Regarding Binds in new version.
ZeroPingPlus is not being used anymore and the version change is affecting some of the user's binds.
So I'll clarify here:
- Enforcer, ShockRifle and SniperRifle.
The weapon classnames are: sgEnforcer, zp_ShockRifle and zp_SniperRifle.
The best way to bind those with ZeroPing compatibility is using these (as of 0007):
mutate getweapon zp_sn
mutate getweapon zp_sh
mutate getweapon zp_e
mutate fixbinds (use this once, should automatically generate the zp_sn binds and correct old binds)
- Nukes
GetNuke
Class name is sgNukeLauncher
- Constructor
Getconstructor
SelectMode (cat) (build) -> this works as SetMode but also selects constructor, SiegeIV's SelectMode brings up the constructor with 0 delay although it's kinda buggy.
Class name is sgConstructor
- Minigun and Pulse gun
Class names are sgMinigun, sgPulseGun
- Hyper Leecher, Flamethrower, Pulse rifle, Instagib rifle
Class names are HyperLeecher, FlameThrower, AsmdPulseRifle, SiegeInstagibRifle
- Translocator (0007>)
GetTranslocator
In all of the above cases, adding "SiegeIV_0007." before the weapon name may fix possible issues.