If you're handing the entirety of the code to client machines, then you have to expect this stuff to happen.
If you want your super awesome code protected, then be super awesome coder enough to split your shit in client/server interfaces.

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I already did, I mentioned it in my previous post.
This is NOT exactly what we are trying to do. We CAN make our own, not using his code, as there are several many ways to recode things to make it work. Beside the mod sucks, it seriously need recoding for a public release environment if the peoples want it.
Beside, Unreal script is open source, people WILL do anything, rip/steal/recode/fuckthis/fuckthat/throwaway anything else to do with the codes. If Unreal script was NOT open source, we'd perhap have a much better anti-cheat system (there was a thread about this somewhere but not gonna post it), and the mod won't be steal-able as much.
Did that, got no response and got ignored. So idgaf. :hitlerspeech
I'm not discouraging them, but they should use improvement which they probably won't do anything because I'm a banned client, yet my opinion won't do any good for them.