I'm enjoying this build.

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I'm enjoying this build.
Suggestions FOR NEXT EDITION...
Inventory system -
Real simple. Look through what non-weapon items (especially for stuff like flashlight, etc) and suits you have equipped; drop, give, or upgrade in place (double cost of normal upgrade). Does not apply to metal, rubber, or shrinker suits.
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MEDIC!
Two small buildings that may change gameplay up a little bit.
Nanomedical Bay
Category: Utility
Cost: 1200
Health: 14000
Upgrade cost: 500 (inc. 500 per level)
Description: Enables building healing gauntlets and recharges them when player is nearby. The higher the level, the faster the charge, and the higher the limit to which players can heal their teammates with gauntlets - 155 (L0), 160 (L1), 170 (L2), 180 (L3), 200 (L4), and 250 (L5). Health above 150 slowly declines, and declines with increasing speed the further from 150 it is. (Does not apply to players that pickup keg until a player with a health gauntlet heals them, which they will not be able to do until they are under the current medbay limit.)
Healing Gauntlet
Category: Special Items
Cost: 300
Health: 30
Upgrade cost: 20 (inc. 20 per level)
Description: Changes the player's repair player action. The player must have their constructor out in order to repair other players.
When the gauntlet is charged and equipped, and the player has the constructor out, the constructor gives off a green glow (as though player were amped, only green). Rate of repair is slowed to 1/2 speed and will only super repair for 80 hp up to limit if the player is aimed directly at their target when fire is clicked. Misses do not drain charge.
Super repair requires gauntlets to be charged, with each new level 0 gauntlet good for 10 repairs. Every 200 hp super repaired construes one point for the gauntlet player, and increases their streak count. Upgrades allow a slight, increasing (visible green) cone to line of sight so that you don't have to be directly aimed to repair, and also increase the max charge to 12, 14, 16, 18, and 20, respectively.
Running out of charge immediately returns repair to standard mode until the gauntlet is recharged at the medical bay.
SiegeKeybinder for SiegeIV_0018!
SiegeKeybinderv4
Don't complain if something don't work, I tried to ask some peoples to help and there wasn't much in return..
so say something if it's worth the change or fix. :P
Shieldbelt for 400ru sounds like a bad joke.
ROFL I guess I missed that? But it doesn't take 400 RU to build a shield belt, it'll build whatever the server have with that RU.