Normal... it was the boosters under the toliet's mover that made it not allowed... even tho the map has been fixed.
It's a v2 bathroom map.

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I fixed the map one year ago, it's on Chamberly's server.
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That's because only a handful of Siege players understand what 'fixed defense' and 'ground controller' roles mean and assume it.
Unfortunately the 'bot hivemind' I started making for Siege in 0013 doesn't support bot roles and don't consider players as a part of them so it can't tell players where they're needed the most, would have been a nice addition for beginners.
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PD: Let's first try the profile before jumping into conclusions.
I do predict that I'll make more maps viable, what may happen next can be tweaked.
Altering siege because of one or two lousy maps isn't the best idea.
http://puu.sh/gsdCe/6b59e5dd4e.png
It was actually pretty close.
Unlimited mines is op, imo.
sigh at siege
5 seconds for emp effect is way too long... think about it. Theres too much you could do to an enemy's base I would say 3 to 4 seconds would be a much better balance. Lastly altering siege because a few maps arent playable isnt the right way.
There is an add-on that you can edit map without having to edit siege. Which is cool. 8)
The suggestion was for Hillforts and McSwartzly only, not all maps. I don't think I was clear on that. Especially Hillforts since that map is fun but never gets played because it's 3 hours each time. I understand the slippery slope point of view, however.
I never personally had a problem with the EMP anyway back when those changes were made. I was glad to see the nuke siren and motion alarm go. Neutron I was 50/50 on. But then again, I liked the spy suit, so you can laugh at me there. Too epic pretending to be the enemy for 3 minutes and then making a tele above their core or wherever.
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Granular siege