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|uK|B|aZe//.
07-07-2011, 12:42 PM
anyone who is good with UT i need some help someone i know has a problem running ut

they load ut up it will run but while playing the game will freeze and UT crashes

heres the unrealtournament.log



Log: Log file open, 07/06/11 22:44:35
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line:
Init: Base directory: D:\Unreal Tournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: 917FD75D3D284A6
Init: User: luzzik
Init: Memory total: Phys=523760K Pagef=1280292K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1994.407287 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (G³ówny sterownik ekranu)
Init: DirectDraw initialized successfully
Init: DirectInput initialized successfully.
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: UT-Logo-Map.unr?Name=CoD|Messi?Class=BotPack.TMale1?team=0 ?skin=CommandoSkins.daco?Face=CommandoSkins.Luthor ?Voice=BotPack.VoiceMaleOne?OverrideClass=
Log: LoadMap: UT-Logo-Map.unr?Name=CoD|Messi?Class=BotPack.TMale1?team=0 ?skin=CommandoSkins.daco?Face=CommandoSkins.Luthor ?Voice=BotPack.VoiceMaleOne?OverrideClass=
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package Render
Log: Garbage: objects: 15355->15354; refs: 172572
Log: Game class is 'UTIntro'
Log: Level is Level UT-Logo-Map.MyLevel
Log: Bringing Level UT-Logo-Map.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=CoD|Messi?Class=BotPack.TMale1?team=0?skin=C ommandoSkins.daco?Face=CommandoSkins.Luthor?Voice= BotPack.VoiceMaleOne?OverrideClass=
ScriptLog: Base Mutator is UT-Logo-Map.Mutator1
Init: Initialized moving brush tracker for Level UT-Logo-Map.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 0
ScriptLog: Login: CoD|Messi
Log: Possessed PlayerPawn: TMale1 UT-Logo-Map.TMale0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to OpenGLDrv.dll
Log: Initializing OpenGLDrv...
Log: Enter SetRes()
Log: ChangeDisplaySettings failed: 800x600, 100 Hz
Init: Using pixel format 7
Init: GL_VENDOR : NVIDIA Corporation
Init: GL_RENDERER : GeForce 6200/PCI/SSE/3DNOW!
Init: GL_VERSION : 2.1.2
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_NV_texture_env_combine4
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_EXT_secondary_color
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_SGIS_generate_mipmap
Init: Device supports: GL_NV_multisample_filter_hint
Init: Device supports: GL_EXT_multi_draw_arrays
Init: Device supports: GL_ARB_vertex_program
Init: Device supports: GL_ARB_fragment_program
Init: Depth bits: 24
Log: 4 Texture Mapping Units found
Log: MaxAnisotropy = 16
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 8
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 2.987661 seconds
DevMusic: Load music: Music utmenu23.utmenu23
ScriptLog: Creating root window: UMenu.UMenuRootWindow
Log: Relaunch: -changevideo
Log: GetModuleFileName returned D:\Unreal Tournament\System\UnrealTournament.exe
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Engine.dll
Log: Unbound to Core.dll
Log: Unbound to Window.dll
Log: 0.0ms Unloading: Package Engine
Log: 0.0ms Unloading: Package Core
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Log: DirectDraw End Mode
Log: Flushing cache
Exit: DirectDraw released
Exit: Windows client shut down
Log: Unbound to Render.dll
Exit: Lighting subsystem shut down
Exit: Rendering shut down
Log: 0.0ms Unloading: Package Entry
Log: 0.0ms Unloading: Package Logo
Log: Unbound to Fire.dll
Log: 0.0ms Unloading: Package Fire
Log: 0.0ms Unloading: Package credits
Log: 0.0ms Unloading: Package Botpack
Log: 0.0ms Unloading: Package UnrealShare
Log: 0.0ms Unloading: Package UnrealI
Log: 0.0ms Unloading: Package Female2Voice
Log: 0.0ms Unloading: Package Male2Voice
Log: 0.0ms Unloading: Package Female1Voice
Log: 0.0ms Unloading: Package BossVoice
Log: 0.0ms Unloading: Package Male1Voice
Log: 0.0ms Unloading: Package UMenu
Log: 0.0ms Unloading: Package UWindow
Log: 0.0ms Unloading: Package UBrowser
Log: Unbound to IpDrv.dll
Log: 0.0ms Unloading: Package IpDrv
Log: 0.0ms Unloading: Package Announcer
Log: 0.0ms Unloading: Package UT-Logo-Map
Log: 0.0ms Unloading: Package utmenu23
Init: Shut down moving brush tracker for Level UT-Logo-Map.MyLevel
DevMusic: Unregister music: Music utmenu23.utmenu23
Log: 0.0ms Unloading: Package UTMenu
Log: 0.0ms Unloading: Package LadderSounds
Log: Unbound to UWeb.dll
Log: 0.0ms Unloading: Package UWeb
Log: 0.0ms Unloading: Package UTServerAdmin
Log: 0.0ms Unloading: Package IpServer
Log: 0.0ms Unloading: Package LadrArrow
Log: 0.0ms Unloading: Package CommandoSkins
Log: Unbound to OpenGLDrv.dll
Log: Unbound to Galaxy.dll
DevAudio: Galaxy SetViewport: NULL
Exit: Galaxy shut down
Log: 0.0ms Unloading: Package LadderFonts
Log: 0.0ms Unloading: Package UWindowFonts
Log: 0.0ms Unloading: Package AT
Log: 0.0ms Unloading: Package SmartCTF_4D
Log: Garbage: objects: 22898->0; refs: 172572
Exit: Object subsystem successfully closed.
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 0.037M / 0.746M
Uninitialized: Peak Memory 284.236M / 285.859M
Uninitialized: Allocs 46 Current / 506742 Total
Uninitialized: Log file closed, 07/06/11 22:44:46

<|Pius|>
07-07-2011, 05:31 PM
Not sure, but it appears that this CoD|Messi uses my skin and face which is awesome...
I did take note on this part of the log:
Log: Relaunch: -changevideo
Log: GetModuleFileName returned D:\Unreal Tournament\System\UnrealTournament.exe
Log: appRequestExit(0)
Exit: Preparing to exit.
maybe see if he has version of OpenGL? (3.7) and the latest nvidia drivers?
Edit, maybe it has something to do with this?
Log: ChangeDisplaySettings failed: 800x600, 100 Hz

I have similar specs, 2.2 Ghz amd athlon XP 3200+, 2.0G RAM, nvidia geforce 6200 AGP (EVGA) and I can run UT at 1024x768 with AA and Anisotropic filtering off, 32 bit color, textures on low and skins on high and average around 75 fps in a siege game.

|uK|chiseller
07-07-2011, 05:45 PM
Format C always works

Keith
07-07-2011, 05:45 PM
Looks like a driver issue to me. Either that or delete opengldrv section on UT.ini

<|Pius|>
07-07-2011, 05:54 PM
appearently it's fixed, he had a virus and had to re-install windows
Good call Chis.

|uK|chiseller
07-07-2011, 05:58 PM
Told you.

|uK|Rays
07-07-2011, 06:17 PM
rub a giant magnet across your hard-drive to be 100% sure. :cool:

Moko
07-07-2011, 06:22 PM
rub a giant magnet across your hard-drive to be 100% sure. :cool:
Only if you want the hardrive to have nothing on it after words.

|uK|MiniWick
07-07-2011, 06:25 PM
Only if you want the hardrive to have nothing on it after words.

their you go , problem solved :))