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|uK|B|aZe//.
08-07-2017, 09:57 AM
Please feel free to make sensible suggestions on what maps should be on the maplist for 4v4/5v5/6v6 pugs

my current suggestions only for 4v4 pugs is MiniClarion

the other suggestion which me and moskva kinda agreed on was to restrict the map cycle so the same maps cant get played repeatedly until some other maps have been played

Banny
08-07-2017, 10:01 AM
http://www.unrealkillers.com/showthread.php?7460-ctf-z-lango

We haven't tried this map even on public. Let's give it a try on siege? It looked good though

Skarn
08-07-2017, 10:25 AM
6v6 for CTF-MazonSieged

Map has much to cover but with good voicecom it would be a pretty fun map to play, especially with all the tele spots which could increase the pace of the game for both teams.

|uK|fleecey
08-07-2017, 10:35 AM
maybe crater?

|uK|kenneth
08-07-2017, 12:54 PM
doa for 5vs5 or 4vs4!!!!

Shiro
08-07-2017, 03:56 PM
people pls take this serious.

|uK|kenneth
08-07-2017, 04:19 PM
i was very serious.

also
BadNeighborsV2
BlackRiverUltimatev5
BlueVember
Butchered
CivilWar2]FIXED[
Clarion[SwS]
Crater[Siege]V2
Face[SpawnkillFreev3]
Hydro16
IcePost
Masteroid]Siege[
McSwartzly][
uK-Bathrooms][FIXED][
uK-BraveHeartUltimateV5
uK-LavaSiegeV2
uK-MiniCivilWarV3]FIXED[
uK-Orbital][
uK-Relentless
uK-Simplex][
[C]Firepot][

this is mlsg list. icepost seems to be a very good map too.

OuTlaW
08-07-2017, 04:23 PM
Holy shiet, pugs are back?
Damn, I might as well think of getting back.

Shiro
08-07-2017, 04:36 PM
bad neighbours the dark version is good i guess

SAM
08-07-2017, 04:38 PM
I think something like 200 pugs played since last week. Our discord is like 300 players

Banny
08-07-2017, 05:11 PM
add Icepost but make it slightly darker (its way too bright). Also the hold walk slide in the tunnel needs to be gone if we are playing pugs. thats just troll

CoD|JIgSaW
08-07-2017, 09:19 PM
Mayak,Equinox,Paradise Valley,Aleria,Snowy Village

teddy
08-08-2017, 05:44 AM
6v6 for CTF-MazonSieged

Map has much to cover but with good voicecom it would be a pretty fun map to play, especially with all the tele spots which could increase the pace of the game for both teams.

Does mazonsieged have midspawn? I dont ever remember seeing midspawns in pub mazon?

|uK|B|aZe//.
08-08-2017, 08:22 AM
Also the hold walk slide in the tunnel needs to be gone if we are playing pugs. thats just troll

thats the beauty of the map though? i mean its called icepost for a reason breh

good suggestions so far please keep them coming

Banny
08-08-2017, 09:38 AM
thats the beauty of the map though? i mean its called icepost for a reason breh

I know. It might be alright for public but for pugs I think it should be gone. Just imagine if you are nuking, you don't even have to make speed/trans/jetpack and you'll be in enemy base in no time. People would be pushing in too fast. Kills the game for defenders imo

|uK|kenneth
08-08-2017, 10:44 AM
I know. It might be alright for public but for pugs I think it should be gone. Just imagine if you are nuking, you don't even have to make speed/trans/jetpack and you'll be in enemy base in no time. People would be pushing in too fast. Kills the game for defenders imo

that's why someone invented mines sir.

Banny
08-08-2017, 11:10 AM
that's why someone invented mines sir.

This isn't like your typical butchered/firepot where you have narrow/selected entrances. It's an open map with alot of tele spots, jetpackers flying around the base etc. Like I said, the walk slide allows enemy team to push hard which kills the game for defenders because not everybody has a mic or is comfortable speaking english. I am just trying to look at the practical aspect of the map for pugs.

just my 2 cents

SAM
08-08-2017, 01:42 PM
I know. It might be alright for public but for pugs I think it should be gone. Just imagine if you are nuking, you don't even have to make speed/trans/jetpack and you'll be in enemy base in no time. People would be pushing in too fast. Kills the game for defenders imo

The game play on that map makes bottom defendable as a primary though.it takes teamwork. That's why this is a 6v6 map.

RTG`
08-08-2017, 03:38 PM
I could start drawing couple concepts for a siege map and build it. Seeing such big activity in pugs and UT is quite amazing.

SAM
08-08-2017, 03:48 PM
I could start drawing couple concepts for a siege map and build it. Seeing such big activity in pugs and UT is quite amazing.

Do it if you can. It will have a positive affect on the activity. :)

|uK|M1K3
08-08-2017, 04:27 PM
Simplex , Aleria !!

|uK|B|aZe//.
08-08-2017, 07:04 PM
thanks |uK|M1K3

banny i do agree with you but thats the point of pugs to improve yourself, also you can conts just above each entrance without it being a leech from top/enemy base at surface with a super pro pointing at entrance/front of tunnel

Chamberly
08-08-2017, 07:58 PM
Maps I'd like to see on pug... Gateway[SIEGE], Equinox, Mayak, & [M]-Trivest for 4 way, that's all I can think of for now.

SAM
08-09-2017, 08:29 AM
Upload the maps plz.

|uK|kenneth
08-09-2017, 11:08 AM
Maps I'd like to see on pug... Gateway[SIEGE], Equinox, Mayak, & [M]-Trivest for 4 way, that's all I can think of for now.

but you don't play pugs? :trollpanda

|uK|fleecey
08-09-2017, 12:42 PM
but you don't play pugs? :trollpanda

She did though, I don't agree on all maps here. But equinox is good. I'm not sure what trivest is.

gogen
08-09-2017, 12:45 PM
Coret would be great I suppose

skaarj_dulog
08-09-2017, 01:52 PM
Niven

Chamberly
08-09-2017, 07:27 PM
Upload the maps plz.

Can't tell if you are trolling or what. Let us know what... medor may have some too.

http://medor.no-ip.org/Maps/CTF/CTF-Equinox.zip
http://medor.no-ip.org/index.php?dir=Maps/CTFM/&file=CTF-%5BM%5D-Trivest.zip
http://medor.no-ip.org/Maps/CTF/CTF-Mayak.zip
http://download1334.mediafire.com/xy81a132mggg/kwjwe1es25wo704/CTF-Gateway%5BSIEGE%5D.zip

SAM
08-09-2017, 07:31 PM
Can't tell if you are trolling or what.

Me troll?

:trolldancenew:

Banny
08-10-2017, 09:54 AM
Equinox can be a good map but please not Mayak. First of all that map has only one nuke room. Secondly its too big even for 6v6 and you can't really make any strategies for it. And finally that stupid invisible wall makes me lose fps >:

|uK|B|aZe//.
08-29-2017, 04:56 PM
maplist for pugs updated, have sorted through each map and placed them in the correct team sizes, let me know if any are wrong/need moving out etc

any other map suggestions also welcome

|uK|kenneth
08-29-2017, 05:05 PM
In: DOA 4way
Out: Kanjar

SAM
09-02-2017, 08:14 PM
What is the official map list? Shouldn't it be first post