Doesn't take that long imo.
But 1000x better than Java. :D

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You can download it here: https://github.com/scottadkin/SJA-UTManager/releases
I will be looking into converting the .bmp's to .png or .jpg.
http://i.imgur.com/I94BWlD.png
- - - Updated - - -
Found a module to convert bitmaps to jpg/png, 6mb bmp files to 0.8mb - 1.6mb jpg files.
How is the image quality?
http://i.imgur.com/jlpaZeG.jpg
Image looks good.
Where do you put it after downloading it?
Put it into your Unreal tournament system folder (C:\Unreal tournament\System)
https://github.com/scottadkin/SJA-UTManager
Making a little side tool, that gets the F6 data(ping, packet loss.. ect) from UnrealTournament.log, and then displays it in an SVG graph.
http://sja94.net76.net/Files/UTPingGraph2.svg
http://sja94.net76.net/Files/UTPingGraph.svg
There is an updated build that fixed a crash involving cahce files:
https://github.com/scottadkin/SJA-UT...ases/tag/v0.3b
You need to install node.js for it to work:
https://nodejs.org/en/
Then you can either run "run.bat".
If you use this method the app will automatically close once completed.
Or do this to make it run:
Type cmd in the directory url, to open command prompt:
http://i.imgur.com/KuXT5ir.png
Then type node SJA-UTManager.js to make it run:
http://i.imgur.com/uZwUIFw.png
Fixed a bug that causes the script to crash when filenames contain the character '.
https://github.com/scottadkin/SJA-UT...ases/tag/v0.3c
New version v0.4a
https://github.com/scottadkin/SJA-UT...ases/tag/v0.4a
Fixed crashes when moving demos files, resulting in data loss(0kb files).
Fixed crashes when converting cache files.
It was hard to narrow down the crashes, because I always forgot to take a sshot of the error:wallbash