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|2ambo
07-04-2015, 10:00 PM
Added images all kinds of shit in space. Spaceships from StarWars, BattleStar Galactica, Star Trek, and even the old Buck Rogers fighter, planets, galaxy's, a DeathStar, few other things. I'm missing alot of ships, but its getting clustered. Custom Rebel and Empire Flags. Rotation of space is horizontally very slow. StarWars music added for the Theme.



http://imageshack.com/a/img661/1722/3jq7F8.jpg

http://imageshack.com/a/img912/390/z4dG1R.jpg

http://imageshack.com/a/img633/9657/fLF8dM.jpg

http://imageshack.com/a/img661/7395/FeF6md.jpg

http://imageshack.com/a/img633/6506/0yt3l7.jpg

http://imageshack.com/a/img540/6162/9KUSPR.jpg

http://imageshack.com/a/img911/9263/yU9ori.jpg

http://imageshack.com/a/img909/9513/7WsqfE.jpg

http://imageshack.com/a/img908/8630/DZbNza.jpg

http://imageshack.com/a/img909/9602/WqeaH7.jpg

DontWorryBeHappy
07-05-2015, 08:06 AM
I like Star Trek better but I'm interested in this creation of yours. I hope it's not too much regarding performance and occasional frame drops.

The screenshots don't work. Maybe you should just put them on imgur or something.

EDIT: lol, I'm dumb. I thought it was gonna be a Siege map?! Saw the screenshots in your other thread :)

|2ambo
07-05-2015, 09:12 AM
The screenshots don't work.

i'm sure they have to be "Approved" First.

Fixed, wont have to worry about that problem again.

Also, added flag stands.

http://imageshack.com/a/img537/4413/DKmowQ.jpg

http://imageshack.com/a/img913/7318/yTo8Tq.jpg

http://imageshack.com/a/img910/5160/ZWKHFw.jpg

Chamberly
07-05-2015, 03:57 PM
Lmao these are great. Those decos in the sky, movable? Would be nice to see it fly by in mid/around the area without interrupting in middle of the battle arena! ^^

|2ambo
07-05-2015, 06:25 PM
Lmao these are great. Those decos in the sky, movable? Would be nice to see it fly by in mid/around the area without interrupting in middle of the battle arena! ^^

It would be cool if they were flying around, but they are just square images floating in the skybox. I'm not advanced enough to make that happen and it look good...lol. I did think of it though.

Chamberly
07-05-2015, 07:46 PM
We can make them fly around in the sky ya know... seriously.

|2ambo
07-05-2015, 10:04 PM
We can make them fly around in the sky ya know... seriously.

I count like 40 brushes in the skybox. How could you get them to move around without hitting each other? Not only that, but the image only looks right at the correct angle. Were you talking about making them mover brushes? Here are some views of the skybox from the editor. There is plenty of room to move some things maybe, like a planet spinning maybe? Is there a way I can benchmark the map to see what kind of polys Im working with at the moment?

http://imageshack.com/a/img537/9017/06BsG6.jpg

http://imageshack.com/a/img661/5600/ruZCzf.jpg

http://imageshack.com/a/img910/3550/WsvEIY.jpg

Chamberly
07-05-2015, 11:40 PM
Instead of using subtract/add brushes, we use mover brushes and they will slide through just like any other map make with door. You can make it explode too and stuff.

Lode's Unreal (http://lodev.org/unrealed/)
https://ut99.org/viewforum.php?f=5 (if anything about movers can be found here.)
Maps & Mapping - Forum - i4Games (http://www.i4games.eu/forum/f3-maps-%26-mapping) (pro mover tips can be found here too sometimes because BT maps is mostly worked around with so many movers!)
& more.
I'm not too pro about making movers cuz I ran into some weird bsp error that seemed like a dead end to me but apparently it was my PC causing it so I didn't work with movers much. But if I have to, I'll send my map to someone as they rebuild the map and no bsp errors lel. Strange stuff.

|2ambo
07-06-2015, 12:13 AM
I'll send my map to someone as they rebuild the map and no bsp errors lel. Strange stuff.

That really is strange. Maybe one of your editor files are corrupted or a video driver is corrupted.

I will look into the movers and see what I might be able to come up with. Thanks Cham!

Oh, is there a way to change a add/subtract brush to a mover brush by changing its properties? Or do I have to delete the brushes and start over? If I have to start over, it will be Ver3 :p

Chamberly
07-06-2015, 12:40 AM
Oh, is there a way to change a add/subtract brush to a mover brush by changing its properties? Or do I have to delete the brushes and start over? If I have to start over, it will be Ver3

Not too sure about that but u may need to look over the tutorial and make one from scratch until u get the idea how it work... I usually delete said brush and make a mover brush so it can be used.

I'm doubt that either my editor file or video driver is corrupted, it's the way how the geometry was built (or rendered, whatever make bsp issue appear) and the unreal ed goblin appeared so I'm very much assuming it have something to do with my CPU. Yes... those goblins exist and they are camping in my CPU maybe... :P lol

|2ambo
07-06-2015, 10:14 PM
I'll look into those mover tutorials. Maybe I could have a fighter fly over triggered by a cap :) depending on which team scores will determine which fighter flys over..lol

Chamberly
07-07-2015, 12:36 AM
If you don't mind, I might make some changes myself to my liking and choice and give you a copy so you can see if it's appropriate for release or not haha... I might work on the mover edition for ya.. and some other things I have in mind. ;)

|2ambo
07-07-2015, 08:41 AM
If you don't mind, I might make some changes myself to my liking and choice and give you a copy so you can see if it's appropriate for release or not haha... I might work on the mover edition for ya.. and some other things I have in mind.

I sent you the current version 2, but I am planning on switching out a few images because one is too far away, and I need to edit the texture. I added too many stars to it, and I can tell. But if you come up with something cool, I will just have to replace the image on the texture I'm talking about. I may add a few more things yet. Lets see what your imagination can dream up :)

Chamberly
07-07-2015, 09:02 AM
I got your email! I'll check it out a bit and wait for you to send me the finished version before I make any edit. :)