Inb4 Sonic the Hedgehog UT edition
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also @Higor for visibility
(Slightly specific) Balancer suggestions:
- Fuck balancing by number of players; just pile incoming players onto a team where they will have the greatest long-term balancing impact.
- Freely switch out bad players/players that don't invest in defense, weapons, or upgrading teammates to preserve balance (Example: Gowrath from earlier tonight was practically an idler; swapping him for a good joining player would have had a far more positive impact)
- Don't calculate cookies based on time when the player started and when the match ends; calculate by total activity on every exit. Otherwise leaves open to stat skewing by joining at start of game, leaving, then coming back just before match ends.
Other siege suggestions:
- Preserve momentum when going through a teleporter. Now you're thinking with portals. (Imagine having an SB in your core room in Clarion)
@SAM @|uK|Blaze//
Server suggestions:
- Allow blocking of public AND private chat and/or taunts; remember preferences on the client side. Here's why:
--+ Deals with abusive players even in the absence of moderators. This will help curtail some of the harassment and incendiary speech issues that have apparently been ongoing for a while.
--+ Helps @Fluke not have a conniption when I need someone to heal me.
- Occasional reminders about healing and upgrading teammates, like the server once had (And which i think @Severed wrote). Helps new players.