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View Full Version : CTF-DesertFoxTitans was partially inspired by papercoffee



evilgrins
12-28-2015, 01:58 PM
A long time ago I asked if it was possible to attach a voicepack to a monster, and papercoffee was very against the idea:
http://ic.pics.livejournal.com/evilgrins/3189901/3388805/3388805_original.png

This map's been done a long time, but I decided to voicepack the TeamPupae on the map at the last minute. I juggled around a few other TeamMonsters on the map but none of them worked out for what I needed. See, I don't know how to do CreatureFactories and to use TeamMonsters on a map, like on CTF-FaceKrall, that's ideal. Without that, what I'm left with is making a nearly unkillable pupae for each time. About as slow as a normal pupae but lethal...
http://ic.pics.livejournal.com/evilgrins/3189901/3388942/3388942_original.png

...and, of course, it speaks in a way that would creep out papercoffee.

Beyond that, plus a UTDMT on each team, it's a fairly standard castle-themed map. One of my faves for many years, but it was ideal for an edit of the type I had in mind:
http://ic.pics.livejournal.com/evilgrins/3189901/3388586/3388586_original.png

Usual Suspects:
==============
.utx /textures
.u /system
.int /system
.unr /maps
.png - pwetty
ReadMe - this message will self-destruct

Enjoy!
http://www.mediafire.com/download/f5b4f2amlso1fbe/CTF-DesertFoxTitans.zip

|uK|B|aZe//.
12-29-2015, 12:26 PM
your ut looks so crisp :<

RTG`
12-29-2015, 12:48 PM
its not from his UT, its edited in photoshop or similar program.

evilgrins
12-29-2015, 02:11 PM
its not from his UT, its edited in photoshop or similar program.
I use ThumbsPlus to convert the .bmp screenshots to .png, with a slight sharpening filter.

|uK|B|aZe//.
12-31-2015, 03:51 PM
ah lol i was like is that him running a ut movie config with maxed out settings or what