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View Full Version : Aleria IST Version, mid addition, small fixes and additions



'Zac
07-05-2015, 12:40 PM
Silverwing poked me in the butt and said " zac you should do this to aleria, instead of a long hallway, make a mid arena with boxes and shit " and i said...
http://i1169.photobucket.com/albums/r503/TheZac12/whynot_zps2e1c59ab.jpg (http://s1169.photobucket.com/user/TheZac12/media/whynot_zps2e1c59ab.jpg.html)
Minor:
- Added screenshot
- added textures to mylevel for smaller download size
- put IST2015 in the name of it because it looks kewl

This is the mid, the ceiling is kind of low but that is to stop snipers above the lift from sniping each other over mid, instead of going down there and being a man. You can get on top of the boxes with impact hammer.
http://i1169.photobucket.com/albums/r503/TheZac12/aleriashow_zpsirsldv64.jpg (http://s1169.photobucket.com/user/TheZac12/media/aleriashow_zpsirsldv64.jpg.html)
http://i1169.photobucket.com/albums/r503/TheZac12/aleriafix4_zps8cfn3gld.png (http://s1169.photobucket.com/user/TheZac12/media/aleriafix4_zps8cfn3gld.png.html)
http://i1169.photobucket.com/albums/r503/TheZac12/aleriafix3_zpsk4ua9td3.png (http://s1169.photobucket.com/user/TheZac12/media/aleriafix3_zpsk4ua9td3.png.html)
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I added a couple boxes under here, thought it looked too open so I took up some space.
http://i1169.photobucket.com/albums/r503/TheZac12/aleriafix1_zpsfvhdjvpq.png (http://s1169.photobucket.com/user/TheZac12/media/aleriafix1_zpsfvhdjvpq.png.html)
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I shortened this tele spot, it went in too deep so I shortened it. bio and rockets from below had a difficult time getting all the way to the back in there. *MAY NEED TWEAKING
http://i1169.photobucket.com/albums/r503/TheZac12/aleriafix5_zpskfeufv9b.png (http://s1169.photobucket.com/user/TheZac12/media/aleriafix5_zpskfeufv9b.png.html)
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Put a more noticeable texture on lift and sped it up a bit so you can lift jump to left entrance ( before speed was 0.9 now it is 0.5 )*MAY NEED TWEAKING
http://i1169.photobucket.com/albums/r503/TheZac12/aleriafix2_zpsibyn4wfo.png (http://s1169.photobucket.com/user/TheZac12/media/aleriafix2_zpsibyn4wfo.png.html)
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triggers there might be bad, but they seem to be working perfectly so no need to change that

https://www.mediafire.com/?l0h16c2dq9yf46c

|uK|kenneth
07-05-2015, 12:43 PM
more shit where people can hide why not....

its as the same as putting simplex full of boxes or clarion.

'Zac
07-05-2015, 12:46 PM
more shit where people can hide why not....

its as the same as putting simplex full of boxes or clarion.

wasn't my idea D:

HIGH[+]AdRiaN
07-05-2015, 01:33 PM
I prefered the original version, that nuke room under stairs is better than the other nuke room

'Zac
07-05-2015, 02:02 PM
AdRiaN;94215']I prefered the original version, that nuke room under stairs is better than the other nuke room

what does this have to do with anything, in every version they both existed at the same time

|uK|fleecey
07-05-2015, 02:07 PM
Looks good

RTG`
07-05-2015, 02:39 PM
look at this pathnode trough the wall havent you noticed it?

http://i.imgur.com/Yi240M1.jpg

Also there were darkskin guys

'Zac
07-05-2015, 03:04 PM
i dont understand what darkskin guys mean, except that i think its slightly racist lol.
please post in right thread berserk plz

Chamberly
07-05-2015, 03:51 PM
darkskin guys

Maybe it have something to do with his graphic render not giving him the skin visibility. :P

RTG`
07-05-2015, 04:44 PM
Maybe it have something to do with his graphic render not giving him the skin visibility

No ppl see the same darkskin guys, the darkskin thread proves its not from the cilent. Higor said its bad BSP management so its still related as a map bug zac.. Also you need to delete all pathnodes and remake them.

PS: I didnt noticed it was Aleria's thread :D.. Still you have work to do go do

Banny
07-05-2015, 04:51 PM
Omg so many boxes in mid , I too prefer the old version

Chamberly
07-05-2015, 05:30 PM
the darkskin thread proves its not from the cilent

Then you wouldn't see it dark? How about how come I never seen dark skin? Get the idea?

Sorry zac for the hijack, but I'm not too sure how these dark skin occur if I never regularly see them even on your maps.

'Zac
07-05-2015, 08:56 PM
Also you need to delete all pathnodes and remake them.

can you please add some reason to everything you post...i barely understand anything you post.
in simple form: why should i delete every single pathnode, just to put them back again?

Chamberly
07-05-2015, 09:31 PM
can you please add some reason to everything you post...i barely understand anything you post.
in simple form: why should i delete every single pathnode, just to put them back again?

I guess from his screenshot, a RU is inside the wall. lool and this is possible.

~~D4RR3N~~
07-05-2015, 09:35 PM
inc hot discussion

RTG`
07-06-2015, 10:12 AM
can you please add some reason to everything you post...i barely understand anything you post.
in simple form: why should i delete every single pathnode, just to put them back again?

Look at the screenshot again man.. There is a 50 RU core inside the wall that no one can get, haven't you noticed this in my first pic? RU cores placement is based on the pathnodes of a map. Delete all of them and remake them in a proper spot that everyone can reach.. That can take like 5 mins to do. And who knows if there are more pathnodes inside the walls. This map's pathnodes are too fucked up with no logical sense.. 90% of them are unnecessary that someone shitted them out next to eachother as if he had a dick in his throat. Don't be lazy and remake them, this version is gonna be in IST after all.


http://i.imgur.com/ojlLlAe.jpg

http://i.imgur.com/w0NhZc4.png





Just look at this huge mess of pathnodes spam - 400 pathnodes?? and some of them trough the wall???

http://i.imgur.com/2qVQqR2.png

Chamberly
07-06-2015, 11:47 AM
lmfao pathnode abuse... who the fuck did this? This is crazy!

'Zac
07-06-2015, 11:48 AM
yes RTG i already fixed that, look at the main post at the bottom and my post saying that i fixed that
also working on fixing the pathnodes now, putting them in mid and more spread out so youre one step behind me berserk

Higor
07-06-2015, 01:07 PM
See how the RU swarm placement prevented these horror path node setups from ever showing up again?