|uK|chiseller
05-29-2015, 10:04 PM
SilverWing
Blaze
Rays
Remove Trans and Invis??? map based
Container Nerf (Healing Problem)
Remove HealthPod
Remove Super Jetpack
Either make mini shields weaker or make them give more RU to enemies or both
Poison Guardian - Shuts down chokepoints, annoying lockdown build. It has a counter in toxin suit but it's an overly defensive build to begin with.
Mini Sheild - Drags games out, meatsheild build that doesn't add anything fun.
Forcefield - Drags games out, shuts down chokepoints and has no place in competitive play. Giant meatsheild.
Super Mine - Completely removes teleporters from the game. Shuts down entire options, overly defensive build.
Limit:
Mine (5) - Self explanitory if you ask me. Mines drag out games and make bad defenders look good. Increase cost or limit further.
Super Protector (3) - Super Protectors do a lot of work for defense. Combined with mines they drag out games. Also makes bad defenders good and has lockdown. Limit them.
Super Container (1) - I like the build and I think it's fairly balanced, but don't see the need to have more than 1 in a competitive game. Limit for good measure.
Change:
Sheild Belt - True shitter build. Current belt gives way too much extra armor. Nerf armor amount or make it unable to stack with other powerups.
Trans - True shitter build. Maybe limit it as the only powerup a player can have? Or just nerf/remove it.
Speed - Make upgradeable and make upgrades increase speed. Level 5 speed being current speed build. Similar to how invis works.
Notable Things:
Current amp at level 0 lasts 30 seconds. Level 5 lasts 1 minute. 500 ru for level 5 amp. Needs testing to see if upgrading amp is worth keeping or should be removed. Amp at 1200 feels good.
Blaze
Rays
Remove Trans and Invis??? map based
Container Nerf (Healing Problem)
Remove HealthPod
Remove Super Jetpack
Either make mini shields weaker or make them give more RU to enemies or both
Poison Guardian - Shuts down chokepoints, annoying lockdown build. It has a counter in toxin suit but it's an overly defensive build to begin with.
Mini Sheild - Drags games out, meatsheild build that doesn't add anything fun.
Forcefield - Drags games out, shuts down chokepoints and has no place in competitive play. Giant meatsheild.
Super Mine - Completely removes teleporters from the game. Shuts down entire options, overly defensive build.
Limit:
Mine (5) - Self explanitory if you ask me. Mines drag out games and make bad defenders look good. Increase cost or limit further.
Super Protector (3) - Super Protectors do a lot of work for defense. Combined with mines they drag out games. Also makes bad defenders good and has lockdown. Limit them.
Super Container (1) - I like the build and I think it's fairly balanced, but don't see the need to have more than 1 in a competitive game. Limit for good measure.
Change:
Sheild Belt - True shitter build. Current belt gives way too much extra armor. Nerf armor amount or make it unable to stack with other powerups.
Trans - True shitter build. Maybe limit it as the only powerup a player can have? Or just nerf/remove it.
Speed - Make upgradeable and make upgrades increase speed. Level 5 speed being current speed build. Similar to how invis works.
Notable Things:
Current amp at level 0 lasts 30 seconds. Level 5 lasts 1 minute. 500 ru for level 5 amp. Needs testing to see if upgrading amp is worth keeping or should be removed. Amp at 1200 feels good.