|uK|chiseller
05-29-2015, 09:44 PM
SilverWing
Blaze
Rays
Remove Insta from mid spawn
remove only if trans is removed, no need for insta if trans is removed altogether
Remove Hyper Leecher
Remove Ape Cannon
Mini Diamond to be spawned in the middle. It will contain the mid spawn. You must destroy it before getting the item inside it. (Ray said maybe to make the ru amount consistent)
First mid spawns at 10 mins. Then every 3 mins after the first mid spawns is taken.
Mid Items:
150 ru - underwhelming pickup
300 ru - decent pickup
600 ru - great pickup
1200 ru - too good
2400 ru - fucking lol naw
400 health - kinda dumb, don't like that it stacks so well with other powerups
Hyper Leecher - pretty useless
ASMD Pulse Rifle - fun but underwhelming pickup overall, doesn't feel like it ever made a good mid spawn
IG - too good
Ape Canon - fucking lol naw
Amp - decent pickup
Metal Suit - annoying camping encouraging suit
Rubber Suit - fun suit that feels pretty well balanced, maybe a bit too much combined with trans
Shrinker Suit - why is this here? feels similar to pulse rifle, no depth to this pickup
Flame - fun but overpowered, would like better as a buildable item but nerfed a lot
Mid spawn rate is ok, but the items are all over the place in their value to a team. A team that gets IG, Flame, and Metal Suit is going to dominate a team that gets some 150 ru, Hyper Leecher, and Amp. I've seen it happen this way a lot and it doesn't help the competitive aspect.
It's tough to decide what to change because mid spawns are exciting to get when they're good, but it needs to be consistent so defense/mid players have something to keep time on and not as overwhelming when one team gets a lucky mid pickup.
The simplest solution would be to only have a set ru bonus spawn at mid which would be consistently rewarding and worth fighting over.
Basically mid needs a huge overhaul, way too random for a competitive environment.
:{D
Blaze
Rays
Remove Insta from mid spawn
remove only if trans is removed, no need for insta if trans is removed altogether
Remove Hyper Leecher
Remove Ape Cannon
Mini Diamond to be spawned in the middle. It will contain the mid spawn. You must destroy it before getting the item inside it. (Ray said maybe to make the ru amount consistent)
First mid spawns at 10 mins. Then every 3 mins after the first mid spawns is taken.
Mid Items:
150 ru - underwhelming pickup
300 ru - decent pickup
600 ru - great pickup
1200 ru - too good
2400 ru - fucking lol naw
400 health - kinda dumb, don't like that it stacks so well with other powerups
Hyper Leecher - pretty useless
ASMD Pulse Rifle - fun but underwhelming pickup overall, doesn't feel like it ever made a good mid spawn
IG - too good
Ape Canon - fucking lol naw
Amp - decent pickup
Metal Suit - annoying camping encouraging suit
Rubber Suit - fun suit that feels pretty well balanced, maybe a bit too much combined with trans
Shrinker Suit - why is this here? feels similar to pulse rifle, no depth to this pickup
Flame - fun but overpowered, would like better as a buildable item but nerfed a lot
Mid spawn rate is ok, but the items are all over the place in their value to a team. A team that gets IG, Flame, and Metal Suit is going to dominate a team that gets some 150 ru, Hyper Leecher, and Amp. I've seen it happen this way a lot and it doesn't help the competitive aspect.
It's tough to decide what to change because mid spawns are exciting to get when they're good, but it needs to be consistent so defense/mid players have something to keep time on and not as overwhelming when one team gets a lucky mid pickup.
The simplest solution would be to only have a set ru bonus spawn at mid which would be consistently rewarding and worth fighting over.
Basically mid needs a huge overhaul, way too random for a competitive environment.
:{D