Command="SwitchWeapon 6",FriendlyName=)
CustomBinds=(KeyName="Six",EventType=IE_Pressed,Command="SwitchWeapon 6",FriendlyName=)
CustomBinds=(KeyName="Z",EventType=IE_Pressed,Command="SwitchWeapon 6",FriendlyName=)
CustomBinds=(KeyName="Seven",EventType=IE_Pressed,Command="SwitchWeapon 7",FriendlyName=)
CustomBinds=(KeyName="Eight",EventType=IE_Pressed,Command="SwitchWeapon 8",FriendlyName=)
CustomBinds=(KeyName="Q",EventType=IE_Pressed,Command="SwitchWeapon 8",FriendlyName=)
CustomBinds=(KeyName="Eight",EventType=IE_Pressed,Command="SwitchWeapon 8",FriendlyName=)
CustomBinds=(KeyName="Q",EventType=IE_Pressed,Command="SwitchWeapon 8",FriendlyName=)
CustomBinds=(KeyName="Nine",EventType=IE_Pressed,Command="SwitchWeapon 9",FriendlyName=)
CustomBinds=(KeyName="Zero",EventType=IE_Pressed,Command="SwitchWeapon 10",FriendlyName=)
CustomBinds=(KeyName="H",EventType=IE_Pressed,Command="FeignDeath",FriendlyName=)
SpectatorBinds=(KeyName="Divide",EventType=IE_Pressed,Command="ViewFlag 0",FriendlyName=)
SpectatorBinds=(KeyName="Multiply",EventType=IE_Pressed,Command="ViewFlag 1",FriendlyName=)
SpectatorBinds=(KeyName="PageDown",EventType=IE_Pressed,Command="ViewProjectile",FriendlyName="Projectile Cam")
SpectatorBinds=(KeyName="PageUp",EventType=IE_Pressed,Command="ToggleTacCom",FriendlyName="Toggle TacCom")
SpectatorBinds=(KeyName="NumPadOne",EventType=IE_Pressed,Command="ViewCamera 1",FriendlyName=)
SpectatorBinds=(KeyName="NumPadTwo",EventType=IE_Pressed,Command="ViewCamera 2",FriendlyName=)
SpectatorBinds=(KeyName="NumPadThree",EventType=IE_Pressed,Command="ViewCamera 3",FriendlyName=)
SpectatorBinds=(KeyName="NumPadFour",EventType=IE_Pressed,Command="ViewCamera 4",FriendlyName=)
SpectatorBinds=(KeyName="NumPadFive",EventType=IE_Pressed,Command="ViewCamera 5",FriendlyName=)
SpectatorBinds=(KeyName="NumPadSix",EventType=IE_Pressed,Command="ViewCamera 6",FriendlyName=)
SpectatorBinds=(KeyName="NumPadSeven",EventType=IE_Pressed,Command="ViewCamera 7",FriendlyName=)
SpectatorBinds=(KeyName="NumPadEight",EventType=IE_Pressed,Command="ViewCamera 8",FriendlyName=)
SpectatorBinds=(KeyName="NumPadNine",EventType=IE_Pressed,Command="ViewCamera 9",FriendlyName=)
SpectatorBinds=(KeyName="NumPadZero",EventType=IE_Pressed,Command="ViewCamera 10",FriendlyName=)
SpectatorBinds=(KeyName="BackSpace",EventType=IE_Pressed,Command="ViewClosestVisiblePlayer",FriendlyName="Closest Player")
SpectatorBinds=(KeyName="Subtract",EventType=IE_Pressed,Command="ToggleBehindView",FriendlyName="Toggle 3rd Person")
SpectatorBinds=(KeyName="One",EventType=IE_Pressed,Command="ViewPlayerNum 1 0",FriendlyName=)
SpectatorBinds=(KeyName="Two",EventType=IE_Pressed,Command="ViewPlayerNum 2 0",FriendlyName=)
SpectatorBinds=(KeyName="Three",EventType=IE_Pressed,Command="ViewPlayerNum 3 0",FriendlyName=)
SpectatorBinds=(KeyName="Four",EventType=IE_Pressed,Command="ViewPlayerNum 4 0",FriendlyName=)
SpectatorBinds=(KeyName="Five",EventType=IE_Pressed,Command="ViewPlayerNum 5 0",FriendlyName=)
SpectatorBinds=(KeyName="Six",EventType=IE_Pressed,Command="ViewPlayerNum 1 1",FriendlyName=)
SpectatorBinds=(KeyName="Seven",EventType=IE_Pressed,Command="ViewPlayerNum 2 1",FriendlyName=)
SpectatorBinds=(KeyName="Eight",EventType=IE_Pressed,Command="ViewPlayerNum 3 1",FriendlyName=)
SpectatorBinds=(KeyName="Nine",EventType=IE_Pressed,Command="ViewPlayerNum 4 1",FriendlyName=)
SpectatorBinds=(KeyName="Zero",EventType=IE_Pressed,Command="ViewPlayerNum 5 1",FriendlyName=)
SpectatorBinds=(KeyName="Add",EventType=IE_Pressed,Command="ToggleSlideOut",FriendlyName="Slide Player List")
SpectatorBinds=(KeyName="Enter",EventType=IE_Pressed,Command="ToggleShowBinds",FriendlyName=)

--- Updated ---

Movement settings can be found in the same folder in the file Game.ini.


[/Script/UnrealTournament.UTPlayerController]
bIsDebuggingProjectiles=False
bAutoWeaponSwitch=True
WeaponBobGlobalScaling=0.000000
EyeOffsetGlobalScaling=1.000000
bSingleTapWallDodge=True
bSingleTapAfterJump=True
bTapCrouchToSlide=True
bAutoSlide=False
StylizedPPIndex=-1
ConfigDefaultFOV=90.000000
FFAPlayerColor=(R=0.020845,G=0.335000,B=0.000000,A =1.000000)
MaxDodgeClickTime=0.190000
MaxDodgeTapTime=0.300000
bUseClassicGroups=True
WeaponHand=HAND_Right
CrouchSlideTapInterval=0.250000

[/Script/UnrealTournament.UTWorldSettings]
MaxImpactEffectVisibleLifetime=5.000000
MaxImpactEffectInvisibleLifetime=2.500000

[CreateGameDialog]
LastGametypePath=/Script/UnrealTournament.UTDMGameMode
LastMutators=/Game/RestrictedAssets/Blueprints/Mutator_Instagib.Mutator_Instagib_C

[DefaultPlayer]
Taunt=/Game/RestrictedAssets/Blueprints/Taunts/Taunt_PelvicThrust.Taunt_PelvicThrust_C
Eyewear=
Taunt2=
Character=/Game/RestrictedAssets/Character/Necris_Male/NecrisMale.NecrisMale_C
HatVar=0
EyewearVar=0



Basic video settings can be found in the file GameUserSettings.ini


[/Script/UnrealTournament.UTGameUserSettings]
AAMode=0
ScreenPercentage=90
UTVersion=1
SoundClassVolumes[0]=1.000000
SoundClassVolumes[1]=1.000000
SoundClassVolumes[2]=1.000000
SoundClassVolumes[3]=1.000000
EpicIDLogin=
EpicIDAuthToken=
ServerBrowserColumnWidths[0]=1.326865
ServerBrowserColumnWidths[1]=0.953304
ServerBrowserColumnWidths[2]=0.953304
ServerBrowserColumnWidths[3]=0.953304
ServerBrowserColumnWidths[4]=0.953304
ServerBrowserColumnWidths[5]=0.953304
ServerBrowserColumnWidths[6]=0.953304
ServerBrowserColumnWidths[7]=0.953304
ServerBrowserColumnWidths[8]=0.000000
ServerBrowserColumnWidths[9]=0.000000
ServerBrowserRulesColumnWidths[0]=1.000000
ServerBrowserRulesColumnWidths[1]=1.000000
ServerBrowserPlayerColumnWidths[0]=1.000000
ServerBrowserPlayerColumnWidths[1]=1.000000
ServerBrowserSplitterPositions[0]=0.000000
ServerBrowserSplitterPositions[1]=0.000000
ServerBrowserSplitterPositions[2]=0.000000
ServerBrowserSplitterPositions[3]=0.000000
InitialBenchmarkState=1
bShouldSuppressLanWarning=False
bUseVSync=False
LastUserConfirmedResolutionSizeX=0
LastUserConfirmedResolutionSizeY=0
WindowPosX=-1
WindowPosY=-1
bUseDesktopResolutionForFullscreen=False
LastConfirmedFullscreenMode=0

[ScalabilityGroups]
sg.ResolutionQuality=87
sg.ViewDistanceQuality=2



A few more video settings in the folder Documents\UnrealTournament\Saved\Config\Windows, in the file GameUserSettings.ini (more or less the same file as the one above but it includes a few more settings for ScalabilityGroups)


[ScalabilityGroups]
sg.ViewDistanceQuality=3
sg.AntiAliasingQuality=3
sg.ShadowQuality=3
sg.PostProcessQuality=3
sg.TextureQuality=3
sg.EffectsQuality=3

[R]^Osyris
05-17-2015, 03:48 AM
Nice job. :O

Provocation
09-29-2015, 06:08 AM
Hello Can someone help me with the 32bit version?
I have all inis Downloaded, but I do not know where I need to copy. xD
My UT4 folder looks a bit different. I have a few pictures and movie for you packed in a winrar folder.
Who nice if someone can help. I have win7 32bit was a wrong decision.

Contained in the folder ( Movie from my UT4 folder / pictures from UT4 Settings / input.ini / gameuserSettings.ini / Engine.ini )
https://cloud.web.de/ngcloud/external?locale=de&guestToken=wY-zHRkqSeCcNAC17e5fpA&loginName=Mike-Utermoehlen

Thank you