UT-Sniper-SJA94
05-22-2015, 09:41 AM
I have had a problem for a while on the insta servers, it has gotten much worse, so I decided to finally fraps a small clip while playing.
This is not from a demo, as you can see the crosshair is miles ahead of where the shots hit.
https://www.youtube.com/watch?v=YlDHThiSZZM
I tried direct input on and off, and the usual stuff.
Unreal tournament.ini
[WinDrv.WindowsClient]
WindowedViewportX=1280
WindowedViewportY=1024
WindowedColorBits=32
FullscreenViewportX=1920
FullscreenViewportY=1080
FullscreenColorBits=32
Brightness=1.000000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=False
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=28.000000
Decals=False
NoDynamicLights=True
UseDirectInput=False
ParticleDensity=0
NoFractalAnim=False
SkinDetail=High
TextureDetail=Low
[XDrv.XClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=16
FullscreenViewportX=640
FullscreenViewportY=480
FullscreenColorBits=16
Brightness=0.500000
MipFactor=1.000000
SlowVideoBuffering=False
StartupFullscreen=True
CurvedSurfaces=False
CaptureMouse=True
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.0
ScaleRUV=2000.0
MinDesiredFrameRate=30.0
[Engine.Player]
ConfiguredInternetSpeed=20000
ConfiguredLanSpeed=20000
[Audio.GenericAudioSubsystem]
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=False
UseSpatial=False
UseReverb=False
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=22050Hz
Channels=16
MusicVolume=160
SoundVolume=200
AmbientFactor=0.7
[Galaxy.GalaxyAudioSubsystem]
UseDirectSound=True
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=True
UseSpatial=False
UseReverb=True
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=22050Hz
EffectsChannels=16
DopplerSpeed=9000.000000
MusicVolume=0
SoundVolume=64
AmbientFactor=0.700000
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.0
InitialConnectTimeout=150.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
[D3D9Drv.D3D9RenderDevice]
FrameRateLimit=120
Translucency=True
VolumetricLighting=False
ShinySurfaces=False
Coronas=False
HighDetailActors=False
DetailTextures=False
UseBGRATextures=True
UseAA=False
UseSSE=True
UseTexIdPool=True
DynamicTexIdRecycleLevel=100
UseTexPool=True
SwapInterval=0
OneXBlending=True
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
NumAASamples=0
RequestHighResolutionZ=True
MaskedTextureHack=False
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=False
AAFilterHint=0
TexDXT1ToDXT3=False
BufferClippedActorTris=False
SinglePassDetail=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
RefreshRate=60
MaxTMUnits=0
NoFiltering=False
UseFilterSGIS=False
MaxAnisotropy=0
UseTNT=False
Use4444Textures=false
UseS3TC=False
UseAlphaPalette=False
AutoGenerateMipmaps=False
UseTrilinear=False
UsePrecache=False
AlwaysMipmap=True
ShareLists=False
UsePalette=True
UseMultiTexture=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
GammaCorrectScreenshots=True
GammaOffset=0.070000
LODBias=-5.000000
DescFlags=0
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
Description=
CacheStaticMaps=False
Use16BitTextures=false
ZRangeHack=False
NoAATiles=False
UseSoftwareVertexProcessing=False
UsePureDevice=False
UseTripleBuffering=False
SmoothMaskedTextures=False
UseSSE2=True
BufferTileQuads=True
SinglePassFog=False
DetailMax=0
Use565Textures=False
SceneNodeHack=True
UseFragmentProgram=False
User.ini
MouseX=Axis aMouseX Speed=3.0
MouseY=Axis aMouseY Speed=3.0
[Engine.PlayerPawn]
WeaponPriority[0]=Translocator
WeaponPriority[1]=ChainSaw
WeaponPriority[2]=ImpactHammer
WeaponPriority[3]=enforcer
WeaponPriority[4]=SuperShockRifle
WeaponPriority[5]=doubleenforcer
WeaponPriority[6]=ShockRifle
WeaponPriority[7]=ut_biorifle
WeaponPriority[8]=PulseGun
WeaponPriority[9]=SniperRifle
WeaponPriority[10]=ripper
WeaponPriority[11]=minigun2
WeaponPriority[12]=UT_FlakCannon
WeaponPriority[13]=UT_Eightball
WeaponPriority[14]=WarheadLauncher
WeaponPriority[15]=None
WeaponPriority[16]=None
WeaponPriority[17]=None
WeaponPriority[18]=None
WeaponPriority[19]=None
Password=
DodgeClickTime=0.250000
Bob=0.000000
DesiredFOV=80.000000
DefaultFOV=80.000000
MyAutoAim=1.000000
Handedness=2.000000
bLookUpStairs=False
bSnapToLevel=False
bAlwaysMouseLook=True
bKeyboardLook=True
bInvertMouse=False
bMaxMouseSmoothing=False
bNoFlash=True
bNoVoices=False
bMessageBeep=True
bNeverAutoSwitch=False
MouseSensitivity=1.400000
WeaponPriority[20]=None
WeaponPriority[21]=None
WeaponPriority[22]=None
WeaponPriority[23]=None
WeaponPriority[24]=None
WeaponPriority[25]=None
WeaponPriority[26]=None
WeaponPriority[27]=None
WeaponPriority[28]=None
WeaponPriority[29]=None
WeaponPriority[30]=None
WeaponPriority[31]=None
WeaponPriority[32]=None
WeaponPriority[33]=None
WeaponPriority[34]=None
WeaponPriority[35]=None
WeaponPriority[36]=None
WeaponPriority[37]=None
WeaponPriority[38]=None
WeaponPriority[39]=None
WeaponPriority[40]=None
WeaponPriority[41]=None
WeaponPriority[42]=None
WeaponPriority[43]=None
WeaponPriority[44]=None
WeaponPriority[45]=None
WeaponPriority[46]=None
WeaponPriority[47]=None
WeaponPriority[48]=None
WeaponPriority[49]=None
MouseSmoothThreshold=0.070000
MaxTimeMargin=3.000000
ngWorldSecret=
ngSecretSet=True
This is not from a demo, as you can see the crosshair is miles ahead of where the shots hit.
https://www.youtube.com/watch?v=YlDHThiSZZM
I tried direct input on and off, and the usual stuff.
Unreal tournament.ini
[WinDrv.WindowsClient]
WindowedViewportX=1280
WindowedViewportY=1024
WindowedColorBits=32
FullscreenViewportX=1920
FullscreenViewportY=1080
FullscreenColorBits=32
Brightness=1.000000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=False
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=28.000000
Decals=False
NoDynamicLights=True
UseDirectInput=False
ParticleDensity=0
NoFractalAnim=False
SkinDetail=High
TextureDetail=Low
[XDrv.XClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=16
FullscreenViewportX=640
FullscreenViewportY=480
FullscreenColorBits=16
Brightness=0.500000
MipFactor=1.000000
SlowVideoBuffering=False
StartupFullscreen=True
CurvedSurfaces=False
CaptureMouse=True
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.0
ScaleRUV=2000.0
MinDesiredFrameRate=30.0
[Engine.Player]
ConfiguredInternetSpeed=20000
ConfiguredLanSpeed=20000
[Audio.GenericAudioSubsystem]
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=False
UseSpatial=False
UseReverb=False
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=22050Hz
Channels=16
MusicVolume=160
SoundVolume=200
AmbientFactor=0.7
[Galaxy.GalaxyAudioSubsystem]
UseDirectSound=True
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=True
UseSpatial=False
UseReverb=True
Use3dHardware=False
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=22050Hz
EffectsChannels=16
DopplerSpeed=9000.000000
MusicVolume=0
SoundVolume=64
AmbientFactor=0.700000
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.0
InitialConnectTimeout=150.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
[D3D9Drv.D3D9RenderDevice]
FrameRateLimit=120
Translucency=True
VolumetricLighting=False
ShinySurfaces=False
Coronas=False
HighDetailActors=False
DetailTextures=False
UseBGRATextures=True
UseAA=False
UseSSE=True
UseTexIdPool=True
DynamicTexIdRecycleLevel=100
UseTexPool=True
SwapInterval=0
OneXBlending=True
TruFormMinVertices=0
TruFormTessellation=3
UseTruForm=False
NumAASamples=0
RequestHighResolutionZ=True
MaskedTextureHack=False
UseVertexProgram=False
UseCVA=False
UseMultiDrawArrays=False
AAFilterHint=0
TexDXT1ToDXT3=False
BufferClippedActorTris=False
SinglePassDetail=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
RefreshRate=60
MaxTMUnits=0
NoFiltering=False
UseFilterSGIS=False
MaxAnisotropy=0
UseTNT=False
Use4444Textures=false
UseS3TC=False
UseAlphaPalette=False
AutoGenerateMipmaps=False
UseTrilinear=False
UsePrecache=False
AlwaysMipmap=True
ShareLists=False
UsePalette=True
UseMultiTexture=True
UseZTrick=False
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
GammaCorrectScreenshots=True
GammaOffset=0.070000
LODBias=-5.000000
DescFlags=0
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
Description=
CacheStaticMaps=False
Use16BitTextures=false
ZRangeHack=False
NoAATiles=False
UseSoftwareVertexProcessing=False
UsePureDevice=False
UseTripleBuffering=False
SmoothMaskedTextures=False
UseSSE2=True
BufferTileQuads=True
SinglePassFog=False
DetailMax=0
Use565Textures=False
SceneNodeHack=True
UseFragmentProgram=False
User.ini
MouseX=Axis aMouseX Speed=3.0
MouseY=Axis aMouseY Speed=3.0
[Engine.PlayerPawn]
WeaponPriority[0]=Translocator
WeaponPriority[1]=ChainSaw
WeaponPriority[2]=ImpactHammer
WeaponPriority[3]=enforcer
WeaponPriority[4]=SuperShockRifle
WeaponPriority[5]=doubleenforcer
WeaponPriority[6]=ShockRifle
WeaponPriority[7]=ut_biorifle
WeaponPriority[8]=PulseGun
WeaponPriority[9]=SniperRifle
WeaponPriority[10]=ripper
WeaponPriority[11]=minigun2
WeaponPriority[12]=UT_FlakCannon
WeaponPriority[13]=UT_Eightball
WeaponPriority[14]=WarheadLauncher
WeaponPriority[15]=None
WeaponPriority[16]=None
WeaponPriority[17]=None
WeaponPriority[18]=None
WeaponPriority[19]=None
Password=
DodgeClickTime=0.250000
Bob=0.000000
DesiredFOV=80.000000
DefaultFOV=80.000000
MyAutoAim=1.000000
Handedness=2.000000
bLookUpStairs=False
bSnapToLevel=False
bAlwaysMouseLook=True
bKeyboardLook=True
bInvertMouse=False
bMaxMouseSmoothing=False
bNoFlash=True
bNoVoices=False
bMessageBeep=True
bNeverAutoSwitch=False
MouseSensitivity=1.400000
WeaponPriority[20]=None
WeaponPriority[21]=None
WeaponPriority[22]=None
WeaponPriority[23]=None
WeaponPriority[24]=None
WeaponPriority[25]=None
WeaponPriority[26]=None
WeaponPriority[27]=None
WeaponPriority[28]=None
WeaponPriority[29]=None
WeaponPriority[30]=None
WeaponPriority[31]=None
WeaponPriority[32]=None
WeaponPriority[33]=None
WeaponPriority[34]=None
WeaponPriority[35]=None
WeaponPriority[36]=None
WeaponPriority[37]=None
WeaponPriority[38]=None
WeaponPriority[39]=None
WeaponPriority[40]=None
WeaponPriority[41]=None
WeaponPriority[42]=None
WeaponPriority[43]=None
WeaponPriority[44]=None
WeaponPriority[45]=None
WeaponPriority[46]=None
WeaponPriority[47]=None
WeaponPriority[48]=None
WeaponPriority[49]=None
MouseSmoothThreshold=0.070000
MaxTimeMargin=3.000000
ngWorldSecret=
ngSecretSet=True