all of these changes just makes me wanna play LoL or Thief 3.

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all of these changes just makes me wanna play LoL or Thief 3.
Somebody forgot the meaning of optional and alternate.
It's a duplicate item with different properties, which gives more choices you whiny bitches.
i dont beleave what he will increase the value of nuke by nothing, it's just another version of nuke... but if true, siege ends...
increase ru for mine spammers, and now nukers must use more than 50% of ru for make nuke '-'
btw another type of nuke is not a bad idea, but it need have another look, effect, shot type etc
agree with you =(
there will be any update that he will ask for us about his ideas and just do what we like?
Siege after higor:
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pro:
no more SC bug, hmm... no belt + armor/suit stack, pulsegun bug fixed... hmm... hmm... really, i dont remember other good change on higor's age
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con:
invis + belt bug! from his 1st siege and STILL DONT FIXED!!!!!!
Super container now is almost invencible
Easiest get ru for players mine spammers, and SM giving 123 ru by kill!!! if only 6 players (on public 6 is a little count) die on SM, it's already free RU!!!!!
Getweapon bind bug, before higor we did not needed put the siege version on bug, will be fixed only now ffs!
sgConstructor still have some bugs
Bad anti spam system, yesterday a shooted a tele on clarion near a SS and lost 200 RU kkkkkkkkkkkkkkkk, no it's not funny
Nuke on back? OMG
Normal Nuke costing 2000? 'O'
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for all updates of everything, not only for siege, each version must be better than the previous, but here we have more negative points than positives by version =(
@Higor YOU ARE NOT DOING WHAT THE PLAYERS WANT, YOU MAKE THE CODES, WE, DO YOU KNOW WHAT IS WE??... WE PLAYERS, DISCUSS, COMMENTS AND DECID WHAT MUST OR NOT BE CHANGED ON SIEGE
NOT ONLY YOU!!!!
Are you fucking crazy @Higor???
Putting a big ass nuke in my back?
How many times i asked to someone to make boots or belt as a bait!!
I already see noobs making invis all the time, but that´s not the point.
2000 ru for a normal nuke?? GG Dont change that!
Actually belt + invis should perhaps stay the same. Unless you add some new item that would make u look invisible while carrying belt which would cost more.
And that is so because if u try to take invis + belt in normal TDM match you will be visible.
All the other things.. eh. Well as i said before i appreciate Higor's work although
i'd like to see more interaction between players and developers so that there wouldn't be whining about some of the new implements.
Raising the price of nukes will probably just draw out the games longer and increase the level of spam until the next nuke.
SGX: This NOT Siege Message Class
SGX: This NOT Siege Message Class
SGX: This NOT Siege Message Class
SGX: This NOT Siege Message Class
SGX: This NOT Siege Message Class
SGX: This NOT Siege Message Class
Why do I care if something is a siege message or not? Can you just remove that test please?
no lol, before higor many players used invis + belt for nuke
invis is useless if you have more than 10 hp, but nuke with only 10 hp, without belt is like shoot in the dark, luck!
he did brought this bug back, but still not fixed
i know what in DM invis + belt = bug
but this was not this way on siege, before higor start http://i.imgur.com/z07ew.gif?1
There is one thing that is a bit annoying - that using keybinds for upgrade and repair don't work if you hold the key down and that you must repeatedly press the key. Could this be changed so that you only need hold down the key, the same way that you just hold the mouse down when doing it via the constructor? I know that IST_Hold doesn't work everywhere, but maybe it would if there were binds for sgUpgrade and sgRepair like you did for GetNuke etc?
Ha ha, I'll have the last laugh.
Back to the MLSG version, is there anything else to be discussed about it?
As soon as all the MLSG changes look fine and ready to be used, I'll merge it into RC15c as well (running as SiegeGI_MLSG).
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As far as I know, bindable functions are one-shot only.
Otherwise we'd all be bouncing by pressing the jump button :ape: