this, including the flamethrower

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I would rather see more mid to high RU crystals for at least the first 20 mins of a match. just my opinion, flame and grenade within the first 10 minutes is retarded, cant they be set to only join the random spawn once both teams have SS AND SHP?
is right, should change the objects in the center of some maps, with objects that help the building and then spent time display all objects of destruction,is my opinion.
I think Higor mentioned something about this along these lines to me. I can't remember however he can confirm
@Higor
yesterday the grenade spawned the first 10 min or so
yes it spawn so mutch this morning in Bathrooms there where 3 people jumping around with granade gun at the same time!
it is fun and makes the SS useless haha
I should probably assign a 'weight' to mid spawn.
Something like this:
Item = Weight
150 RU = 15
300 RU = 17
MegaHealth = 19 (worth a stackable shield belt)
Leecher = 20
600 RU = 22
UDamage = 24 (it's a situational item with very limited timer)
Ape Cannon = 26
Pulse Rifle = 28
1200 RU = 31
InstaGib = 32
Metal & Rubber = 35
FlameThrower = 36
GrenadeLauncher = 36
2400 RU = 38 (you can make a nuking kit with this)
The next 2 rules are timing and required weights.
Let's say the first spawn has a weight limit of 20, and from there on it will increase by 1.
Also, weighted items will spawn using a custom formula: Base Time + Weight.
If i specify the base time to 40, then the leecher should take 55 secs to spawn, the GL should take 76.
Also, it will take at least 12 spawns before we start seeing the super items we can classify as 'late game'.
The game rules should be able to handle this in the future.