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Metatron
09-28-2015, 02:51 AM
Somehow crash in mid games after reload UT and join then exit right away 3 times in a roll.

Here is the log:

Init: Initialized moving brush tracker for Level CTF-(Vp)FragWhorEes.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: D3D Driver: Preloaded 0K/194184K (0)
Log: Possessed PlayerPawn: bbTFemale1 CTF-(Vp)FragWhorEes.bbTFemale0
ScriptLog: Getting SoldierSkins.Gard1T_1, SoldierSkins.Gard2T_1, SoldierSkins.Gard3, SoldierSkins.Gard4Ivan
ScriptLog: Getting SoldierSkins.hkil1T_0, SoldierSkins.hkil2T_0, SoldierSkins.hkil3, SoldierSkins.hkil4tensor
ScriptLog: Getting SGirlSkins.Garf1T_1, SGirlSkins.Garf2T_1, SGirlSkins.Garf3, SGirlSkins.Garf4Isis
ScriptLog: Getting SoldierSkins.Blkt1T_1, SoldierSkins.Blkt2T_1, SoldierSkins.Blkt3, SoldierSkins.Blkt4Othello
ScriptLog: Getting SoldierSkins.hkil1T_0, SoldierSkins.hkil2T_0, SoldierSkins.hkil3, SoldierSkins.hkil4matrix
ScriptLog: Getting SoldierSkins.hkil1T_0, SoldierSkins.hkil2T_0, SoldierSkins.hkil3, SoldierSkins.hkil4matrix
ScriptWarning: ST_SuperShockRifle CTF-(Vp)FragWhorEes.ST_SuperShockRifle1 (Function NewNetWeaponsv0_9_17.ST_SuperShockRifle.PlaySelect :0054) Accessed None
DevMusic: Unregister music: Music utmenu23.utmenu23
DevMusic: Load music: Music VWoA.VWoA
ScriptWarning: PureSuperDuperUberConsole Transient.PureSuperDuperUberConsole0 (Function NewNetUnrealv0_9_17.PureSuperDuperUberConsole.xxGe tModMenu:00A6) Accessed None
SmartCTF: Determined and spawned original scoreboard as CTF-(Vp)FragWhorEes.UnrealCTFScoreboard0
Log: FactoryCreateText: TextBuffer with TextBufferFactory (0 1 NPLoaderLL_v16c.u)
Log: Execing NPLoaderLL_v16c.u
Log: FactoryCreateText: TextBuffer with TextBufferFactory (0 1 NPLoaderLL_v16c.dll)
Log: Execing NPLoaderLL_v16c.dll
Log: Bound to NPLoaderLL_v16c.dll
ScriptLog: [NPLoaderv16c] [File] NPLoaderLL_v16c.dll [Installed] Yes [Loaded] Yes
Log: FileSize of file ACEv08h_C.dll: 1110016 bytes
ScriptLog: [NPLoaderv16c] [File] ACEv08h_C.dll [Installed] Yes [Loaded] Yes
ScriptLog: [NPLoaderv16c] Loading complete
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
SmartCTF: Determined and spawned original scoreboard as CTF-(Vp)FragWhorEes.UnrealCTFScoreboard1
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
Log: ACE: Checking Firewall
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
Log: ACE: Selected Timing Mode: 4/2/1/0
Log: ACE: Forcing UT to run on CPU Core 3
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
ScriptWarning: UTSSuperShockBeamSN CTF-(Vp)FragWhorEes.UTSSuperShockBeamSN0 (Function UTSAccuBeta4_2.UTSSuperShockBeamSN.SpawnNotificati on:002D) Accessed None
Critical: appError called:
Critical: D3D Driver: Encountered oversize texture without sufficient mipmaps
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3DRenderDevice::ShutdownAfterError
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice::DrawTile
Critical: UCanvas::DrawTile
Critical: UCanvas::execDrawTile
Critical: (Canvas Transient.Canvas0 @ Function Engine.Canvas.DrawIcon : 0067)
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: ACE8421
Critical: EnforceTickRate
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/27/15 23:43:54

Chamberly
09-28-2015, 03:24 AM
Critical: appError called:
Critical: D3D Driver: Encountered oversize texture without sufficient mipmaps

This.

Something to do with your d3d render. Have you tried making changes so it doesn't do that anymore? Mine used to do that until I found the correct set to match my graphic card somehow and it works.

So many other will have different opinion so that gonna come here but I had the same exact error on another map until I fixed it.

I also think that map do really like to make crashes... CTF-(Vp)FragWhorEes

Metatron
09-28-2015, 03:38 AM
Thanks for the reply.

Playing on Seige server has no problem.
I played instagib server this afternoon also ok until now. nothing has changed in my D3D settings.

Also experienced same problem when playing on CTF-PureAction map after CTF-(Vp)FragWhorEes. It used to be no problem on these maps until now. Crash everytime in the 1st death.

Not sure about will other player cause this problem (e.g. their skin is not a standard one)?

Anyway will monitor the problem later tomorrow.

Higor
09-28-2015, 04:15 AM
Not sure about will other player cause this problem (e.g. their skin is not a standard one)?
No shit

Metatron
10-03-2015, 06:57 PM
I just finish seige and then went to ComboInstigib server at PST 15:52 on Oct 3, map in played is CTF-Denise(R), got same error.

And I realized that it happen once a player called uranus is on. Very strange. Even go to spec mode still crash with same error.

Chamberly
10-04-2015, 03:13 AM
Post your current render setting (from UT) and your graphic card specs.

Metatron
10-04-2015, 05:30 AM
From my unrealTournament.ini

[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=False
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=False
DescFlags=1
dwDeviceId=4677
dwVendorId=4318
Use32BitZBuffer=False
UseVertexFog=False
UseAGPTextures=False
UseVideoMemoryVB=False
UseVSync=False
Description=NVIDIA GeForce GTS 450

-------------------------
grpaic card spec: GeForce GT 450 | GeForce (http://www.geforce.com/hardware/desktop-gpus/geforce-gts-450)

Metatron
10-04-2015, 05:44 AM
Actually just now I went to US instagib server, and it is on map CTF-LiandriDocks.
My UT crash with same error once I die. You know what uranus is in play.
After he went offline somehow by looking at the online player, I logon same server, still the same map. I can play and capture a flag, all went well....
Until then he log on as spectator, once I die. Crash.
Time is 02:35 Oct 04 PST.

I don't know if others has experienced the same problem. But I am pretty sure he does have a highly correlation to this problem.

UNrealshots
10-04-2015, 06:15 AM
uranus Please stop using the crash skin this will be the last time

uranus
10-04-2015, 06:49 AM
I'm not using any special skin. I use the skins that come with the install from my UTGOTY cd's I bought in 2000 from gamestop.
Male Soldier > Metal Guard > Drake > Male Two voice
Other non standard items in C:/UnrealTournament: UTCacheConvert.exe, XConsole 3.4.2 and updated ogl and d3d8 dll's. The "fixed" hirez textures are in my UT folder but I don't have them enabled. I also have the UnrealTournament.multicore.fix.exe but I haven't used that for some time now. It seems that my game crashes more with the multicore fix.

Now that I see these multiple stories I agree there may be some correlation with some aspect of my client but it certainly is not any intentional sort of measure on my part.

I'll change the skin. If it still seems to be a problem then I guess I'll clean install again.

edit: I remembered that I have set my User.ini to read only in the past 2 or 3 weeks but I don't know if that would have anything to do with it.

SAM
10-04-2015, 07:20 AM
Setting user.ini does not have anything to do with it.

I have setup an autoban...so whoever is causing this, we will find out soon....you might want to patch your system with 436nodelta (available in the downloads section)

UT-Sniper-SJA94
10-04-2015, 09:01 AM
Why are people still using 16 year old video drivers...

Chamberly
10-04-2015, 01:30 PM
I don't know if that would have anything to do with it.

Nope. There are just peoples out there that don't really know what is exactly a crash skin. You have no reason to be blamed for.

Oh yeah, forgot, how many RAM do you have? Metatron

UT-Sniper-SJA94
10-04-2015, 02:03 PM
I have noticed uranus, and a few latinos have a player icon on the smart ctf scoreboard that looks corrupt, I have a screenshot of it somewhere.

--- Updated ---

like this, but it doesn't always look the same:
http://i.imgur.com/lrVvf0n.jpg

Chamberly
10-04-2015, 02:24 PM
Taking a guess... something not compatible with different UT language version?

uranus
10-04-2015, 04:28 PM
player icon
Yes, I've noticed this in my HUD recently. For now, I've set User.ini to read/write and changed my skin to Blake.

UNrealshots
10-08-2015, 03:58 AM
http://i.imgur.com/ywabaFb.gif

Chamberly
10-08-2015, 05:40 AM
rofl

TimTim
10-08-2015, 12:04 PM
http://i.imgur.com/ywabaFb.gif
I laughed my fucking ass off for like a minute straight when I saw this on reddit this morning.